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Showing content with the highest reputation on 06/03/15 in Blog Comments

  1. Hey all, we've updated the initial post here, but the physical disc have finished being manufactured! They will start shipping out in the coming weeks, so be on the look out in your email box for a message from Paradox!
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  2. Two of those fixes are incorporated into the patch notes. Specifically the Ability Bar and Stamina bugs. The other bugs were not added because I think they were introduced by the patch so they didn't need to be listed. As for the other bugs, they should be fixed, but I need to have QA check their status before I add them to the official patch notes.
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  3. Brandon, please extend my appreciation and thanks to the whole crew. Pillars of Eternity is great and so is your continued support. I am confident many reported bugs will eventually get fixed with subsequent patches and I, for one, am more than happy to contribute by reporting bugs. On a mildly related note, please make sure Eric keeps an eye on the thread where we report typos as we've been fairly active over there since 1.05 ;-)
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  4. There's nothing unusual about having a thousand bugs in a released program. Many popular and successful software products have thousands of bugs, and each new patch invariably introduces more bugs. A count of the number of bugs in software is meaningless in determining the quality of the software. One single bug could cause the game to be unplayable, while 900 bugs could be so minor they're not even noticed by most people.
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  5. This is my last response on this issue in these comments. If anyone would like to discuss this in detail please start a separate thread. I want the comments on this blog to be specifically about bug reports It is not uncommon for large games to ship with many bugs that need to be fixed. There is no magical bug number that the game should be at when you release a product. You release the product when you feel that the game should be released - because the quality is at the right level, because you run out of money, because you feel it is the best for the game/studio/franchise... a combination of many factors. The reason that PoE was not released as an Early Access game is because it wasn't an Early Access game. If you take us patching the game as proof that the game is Early Access then we have fundamentally different ideas of what Early Access means. Let me be clear, PoE is a finished product that Obsidian is dedicated to supporting. The product was deemed a finished product because Obsidian considered it a finished product. It is really as simple as that. If this is not something that you agree with you are free to hold that opinion, but I would argue against it. Like I mentioned previously, if you would like to discuss this further, please create a thread in the general Eternity forum.
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