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  3. I just started playing on Xbox and I am thrilled with the game. It’s everything I was hoping Grounded 2 would be. We are playing multiplayer, and have about 8 or so hours into the game so far, so I wanted to provide a list of bugs and general feedback in hopes that some of these can be address as the game moves through early access. Bugs 1. At the very beginning of the game Willow and Hoopes spawned in in the same chair. Pete was separate. 2. Bodies of water are basically not rendering. It is blocky/ pixelated and does not look like water. It is also too shiny, and bugs at a certain distance from the player will walk on water. 3. Bugs are frequently getting stuck on each other/ each other’s movement paths and on plants and other items. (Ex. Crickets, There is a snail that has been stuck on the same rock the whole time, a Ladybug stuck on a dead body) 4. Bugs will hit us or us hit them and the hit will not cause damage, even though it should have. 5. Bugs are not dropping loot every time (Mites especially), or they disappear entirely on death. 6. The ‘Pet’ animation for Red Ant Buggy is glitchy and either does not trigger or triggers very slow, and will trigger sometimes not even facing Buggy, leaving the teen to pet the air. ‘Follow’ Animation is also very slow and Buggy sometimes does not follow well enough. 7. Bug summoning- not consistent. Bugs will end up in another players summon bar even after that player has been actively riding the bug for a while. 8. Building is not working consistently or otherwise is super glitchy. Super build is hit or miss, and if it does work it has lag. Naming boxes and turning builds is also inconsistent. 9. Inventory select is super slow/ glitchy and sometimes it will jump multiple rows even if using the d-pad. Especially in the campfire. 10. When digging up grubs, a popup says “x to attack” but really you have to use right trigger like normal. It does this for several other actions too, where the button it says to hit is x but it’s actually trigger. (I’m sure the button prompts are different on PC, but the labels are likely still incorrect) 11. Cooking on the campfire won’t allow selection of items, is over all very glitchy. 12. Water storage is not updating for all players, says its empty even though its full. In the same vein, canteen does not consistently pick up water and some droplets can’t be interacted with. A specific example is the droplet stuck on bottom of pipe above ranger station right outside of the food cart can’t be picked up. 13. SO MANY PHANTOM BACKPACKS THAT WE CANNOT GET TOO. They fall into the ground and are rendering at like 60 or so feet away and we can’t get to/ interact with them to pick them back up. So now we have a bunch of lost loot and backpack icons scattered across the map. One backpack magically rose out of the ground at home, but it sank back down before we could grab it. 14. Getting stuck on Pixels (this tends to happen more once the game has been open for a few hours and is usually fixed with a reboot of the game.) Consistently getting stuck on a pixel near the buried treasure under the apple pieces. 15. Typo in text of dialog at one of the field station convos. It says “she hacked out propriety material” but it should be “our” 16. After a few hours of play/ if a player leaves and others stay in the game, the plants and bugs will stutter in and out, rendering and unrendering. Grass can’t be interacted with when this happens. It is only fixed by the host leaving the game and rebooting the whole thing. Feedback 1. I think there are too many aggressive bugs, and not in the places they should be. In Grounded, there were pockets of aggressive bugs (mosquitoes by the water, larva in the mud, mites in the dry grass, spiders by undisturbed items, ext.) but that convention seems to have gone out the window. There are so many spiders, scorpions and mites that it feels like you can’t even take a second to explore or enjoy the world of the game before you are accosted by another wave. It also makes it tiring when you are also dealing with the ORC waves, because there is basically no time to have a moment of piece before going back into surviving. 2. On top of there being too many bugs, the bugs are weirdly scaled in damage. Ladybugs (which were difficult in early game in Grounded) are now pretty easy for three people. On the flip side, my team of 3 still has not successfully killed a roach nymph, and only received parts from one after it ended up in a bug war with a bombardier beetle, 3 ladybugs, a larva, and a mosquito, that lasted for over 5 minutes. 3. The bug aggro radius is also too large. We have had scorpions and spiders chase us half way across the map, aggroing more spiders along the way, to the point that we couldn’t survive it and had to reload the game. 4. Sliding items do not match correct physics. Specifically, the clover. Once we cut down a clover we have to chase it because it will slide incredibly far – even uphill - and just keep sliding, and at least one of the three leaves will slide into the ground. 5. I wish there was a way that a player could keep the buggy that they have assigned when they next log in. Because the game gets glitchy, we have had to log out and log back occasionally to reset the game, but if we are out in the middle of nowhere, the buggys do not come back to the summon bar and do not stay with their player, so then that player is stuck in the middle of nowhere. There should be a way to keep the bug to the player as long as it is not currently in use by someone else. 6. The canteen ‘use’ button is the same button as ‘attack’, so sometimes we drink water when we are trying to hit an enemy. 7. As an aside, I would really kill for a hotbar on buggy, or at least, the ability to eat/ adjust gear while sitting. Getting off and back on buggy to do anything is kind of tiring, especially when it feels like the only safe place is on buggy’s back with all the bugs.
  4. So I have heard of no one else having this issue so far, but I’m on the Xbox series s and after I have cut the grass down it has never regrown since I started the game and I’m at day 45 at the moment. Has this happened to anyone else?
  5. Me and my buddies have came and wiped out the bugs in here, got the items, blown up the wall and still the game thinks there more O.R.Cs to fight. Ive checked YouTube and there’s supposed to be a scorpion here, however nothing spawns. What do I do?
