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borisvanwinden joined the community
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The All Things Political Topic - What's Going On...?
BruceVC replied to Lexx's topic in Way Off-Topic
Oh yes, the Houthis There random bombing of cargo ships in the Red Sea has made a huge difference to Israel's imprudent military strategy since 7 October Maybe the Houthis should join BRICS, that will definitely be more significant -
Fdias9 joined the community
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igramsaver1 joined the community
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i understand what your saying but that's kinda more effort than ease, imagine you have 10 storage chests, each one full of perfectly sorted resources, you would have a very difficult time looking through them just to put 3 items on the rack, or even if you could sort by chest, saya drop down menu, still difficult, most people don't name chests. its actually easier to have the items in your inventory and add them
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Leo_winqvist joined the community
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suggestions/ideas More traps and depth
Raven Scar replied to Sorumeito's topic in Grounded 2: Feedback & Suggestions
i like the DnD aspect. But what if you, the player, needs to run a gauntlet, like the maze on the picnic table in G1, just larger, harder and darker, more enemies, a bunch of different traps. The reward; a disc, allowing you to build the traps -
s0urc3 joined the community
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crickets are coming, along with earwigs in the winter update. Look at the Roadmap, its on there
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drasani joined the community
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there are 2 everchar coals sat around the outside of the firepit, from the right angle you can harvest them without sizzling. If you want to get inside, Sizzle protection armour and anti-sizzle smoothies, Mintito i think it is
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Fresh start/wipe after major update ?
Raven Scar replied to necrofil's topic in Grounded 2: Feedback & Suggestions
i remember that, it made me laugh. There are, just like G2, areas that are safe to build, easy to find. But yh it will need fresh starts but unlike G1 EA, you can't go out of bounds the normal way, this makes me think the current area won't have drastic changes -
Mosquitos And blue butterflys
gentleman1013 replied to Duckplague's topic in Grounded 2: Technical Support (Spoiler Warning!)
Butterflies are Neutral, so will attack if provoked. - Today
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OneToblerone joined the community
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There is a valid reason for the tree, thats due to some memory reason, basically having a massive hitbox encompassing the entire tree will use a substantial amount of memory, so have it part way up, 99.9% of players won't build that high. As for the bee, yes it lands on a branch but the hitbox there is floating, G1 is exactly the same with the Oak TL:DR, its a memory thing
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TheDistur6edGuy started following Grounded 2: Announcement & News
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TheDistur6edGuy joined the community
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szilagyi.peter96 joined the community
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Trying to build a base and I am limited to where I can put things due to the lumps of dirt that act as the terrain. I feel like parts should not be restricted by this as i have had to destroy part of my palisade just to put my spider nest down, even the new layout is fiddly because of those dirt lumps
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Once I have completed the King Arthur DLC I was left with an exciting choice, which game to play next and my 3 choices were BG3, Cyb2077 and Fallout 4 (replay ) I decided on Fallout 4. I played it first in 2018 but I never completed it after 280 hours because I was new to Mod Managers and I was using Vortex and I loaded certain mods midgame without following the recommended way you install mods and it broke the game And back then I didnt have any experience in mod manager troubleshooting so I just quit Now Im using MO2 and I want to use a Mod Collection from Wabbajack It will be the first time Im using Wabbajack as a mass mod deployment tool and I see there are about 5-6 recommended mod collections I am leaning towards this one and I used YT to get a good idea of what mod collections are popular Life in the Ruins https://www.nexusmods.com/fallout4/mods/62971
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YoursTruly joined the community
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Danny Campbell started following Disappearing Weed Stem
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Has anybody else noticed that weed stem disappears after being cut down? Sometimes I’ll go on a weed stem run and cut down 4/5 dandelions and only get 6 stem from it. I’ve also noticed it with the husky weed but less commonly. is there a fix that anyone has found for this or are the developers aware of this problem? thank you in advance to anyone who responds.
