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  1. Past hour
  2. It's probably more up my alley, I guess!
  3. Modi to visit China for first time in 7 years. The man responsible surely deserves a nomination for a Nobel Peace Prize.
  4. After the last update I've had a bunch of issues, floating items in camp Wevil armys Invisible clover Flashing pallets of grass And my equiped weapon dissappeared from the game, had to craft a new one lol. jammychap.
  5. Yesterday
  6. How about going back over a few suggestions for construction? Personally, I'm a big fan of this one in grounded! We could start with locations or build. It would be nice to be able to build everywhere again, as we did in 1, using stumps and other elements of the scenery. Also, and I think this is the most interesting, why not build in the typical biome like frozen biome? - Imagine making a more risky chalet-like base with heaters and crackling paths to keep up with the spawn. Why not make the buildings have an insulation rating? To build in the hot biome too? - What if furniture, walls and other buildings could then be constructed using materials from these biomes? Burnt grass or frosted grass, which would produce different patterns? Dedicated buildings? Frosted chandelier or glowing fireplace? A machine for cooling and a charcoal chandelier for warming? Then, perhaps improved resource harvesting and transportation in large quantities! Firstly, buggies could follow us into icy biomes with the help of evercharde charcoal pouches that would allow them to accumulate a sufficient heat threshold to follow us! It would be nice if we could later have other buggies like the ant, but which allow us to harvest higher-level resources. Or allow the ant to harvest resources at the level of our omnitool? Why not add bags to them, for example? Or, to finish off equipment for buggys ? , make it possible for the ant to equip saddlebags to carry more resources, or attach a sled to it to support more rods. What do you think? Next, an idea for a building that's close to my heart. I'm putting it at the end, because I know it's far too specific to be interesting. I know this one will probably never be read, but I'd love a structure into which we could drop our buggies and watch them move. That would allow for buildings like ranches - it would be incredible! No ?
  7. Tried enabling crossplay after today's patch, still no luck. Not sure what else to try at this point, but discouraging that support told me this was resolved in an upcoming patch, only to find that what they really did is add a popup telling me to try the same things I've already tried loads of times.
  8. The patch notes say it has been fixed, but the bees are still not spawning.
  9. We need a bigger radius for storage chest access so building bigger base's is more feasible. it'll make it easier to use supplies without having to transfer items to different areas.
  10. having these SAME EXACT ISSUES tried allll the things uninstall reinstall sign out of steam sign out of xbox i even made sure my xbox account was linked to my steam
  11. P.S. I missed one thing, you will also have to disable absorbing input, I believe when UI is made visible, or the player will stop as soon as it opens, and you will have to release W and re press W. My B haha
  12. For clarification, I am an Unreal Engine dev, though not to the caliber of the team behind the great games that obsidian produces. Having time to play around with my systems and recreate games that already exist, I have found a more immersive way to handle the radial menus, is to allow movement so you can run away from spiders while crafting bandages so you can clutch up right before the spider hits you, or jimmy a last ditch spear to throw at the spider to get away. I did this by swapping "set input mode UI only" with "Set input mode game and UI" which made it so my mouse and my keyboard affected both the menu and the game. Easy solution for the mouse input affecting the game undesirably, make sure UI isFocusable. WSAD will affect the game, mouse will affect the menus boom. Wouldn't be necessary for easy mode, but harder difficulties it would be nice to be able to craft more of something on the fly without having to stop moving. This is a good Quality of life addition IMO, and it is a very modular way to do it so other menus can have the input set to UI only and realistically take all of your focus, like crafting, digging around in your backpack etc but your character even does the crafting animation so it seems like it should just be live action with movement enabled. Shouldn't require any other changes, setting the input mode back to Game only when it closes will be the same unless you use a new bool check or 2 for the new "Set Input Mode Game and UI". I absolutely love this game, and The Outer Worlds. Your team does an absolutely amazing job every time. Never fails to impress. I strive every day to get to a level of development that has even unreal engine tamed. You all deserve a raise, Unlimited Praise and your next game to be stand alone release, with full residuals split between the team. I applaud this team for having a console/pc game pass release, and only taxing 30$ for the game without. I have seen MUCH worse sell for 60 and even 80. but included in your subscription, or $30? Really helping heal the industry. I love it. (Glaze sesh over, you deserved it)
  13. Since todays update, the Save option is greyed out with a red banner at the bottom saying "Cannot Save: Max save slots used" I tried setting up a New Game and I booted up on the laptop, but the problem persists. Anyone else experiencing this?
  14. I just launched after the recent update and my old save will not load. keeps crashing when i try to load into yesterdays save file CrashContext.runtime-xml CrashReportClient.ini
  15. Just installed the new update. Now I can’t save. Deleting previous saves didn’t help either.
  16. While on buggy be able to attack with weapons and shoot arrows while moving around in battle. Or have nothing attached and attack with the buggy.
  17. Update notes mention that issue has been fixed. Can confirm that issue is still persisting on a shared world for Xbox Series X. Initial issue arose after player death during ORC mission in berry patch during first week of EA. Post update for 2 of 3 shared world players still shows the bee beyond reach from any player built structure height.
  18. Yes, in my particular case the same thing happens with the -redacted- ****roach, it is a bug that the patch was going to fix but it still affects teenagers.
  19. Apparently with hotfix 0.1.1.2 they changed something with the Xbox online system, if you play on Steam try disabling cross-platform mode from the main menu and load your game
  20. arachnophobia mode also needs to work with the mount even tho is does but the armor makes it look even more creepy with it show in the mode
  21. PC through Xbox pass My partner plays on Xbox pass and cant join or host getting the message "connected xbox network account required" then it puts you back to main menu. She is signed into her Xbox account. It was working for awhile at launch then stopped. Now its been stuck in a sign in loop. Only solo is accessible. I own the game on steam, I signed into my Xbox account once on her computer and had to download the steam version, after signing back into her account and launching the game through the xbox app it stopped working. I tried deleting the steam version, gaming service repair tool, updating, verifying, resetting credentials. Nothing so far has seemed to work. Tried signing into grounded 1 recently and there was no problem signing into the xbox network.
  22. I still have the problem even after the update. The bee is unreachable at the top of the map.
  23. O.R.C Guards at the Stone Stash mission wont show up... (even after the new patch )
  24. Been softlocked for about 5 days now killed all the orb weavers in the area and still nothing i really don't want to restart from the beginning
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