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Showing content with the highest reputation on 03/17/26 in Posts

  1. Hey folks, Sorry for the long delays on your playthroughs. I just wanted to catch up and say I was able to get through one of the four in my backlog now that things are a bit less hectic after last year and the beginning of this year. With that in mind, I'm already part way through the next playthrough and will try to keep making time to get through all of these so you can all get confirmed playthroughs and get your well earned patches. With that in mind, I'll update the following character list as I go through the playthroughs. Xoti's Wife - COMPLETE Sissel V - IN PROGRESS Silvaren - WAITING LOCK IN - WAITING Thank you for all of your patience as I get to these and I hope to get you some more updates soon!
  2. 1 point
    The way bandages currently work disincentives using higher tier bandages. Due to the healing effect being cancelled upon hit, players are more likely to not want to "waste" bandages because they get hit. The players who can block/dodge the hits to get the full effect of the bandage are not likely to get hit as much. So higher tier bandages should be able to take a hit or two before "breaking." This will incentivise using the higher bandage tiers despite the cost, even if they don't get more healing. Then players who get better are rewarded by being able to use cheaper bandages.
  3. Top counterterrorism official Kent resigns over Trump’s Iran war, says Iran posed no imminent threat I'm glad to see somebody in that circle showed moral qualms about redacted's actions. ‘Never heard him so angry’: Trump is furious that global allies aren’t pitching in in Iran Crackpot is angry his fantasy world doesn't match reality? Huh.
  4. So far really enjoying the game, but something I just can't get over is that you don't have more than one wheel for the hotbar (and there are less spots) to cycle through for weapons, consumables, gear, etc. You can't even have a full weapon loadout without having to sacrifice healing or gear. I don't know why they did not bring that over from the last game as it really helps round out the combat aspect, especially since they have a ton of great new gear and weapons in this one. Having to go into the main inventory to grab a different weapon or consumable while I'm getting wrecked by a mantis is not my idea of a good time... Same goes for the mutation wheel hotbar, I don't even bother using most of the other mutations because its ridiculous to have to go into the main menu, switch to the mutations tab and exit back out while in combat, Instead I just keep it on one or try to remember to change it before going into a specific zone, but then that makes it feel like having some of the mutations is useless since it is difficult to swap through for different bugs on the fly. That being said I am happy they did passives for the weapons as that would, theoretically, let you use more mutations if I had the option to quickly cycle through them. I 'd say that you don't need the quick-craft hotbar since if I am in a safe enough spot to craft then I can just go into the main menu. I don't think the message hotbar is worth it either, If have time to type then I'm clearly not being ambushed by a wolfspider and can also just go into the menu. And I know you can do the multiple wheels since you have it for the freaking emotes.... I have multiple wheels for emotes, but not weapons. Which I need. So I don't die. Side note: I agree with some of the other users that the omnitool (90% love it) can be a little tedious when your buggy walks in front of you. The building is also not as complete as the last game. Was able to build a base that went around the entire oak tree in G1 and now I am not able to build up stairs past a certain level if I don't have a good enough foundation.
  5. Hi, I have been loving Grounded 2 and have really struggled to enjoy the ranger class as much as I want to. The class struggles with one major thing... PICKING UP ARROWS!! I wanted to submit my idea to improve the system. If anyone agrees please add a comment so it can happen!😃 I think that instead of having arrows as entities that stick into enemies and drop on the ground after a few seconds (allowing retrieval) and consequently flying around the map or getting stuck under the map never to be used again. Another method would be to leave the arrows stuck on the bug (or just keep track of if the creature has been hit by an arrow) and only give the player the arrows back when they loot the creature. This solves the chasing arrow dilemma, as well as adds more preparation time for boss fights to ensure you have brought enough arrows to win. (not just waste time picking up the 20 arrows you brought) I give full permission for this idea to be used. Please add this into the game so we can all be satisfied when we play the ranger class!
  6. Starweave The Troubadour is a healer and the Blackguard is a ranger and I am somewhat confused, but the colours help. There is a monster dog behind the column and I could not turn the camera. Saints Row Found the Main Menu decoration. Wavetale Clash - Artefacts of Chaos The bane of all adventurers - the Thigh-High Fence.
  7. Ελλάδα είσαι κοπελιά, παντού μαλάκες.

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