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Grounded 2 Feedback
INFINITExxALPHA replied to apoisonedgift's topic in Grounded 2: Feedback & Suggestions
Playgrounds. PLEASE ADD THIS EARLY ON! It would be amazing to see ALL the game assets available for the player to work with. Especially the little things you might not think about. The moss pieces that are on the roots of the tree. The insect corpses scattered around the map. A piece of the tree trunk would be great. A completely flat, smooth piece of dirt for leveling land is another thing. It's all in the details. More playground prefab options. A completely flat, barren playground is a must. A playground with just a huge underground tunnel network would be cool. A playground with a huge empty pond. A playground like a forest, covered in trees, roots, and tunnels. A void playground with only a floating clump of dirt in the center. In the first game, we could not delete bug spawns from the backyard or add reoccurring bug spawns to it. So if I wanted to delete the spiders around the tree and replace them with something else, I couldn't do it. All of the bugs just revert back to their original positions upon playing and any new bugs placed wouldn't be there. Giving the player complete control over bug spawns in design mode would change the gamemode in a great way. -
ClaytonDM started following Lantern slot or Illuminating trinket
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If I could have 1 feature added to the game, it would be a source of light that doesn't take up a weapon slot. Some players have suggested allowing Buggies to provide light, but I think there would be a lot of proximity and pathing issues that would make it unreliable compared to a touch. My first preference would be to add a new item slot specifically for a light source (e.g. Lantern slot). I understand there is an argument against this due to Grounded being a survival game, so another option would be to use another item like a Trinket or Helmet. In any case, alternative light sources would be a massive QoL change for players that want to play in their preferred combat style all the time, not just during the day while outside.
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Grounded 2 Feedback
INFINITExxALPHA replied to apoisonedgift's topic in Grounded 2: Feedback & Suggestions
Building underground. It would be cool if you gave us the ability to build in more of the underground tunnels around the map. Almost all of them say NO LAND RIGHTS. It's understandable for certain places like anthills and various insect dens, but some of the underground parts would make great base locations. A lot of them are empty or only being used to house something like a milk molar. -
Grounded 2 Feedback
INFINITExxALPHA replied to apoisonedgift's topic in Grounded 2: Feedback & Suggestions
The mounts are very easy to glitch out. They can fall inside the ground or rocks. Sometimes the game doesn't register your mount, so it says you can pull another one out, but doing that will delete the one you pulled out. A lot of the time, telling the buggy to stay doesn't work. For instance, I tell my buggy to stay back so I can chop grass, but my buggy walks after me and interrupts my activity. This is like being blocked in a room by a follower who won't move in other video games (Serana). The building in Grounded 2 is too restricting. For some blueprints, you can only place them from a certain angle (i.e. hatchery) and even after they are placed, you can't build it unless you are looking at that angle. Not being able to clip blueprints into the ground is a serious issue for builders, myself included. When a tiny dirt clump gets in the way of your base expansion and you can't build anything there, it restricts the player to building floating bases or finding flat land. Also, there should be a radius where resources AND BUGS (PLEASE!) do not respawn around blueprints and structures. Being able to block certain bug spawns by building around them would give players a lot more freedom for bases. Multi-player latency and rubber banding is a common problem, especially when multiple buggies are out at once. Durability on Whoa mode feels way too low. If I die three times, all of my early game gear is broken. This can make the game feel like a death run loop. -
Omni tools must go
MotionlessChris replied to Red spray316's topic in Grounded 2: Feedback & Suggestions
For xbox players having issues with the omni tool being the X button, I found a work around with the Elite Controller and using one of the paddles. Have a single paddle assign for "E", then in the game unbind the omni tool from X to use the paddle to chop/break items. -
I’m in the branches at the checkpoint area with the paper girl pointing at the door. I fell from branches launched back to save stuck on black loading screen, reset Xbox multiple times still stuck. I’ve played quite a bit so far and I can say also the game would crash every 30 minutes of playing. I understand it’s still in development but a lot of time was lost. Love the game! - Ramiix#3449 - Xbox
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Me and our group of friends got stuck at this quest as well, but we FIXED it. We had to kill bees to complete the quest but it spawned way in the sky. We had to build a massive stair case then shot him with a bow took a while and thought it wouldn't work but after getting close enough it did. I can't post a picture because it has to be smaller than 512kb but it's really tall...
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Story Progress Stuck
xImAzazel replied to Ahati27's topic in Grounded 2: Technical Support (Spoiler Warning!)
People have been just building (tedious, i know) to the bee and they say if you just keep building up to it, you will get to it. I have this same issue except it happened with the milk molar stash. I cannot find that ORC spider anywhere and i am soft locked till they fix it.