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kalimeeri

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Posts posted by kalimeeri

  1. Definitely Bao-Dur.

     

    Revan had nothing over Exile in terms of 'whiny, simpering meatbags', IMO, but at least they tended to be funny.

     

    Bao feels like a long-lost friend, a comfort. He's there because he's lost, himself; he sees you almost as his only family, and he wants to be there. That's very endearing, when everybody else on the ship is fighting like cats and dogs. His skills rock and he does decent damage unarmed, although you have to keep an eye on his hit points.

     

    Mira's attitude gets on my nerves at times. Maybe she is irresistibly drawn to you by the force, but nobody's preventing her from going back to Nar Shaddaa, if she liked it so much. If I want someone street-smart, I'll take Atton--at least he can admit it if he's wrong.

     

    Her comments are sometimes interesting, but sometimes just an annoyance I could live without. Fairly useless in comparison in terms of skills, and high maintenance. I prefer melee over ranged fighters, and either way she's always getting creamed. I made her a Jeedai because it was something else to do with her, but she never has been very effective at that, either, no matter how carefully I plan her levels. Maybe I should just stop leveling her altogether until I get the INF up.

     

    Favorite melee team hands down is Bao and Atton, both Jedi. Really appreciate them now since I'm playing a Consular.

  2. Glad I'm not the only one who liked Peragus as an 'intro' level. It seemed just long enough to get into the rpg spirit, and to get used to handling the game engine with your main character. It introduced the NPC's smoothly, without handing out a ton of unrelated sidequests--those tend to get a bit frustrating when all you want to do is get off the rock. Through it many aspects of the backstory are hinted at. I really don't mind it at all.

     

    Telos was a natural progression, with the complications that 'organic' interaction brings. Hats off to level design, to avoid needless backtracking and running from area to area to area to solve quests. The transport devices were neat, although the station itself was so small I'm not sure they were needed. My first game, I didn't even notice them, and wasn't really annoyed about the running.

     

    Strictly speaking, Taris was not really the intro to K1; Revan woke up on a ship he had to get off of. It was very short, and I tend to forget it. Taris flatly annoys me. I HATE that planet and cheer every time it gets blasted from known space. In terms of pacing, the sidequests slowed the story to a crawl. For me, the game never really gets started until I get off that floating hunk of... :ph34r: It is the Nar Shaddaa of K1, long and heavy. Not quite saying its placement in the game is wrong, just that it's personally frustrating (which is probably exactly how Revan felt).

  3. I liked all the characters in their own ways, as opposed to K1 (could not stand to either look at or listen to Juhani.)

     

    So I'm just going to say from that standpoint, that the characters who will stand out (remembered most fondly) in this game after K3 comes out are:

     

    Exile

    Bao-Dur

    Kreia

     

    Atton (to some extent, because he reminds me of Carth and tends to be overshadowed by him). Probably not fair to the character, I know, but I'm being honest. I did like him--good backstory, well done.

     

    The rest were interesting, VA was uniformly excellent all the way through, but didn't connect on that deeper level. It's very possible they were cheated out of their emotional impact by the truncated ending. Best of this bunch was Mandalore. Runner-up Mira.

     

    Anyone want to guess what male Jedi-like person (who was found in the ruins of Dantooine) was at the bottom of the heap?

  4. Love the whole interaction between Atton and Kreia, particularly when she rags on him for crashing the shuttle. Funny also when he then sides with her with regard to Handmaiden's presence, and the ensuing argument with HM degenerates to name calling. He has some great lines when he's in the party as well, hated having to leave him on the ship at Dxun.

     

    But the subtler humor is Exile's. Just the fact that he's LS, thinking these less honorable responses but unable to voice them, is wonderful. A lot like RL...

  5. My impression is that it could just be 'neutralized' as an echo, although it did appear to be destroyed. IMO it served neither LS nor DS to keep it alive. It set Sith upon Sith, just like Korriban. It was a successful experiment by Revan driven wild in his absence by the evil and corruption of the place itself. Kreia tried to be the leader who could keep it stabilized, but failed.

