
Alot
Members-
Posts
63 -
Joined
-
Last visited
-
Patch 1.0.2 Fixes
Alot replied to SChin's topic in Pillars of Eternity II: Deadfire Announcements & News
There were - as far as I can tell - two bugged choices. Two. I distinctly recall having made more choices than that. -
I do not think it is a contradiction, rather a lack of elaboration. Josh does imply in the first line of the last paragraph of his Tumblr post that reincarnation existed prior to being "regulated" by the gods. But if that is the case, it does not necessarily mean that - without the Wheel in place - the process of reincarnation will be restored to its Pre-Engwithan form. Let's use a terribly flawed analogy; think of the original process of reincarnation as a river and the Wheel as a dam, constraining its flow. If the dam were to be removed, the river's flow would not immediately return to its original state. In fact, the river's flow may never return to its original state; as time passed, the shape of the river adapted to the presence of the dam. If there's even a hint of similarity between the analogy and the way metaphysics in Pillars of Eternity work, then the Wheel may have affected the process of reincarnation as the dam affected the river. The Wheel was a disturbance to the process of reincarnation, but it's sudden disappearance or destruction will not bring back the natural process of reincarnation. Agreed.
-
What did the gods say in game that contradicts what Josh said? They've said that with the Wheel broken souls will go to the Beyond but won't reincarnate and sooner or later all of Eora will be lifeless. Josh implies that the machine was there for the gods to manipulate the process, with it broken gods won't be able to do so anymore and it will be...more chaotic maybe? Again, how does that contradict anything that Josh said? He only discusses the state of things before the disappearance of the Engwithans.
-
https://jesawyer.tumblr.com/post/173973262826/pillars-of-eternity-2-spoilers-as-i-understand Make of it what you will. My own take on the ending: I did not find the ending particularly confusing; the final confrontation did seem quite abrupt. I wasn't particularly dismayed by the main character's inability to dissuade Eothas from his intentions because I thought the notion of changing his mind to be hopelessly naive.
-
Whenever I try to enter the Engwithan Digsite Arena Sub-level the game will try to load the area for a short while, but eventually get stuck on a black screen showing only the cursor. When this happens I am unable to quit the game or force the application to close via task manager and need to restart my PC. This dropbox link contains my savefile and below are the output and DxDiag logs. output_log.txt DxDiag.txt Edit: Nevermind, it just loaded; I have NO idea why.
-
At this point I strongly believe that the primary factor in Deadfire's seemingly low level of difficulty is the "skull-based" difficulty indicator present on every single location and enemy. If Pillars 1 had the same feature it might have also been considered to be easier. I think that I'm going to turn it off for my playthrough and that I'll refrain from making any conclusions on the overall level of difficulty until I've seen a real bossfight.
-
CohhCarnage uploaded a video of the stream, showcasing only Class and Ability information. https://www.youtube.com/watch?v=hNqM6B1w4AE