  6. I present to you, the very first meeting of this administration's economic team: Et voilà, the plan for world-crushing tariffs is born.
  7. I know there will probably be an update to make tamed ants stronger, but i wanted to propose the idea of ant armor. that way players in the early game can make their ants a bit stronger to deal with spiders and larva, which do a lot of damage to the ant soldiers. the armor would be like the armor our character wears, taking on certain traits from the bug or creatures used to make the armor, allowing an ant mount to be a really good swimmer, jump super high, or able to inflict poison damage.
  8. https://www.bloomberg.com/news/newsletters/2025-08-01/epstein-files-trump-s-name-was-redacted-by-the-fbi How could Obama have done this
  9. Same issue. Quest is broken. Make sure you bring a bomb with you to blow the wall up inside the stash location. But the o.r.c. gaurds are not present
  10. Ive had this issue but i did the orc waves to defend the spinning purple thing and i cant progress any further
  11. I'm in the cave for the wait there's more quest and have blown up the rock in the way and collected all the things in there. I have also defeated all of the creatures that were in the way but apparently there is still more to do and I haven't been able to see anything in there
  12. This happened to me, too, except the scorpion just showed up one day before I even started to explore anything, then it absolutely refused to go away, following me everywhere I had to cheese it onto the leaf above the ranger station door and shoot it to death with arrows
  13. I really hope this gets worked out but ever since Grounded 1, shared world save files just dont work for my friend group. We all have cross-platform enabled, we've all been added to the shared save, but whenever we go to load the shared save, if we aren't the creator of the world, the only save available is an extremely outdated one. We cant access any of the recent auto saves, the shared world save has never been changed to a standard save, yet the only one we can ever access is one of the earlier saves. I shouldn't say can't access, as much as the issue is we can't even see those saves. I was really hoping this issue would have been worked out by now, considering how big of a deal the developers make of this functionality but it just does not work for us period. Please for the love of God fix it. We should not have to convert it to a normal save and re convert to shared everytime we want to get off just to update the file.
  14. That's a glazed pear.
  15. The first game started out way more bland than this one did
  16. Every time I try to access multiplayer I get this message. I’ve restarted my game, console and router. I’ve uninstalled and reinstalled the game. Checked the network connection and everything is running fine. Turned cross play on and off. Also tried using a wired and wireless connection. we have another Xbox and it runs multiplayer correctly and all of the network/multiplayer settings are the same. Pls help
  17. Instead of keeping track of what Mutation Loadout A, B, C, and D are supposed to be. Can we instead get the ability to name them, like A = Scouting, Runner, Travel, etc.; B = Base Builder, Resource Harvest, etc.; C = Spider/Blademaster; and D = Barbarian, Clubs Tank, etc.? Or if you want to make 4 different Combat loadouts you can. Also, it would not hurt to get a few more, TBH.
  18. Bug: Weeds near the northern construction barrier in Grass Games locale does not spawn anything when axed. Never had anything previous resource point not spawn anything previously. Could just been this dry grass section. Nearby grasses spawned planks and chunks. Might just be weeds here currently
  19. I really dislike having to press start to change my point of view from first to third person…a suggestion to fix this might be like opening the hot pouch and pressing “x” or something? Sometimes switching POV in battle is nice but right now it is very inconvenient as you cannot move while you switch and continue to get attacked while doing so.
  20. Same for me. I can see the light flashing in the tunnel from something stuck under the ground, but can't kill it.
  21. Every time I try to cycle to a different weapon using the hot pouch wheel, it removes my weapon and then does not equip what I selected…this has gotten me killed many times when switching weapons in battle.
  22. There are foundations…pebble and clay are available early on.
  23. Spent like an hour and a half going to every grocery store in town looking for anchovies. Only found one that was labeled as anchovy but it looks... fishy. Looks just like the sprats they keep trying to push on us but it's not even close to the same, I made that mistake the first time I came here. Ended up just buying 5 different kinds of Caesar dressing and hoping that one of them is decent enough or that we can punch it up enough to make it work. Update on the dressing. They're all a bit too sweet and this is coming from a fat, corn syrup American. My son really likes it though. I'll see what I can do to tone it down a bit.
  24. (On console) I like the Omni tool but dislike how it is used. A change that could be made could be to have the Omni tool work like a weapon using the RT to use it but you could make the x button feature like a “hold x to select the proper tool”. It is also really hard to repair with the Omni tool and I miss building items being highlighted that were damaged.
  25. I cannot play the game for more than about 10-15 minutes without it crashing. It's always the same crash, screenshot below. It seems to happen more often while exploring an underground area, but happens consistently above ground as well. I've tried through both steam and the Xbox Gamepass version, both crash the same amount. I have a Ryzen 5 3600 CPU and a RX 7800 XT GPU. I've tried using the following launch commands, with described results: -dx11: any light that hits anything causes the texture to constantly flicker like mad -dx12: no help, still crashing the same amount -useavailablecores: no help, still crashing the same amount
  26. Hello everyone, came across this thread while seeing if anyone else was having the same issue as I was. I noticed this happening on both my Series X and my PC. The only way I have gotten it to work is by sitting in the menu for about 10-15 minutes before loading a save. I get all the way to the spot right before hitting "continue", and wait that period of time. For some reason, this seems to work. So i think whatever it is, is maybe that the game is loading or trying to connect to something on the back end, and when we try to load a save before its loaded fully, it crashes.
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