  6. Another significant point is brought out by Exile, when he asks Kreia why he has never heard her name mentioned in any of the archives or by the Jedi Council. He certainly should have. I don't think 'Kreia' existed before Malachor.

     

    Her anger at Exile's attention to Handmaiden (and the possibility of his training) may not be just a desire to protect him, but Handmaiden as well. If she hates all that the Jedi and the Force stand for, she would not want her daughter anywhere near either. That's why the Echani seemed a perfect place to leave her.

     

    The dialogue points in this game tend to be subtle, letting you make your own conclusions. There are few flat-out statements, yet everything that is said is important. There simply is a great deal too much coincidence surrounding Arren Kae and Kreia, and as Kreia says, 'Coincidences are rare.'

  7. Cause I'm not that into the SW universe and when it originally came out for some reason I thought it was more of an action game (maybe I mixed it up with another SW game) so I ignored it.

     

    I picked up KOTOR2 (and a couple others) because I'd just built a new PC and was looking for mid to high spec games to test it out with.

    And now...I'm afraid I wouldn't like because I'm so enamoured of the 2nd one. Maybe later. :)

     

    I'm not into the SW 'verse or action games that much, either. But K1 is definitely worth your time, if you're looking for story. After K2 the weapons and armor upgrades seem primitive, but once you feel the Force thru Revan, you'll be a believer. It's every bit as awesome a game--it was the first time in eons (or at least since the old Sierra days) that I was so driven to play a game to the exclusion of RL. Went back and played it after my 2nd run-through of K2, and the magic is still there. Whereas I eventually lost interest in BG, and NWN never came close. Just a note if you're using ATI, though ... for me Dantooine is was much a pig in K1 as it was in K2.

  8. Well, now, this is weird. Looking at the choices, I immediately thought 'Bastila', yet I ended up voting Visas. I'm not even sure why. Visas is a strong support Jedi, and fearless, to boot (just look how she charges into those fights when I'm trying to get everyone to bombard the folks with grenades...) But there's something about her I just can't trust, and I think that's where the difference comes in. She has an aura of dangerousness about her. Can't resist that. She was on the other side, and now she says she's on mine. Right.

     

    Bastila is slightly different. She was feisty and a bit arrogant, true, but she lied to and led me from the beginning. Finally came clean, and THEN she went dark side. Jeez. She ALMOST got what she deserved. Well, she DID once, but only because she was so nitpicky with everything I said (oops--hey ... sorry? Come back? ... Reload).

     

    They're both dangerous women, but at least I know what Visas is. She never attempted to lie about it. Bastila schemed and lied with my alleged 'friends', and she made me look a fool.

     

    I'm not sure that makes any sense at all. <_<

  9. I think it was a neat twist that he ended up on your ship as a party member, and you couldn't get rid of him for fear that he was telling the truth. Other than that, the only place I took him along was on Onderon, to get the INF when talking to the droid merchant. I don't know if he's useful as a party member, but I would have expected him to be a problem at some point. As it was, his purpose at the end of the game was a big ?huh? Helps to know what really happened, even if we did have to find out on our own.

  10. Some of the quests on N/S seem to be easily broken. I too ran into the problem with the guards and the reunion quest. I guess I was a little too persuasive with the guards, and from then on, they just let me pass. They liked me. I couldn't even insult them any more. I don't even think killing every last one of the exchange guards worked, at that point.

     

    Finally ended up going back to the guy and telling him he should probably move on, that he would never find her. Even tho' that left her standing down there forever, it cleared the quest. He wasn't very upset. And Kreia patted me on the head. So it wasn't all bad, and I didn't get D/Sided..

     

    The airspeeder thing, too. I was carefully planning out the influence points for various party members (at least two when you fix the thing), swapping them around... and then blam Red Eclipse/Jek Jek/Goto and by the time I got back, the airspeeder was junk. Sigh.

  11. This seems to be the boys poll (toys, gadgets & girls)...

     

    I picked force persuade. Should give a fair chance of getting all three of the last options at the same time...  :thumbsup:

     

    Edit: Although I'm not so sure about the Visas thing, she does have a big nose.

     

    Okay, now you've gone and done it. You know how when you're watching a movie and somebody says something like that ... and after that, all you see is that damned nose? Arrgh. And here I was, watching her mouth when she talks.

