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  2. Hi! Objectively, from the game mechanics perspective, Deadfire is the superior system. One can still dislike the changes from PoE to Deadfire of course - but often that seems to stem from the fact that people don't welcome any changes to something the liked in general, even if the changes are for the better. I felt the same way initially when Deadfire's beta came out (there is still a ranting post from me to be found here in the forums somewhere). I was just disappointed that they didn't keep the rules as they were instead of re-inventing the wheel - but I came around eventually once I got used to the changes and once I got an overall better grasp of the game and its new systems. I would suggest you give it a bit more time. I think it's totally worth it. Here are some changes to game systems which are improvements: power level scaling makes sure that low level abilities and spells scale/progress and stay impactful. For example: unlike PoE's Magic Missiles which are basically useless in the later game, Deadfire's Power Level scaling adds more and more missiles to that spell so that it's still worth casting even in the game the (multi)class system works very well and allows for a lot of interesting and fun to play combos. In PoE we only got some cross-class talents. the affliction/inspirations system is more intuitive and practical than PoE's affliction system which had no solid structure. It's also more tactical because you can counter afflictions with the fitting inspirations (and not only Priests' prayer spells) - and you get resistances and immunities on top While I miss the 6th party member, the endurance/health system and per-rest spells, the new approach (party of 5, only health, per-encounter spells) have their advantages, too. Mainly it made it easier to design and balance encounters - and imo one can feel and see that: a lot less meaningless filler fights for example. the PEN/AR scales much better with your progression than PoE's DR did (even though it's a bit too punishing on PotD imo) stealth in combination with sneaking and pickpocketing is just no comparison to PoE (pickpocket wasn't even possible) the interrupt/concentration system is a lot more tactical and not just an uncontrollable side effect it was in PoE - instead the interrupt is a powerful tool and having concentration is a meaningful protection against it unique item enchantments in PoE were not that diversified, the enchantment system is pretty generic: you put the same enchantments on every weapon/armor. In Deadfire every unique item has a unique enchtantment and weapons and armor have unique upgrade "trees" with interesting effects - many of them lead to cool combinations with certain (multi)class abilities which are fun to explore Deadfire has a nice UI-based AI-"if this than that"-scripting tool which is leages better than anything you can do with PoE's party AI settings pets (not the Ranger's Animal Companion) which were only cosmetic in PoE have useful individual and party-wide effects now in Deadfire the new weapon proficiencies grant you a weapon modal but the system doesn't give non-proficient weapons disadvantages - PoE's weapon focus soft-locked you out of certain weapon choices you can export party members as hireligs for other playthroughs the stacking rules are much less obscure and less "all over the place" in Deadfire the combat log is a lot more detailed and helpful the character info (currect stats, effects etc.) is more detailed And so on and so forth... I personally liked the tone and "vibes" of PoE better than Deadfire, I also liked the main story of PoE more - but the systems design of Deadfire is way, way better than PoE's. While it's absolutely valid to dislike the changes made (initially of forever) - a game has to meet your taste after all for you to be happy with it after all - it's not right to call Deadfire's game system inferior. Mechanically Avowed is nothing like PoE... or Deadfire either (unfortunately). Besides it being a first person, real time action RPG (like Skyrim etc.), it also has more streamlined character creation and progression systems, UI etc. due ot it being developed for gaming consoles (and therefore gamepads) as well. PoE and Deadfire were originally designed for PC only and their mechanics and the UI options are a lot more intricate. Outer Worlds stuff is the same as Avowed in that regard basically. There are lots of mods for Deadfire and they are easy to install and manage (Deadfire has a build-in mod manager - another plus). I took a quick look but cannot find any mod which would introduce a whole bunch of PoE rules into Deadfire - besides some minor things like putting PoE's Riposte chances into Deadfire - or some unique items. Here's an overview: https://www.nexusmods.com/games/pillarsofeternity2/mods?sort=createdAt Cheers!
  3. With the Egg Storage building already completed, and holding 2 new red ant eggs in my backpack (not buggie), the option to deposit or use egg storage are greyed out. I have not placed any eggs in the egg storage building.