  12. I think she was actually referring to Sion. Throughout the game she seemed to approve of what Revan did, and I can't remember a single dialogue in which she refers to a betrayal on Revan's part.

     

     

    Yes.

     

    Another question I have, though, is 'Did the Jedi strip Kreia's Force powers?'

     

     

     

    There is extra emphasis on the fact that they only do this in extreme instances, but was that just to create doubt as to how Exile lost his? Or was there another reason as well? It is very clear in Kreia's first confrontation with Sion that he has trouble sensing her, and she herself says he cannot kill what he cannot see. All he really zones in on is the Force. That leads me to think that she may have lost her connection to the force too, managing to gain some of it back while in exile. It also adds to the bond between herself and Exile. Did anyone else get that impression, or is there an explanation that I might've missed?

     

     

  13. how does the game ends ?AND HOW TO MAKE A LIGHTSABER BECAUSE WHEN I AM ON MY SHIP THE CREEPY ONE HAND MAN (THAT CALLS ME GENERAL) TELLS TO ME TO GIVE HIM THE COMPONENTS TO MAKE ME A LIGHTSABER PLEASE HELP!!!!!

     

    As you go through the game, you will soon find pieces that can be used to construct a lightsaber. Bao-Dur will tell you when you have them all, and then you can build it. They aren't something that can be bought, however. You have to find them.

  14. It's quite possible that Revan never made it there at all.

     

    If Malachor and Korriban were on the very 'fringe' of the true Sith empire, it could be huge, composed of many systems. Perhaps it is ruled by an ancient race which transcend anything ever encountered, but that doesn't mean everything under their control is. If Revan ran afoul of one of these other races, he may have been taken prisoner or been forced into hiding (not an easy thing for a Jedi very strong in the Force). Exile, on the other hand, is barely detectable, quite capable of conducting a search for the missing Revan and breaking him out.

     

    I guess I would prefer that type of scenario than actually confronting a 'master race', because frankly, hints of the unknown are much scarier than seeing what it is up close and personal. Not to mention that it's very hard to portray a 'metaphysical' being. The cheesy 'floating brain' image doesn't work for me.

     

    But I do want Revan and Exile back in the sequel(s). The new-padawan scenario is old hat, dontcha think? Let's do something different. I'd be much less interested in investing in a whole new character and his/her story, than in picking up with two characters I already know and like very much. (The rest of the cast is obvious--Carth, Canderous, et al) That way much more game could be spent on the actual story. There are enough things we don't know about these characters to balance it out, and the interaction between the two would be interesting as well--especially if neither knows if they can really trust the other. And there are always new party characters to spice up the mix. These folks could have honest sympathies ... or they 'could' be spies.

     

    The 'Level' aspect of the rpg can be handled, with a little honest creativity.

     

    As far as the story goes (just spitballing), perhaps Revan has discovered a flaw in the Sith technology, but was unable to get to the plans, or whatever, that would allow Bao-Dur, or whoever, to build it. First Exile must find him/her, then the 'escape', then a little honest undercover work to get to it... Well, you get the idea.

     

    The threat of the true Sith can remain, always lurking at the edge of known space, for all I care. Maybe it is not a battle that can be fought, to quote Kreia. If the best we can do is to give the Republic some breathing space, that's enough.

     

    IMHO.

    :thumbsup:

  15. Seems to me that the council was pretty quick to pass sentence on the exile (both times).  Perhaps they really were wrong about Revan too.  Perhaps it was the council that refused to accept Revan as a Jedi after he defeated the Mandalorians. 

     

    Think about it.  How much do we really know about the events that took place just prior to K1?  We only know what the Jedi told us.  And we know all about Jedi "truths" from a certain point of view! 

     

    That's true. The Jedi Council enjoyed their power, and they were resistant to any change for fear they might lose it. After all, their method had worked for how many hundreds of years? They were secure, and both Revan and Exile were a threat to that security. I see a lot of payback involved in the way they handled the whole Revan issue, too. It was crude, and more than heavily ironic to turn him back on himself.

     

    The people who have the power write the history books. They teach it THEIR way.

     

     

     

    But in the meeting with exile, I believed them when they said they felt something (or the lack of something, an echo) from the outer rim. They just didn't know what it was, and they were afraid. They felt it from Exile, and it frightened them because it was so close--so badly that they instantly sent him away. Atris even wanted him killed. When he came BACK, and was able to find them, it was time for 'astalavista'.

     

     

  16. The Nar Shadda quests are quite linear, and very easy to break. I really had no clue what was going on the first time through, because I apparently did them in the wrong order. Cut scenes triggered before I was ready, and there was no going back to fix it without replaying the whole area. 'What? No airspeeder? But I didn't get to touch it!' and 'You stupid bimbo, I told you where your husband is. I told HIM where YOU were. And there is nobody left standing in your way. I killed every blessed one of them! Why won't you just LEAVE and give me my XP?'

     

     

    I am basically sick of Nar Shaddah, because I'm not a walkthrough person, and I really AM going to figure out the optimal progression of events, dammit.

  17. That greater storm beast was so easy that on my last game, I laughed him off, didn't save, and nearly had my derriere handed to me.  It was very humbling.

    And when that thing is running at me, no matter how I know I can take it in a fight - I always freak out at least a little. 

    I love the Cannocks. 

    I miss the Gizka though.  They coo when you pet them.

     

    My first game, after seeing the 'greater' beast from a distance, I thought he was just more of the same, so I sauntered on up ... and YIKES. Talk about humbling. I was prepared, on subsequent play-throughs.

     

    To me, Gizka were a nod to the 'Tribbles' of Star Trek. Still enough to bring a laugh and compassion for Revan's tendency for unique difficulties. Step aboard Ebon Hawk after a tense situation, and OMG... they're ... still ... here.

  18. I love both games, for different reasons. K1 for its dynamic story, its humor, and for the character of Revan, who has become immortal to me. For Carth, and Canderous, and Jolee Bindo.

     

    K2 because of its masterful subtlety of character and plot, without getting bogged down. For its real-life-like hero, and for providing exciting speculation about what I'd like to see happen in K3...

     

    Both are shining examples of gaming at its best.

  19. This is a silly and pointless argument.  Good grief.

     

     

    Truly.

     

    I agree with SP. At this point I would not change the ending, merely have it more complete so it makes sense as a whole. A small, optional download that provides a little closure with your friends (nothing sappy, please), and a logical explanation how we got from point Y to point Z, as it relates to this game only. Don't cramp the next installment.

  20. It was a decision made for a lot of reasons, IMO, not the least of which may be that the Force guided them into it. Revan, at the time, was young and headstrong and impatient. Pretty full of himself--powerful in the Force, and he knew it. He felt a need to do something about the slaughter, and was idealistic (arrogant?) enough to believe he could. Perhaps he was a bit of a rebel against the teachings, believing on some level that these old Masters had become 'set' and 'complacent'. His instinctive grasp of tactics left him few options, if the Mandalorians were to be stopped.

     

    People rallied behind him. Exile was one of them, and while he was a more tempered individual, he agreed that the Jedi Council was taking too long from a moral standpoint. I believe his was a more conscious choice than many of the Jedi who listened to Malak and Revan, but I doubt much time was spent in deliberation. This was right, and everything else seemed wrong. And people followed him, too.

     

     

     

    While it becomes apparent that the threat that the Jedi Council was assessing was the manipulation behind the Mandalorians (the true Sith), it also becomes apparent that if they had decided to try to counter it, they would have been annihilated. They would have basically ignored the Mandalorians, and they were not prepared or capable of dealing with the enemy.

     

     

     

    Even if there was something behind the scenes manipulating the Mandalorians, they would not have stopped rampaging through the galaxy, because of their nature. Millions more would have died, something Jedi could not ignore. Revan's choice was the right one.

  21. The robes didn't stockpile in any of my games. They DISAPPEARED when she took them off. That's right. And they didn't come back. I had to reload the game and physically take her clothes off (now stop thinking that!) to keep them. All she had left to wear was her underwear, 'cause I'd broken down/sold all the clothing and armor...

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