  4. Today
  5. I guess streaming MAX became HBOMax again. >.> I mostly keep that around right now because of hubby. Even just the "HBO" part is lackluster these days. From my old fart perspective, Netflix is still the only one I consistently use a lot, for various reasons, including that it's still the only one that seems to know how to make a freaking decent player, and they have more consistent audio (re: "can't hear dialogue over anything else"/I don't have a mega speaker/sound setup, syndrome). Can't stand all the main menu changes they keep making tho. I suppose if they didn't have all that E. Asian content now, I wouldn't care about the rest much tho. And I'm still of the opinion that most sound mixers for films/TV shows these days (or probably more accurately, the higher ups that demand they do/force/enhance certain audio parameters) should be beaten over the heads with rotten bananas.
  6. Got about halfway through it. 1st 2 episodes with most of the setup were typically pleasant enough. Some of the humor after initial "back in the past" was funny. For my tastes it's pretty inconsistent and the main teen ML was a tad annoying (if also funny at times) in the "is he stupid?" kind of way, for too long, lol. So I'd like scenes/parts a lot, then start to get a little bored or annoyed by something, then more scenes I liked kept me watching etc. Also, their scene structuring (a lot of chrs PoV back and forth) was kind of annoying at times. I can understand why some might like it a fair bit but for me it's ok but kind of middling. Definitely more of a general family drama-comedy. Has romance but it's more of a situational backdrop until a fair ways into the series. And yeah - the name is silly.
  7. I am very proud of this game its great but there is one problem while ı was trying to make coaltana ı saw that ı need coal chunks but when ı try to get the coal chunks the sizzle always kills me it never stops it fills in one second and it lasts one hundered years even ı tried to do it in mild but no same thing hapens
  8. yea, sometimes it gets lost completely and sometimes it's in the nest thing. We just had 1 soldier ant egg always ready so if the buggy gets lost we can take another one instantly.
  9. I had the same issue. Me and a mate did the purple spinning thing first, and when we went to go and kill the guards at the candy stash they didn't spawn at all. Please fix or tell us how to fix it
  10. Also same issue...this game has more bugs as bugs...annoying...
  11. I have no issues like that. It could be card settings.
  12. I have the same issue and have not found a fix
  13. When ever I host my world Xbox X and a friend joins Steam. Game crashes alot. Has been happening since Sunday. Don't know if you have done a mini update or not but was working fine before or perhaps it has something to do with characters used. As before I was hoops and friend was Pete. But I wanted to use Maxwell this time and noticed this happening. Edit no error messages just crashes to home screen. Friends game on steam doesn't crash just loses connection to host world.
  14. Man I’ve been trying to do it before the keyboard and it’s not showing up at all, I eventually just did the skateboard I’ve done so much by now I guess I just have to wait out for the fix.
  15. When sleeping and awaking. Please can you make it so our buggies don't spawn on top of us at the same time or same location.
  16. Same thing happened to me fought the stranger kept dying and trying going back only to not be able to open the door. Is there a fix or a fix on the way for this?
  17. Yes this is the best thing they have done. This works on multiple dropped backpacks too.
  18. My partner and I are attempting to play multiplayer but she is receiving this error: You must log in to an Xbox Network account and have an active internet connection to play Grounded 2 Online We are in the same room with identical setups. She is connected and logged into her xbox account. Really need a solution to this please!
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  19. Imagine if there were a moral counter in the game. Like let say you really DONT have to kill the aphids and caterpillars. Could keep eating disgusting mushrooms until you find better ways to cook. Then the story ending changes depends on how "evil" you were. I can say I would not be a good player
  20. Never knew that about Foundations but yh stuff regrows. You need to keep on top of it. As soon as you see stuff growing just harvest it.
  21. I shot them from the branches, they fell to ground ...I stupidly dies from a stink bug....came back to get back and poof, no more pods!.? Definitely a big . OP should hastag this post #BUG
  22. So you completely lost it? As in you can't call it back through the wheel?
  23. This shouldn't happen as in my game I can't change weapon unless the is enough space
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