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  2. Oha, that would have been much cooler than her just waiting casually on top of that tower. I guess release came faster than anticipated (as always ;)).
  3. I watched that movie and I enjoyed it Its one of the few Apartheid movies that highlights the reality and nuance of Apartheid where not all white people agreed or believed in the system but you lived in a police state and there was a real fear of Communism which was used to label anti-Apartheid activists
  4. I don't see why I should have asked you a question. You should consider that I didn't write that text for you alone, but also for other readers who might find your rant (which is based on your subjective, very short first impression). They could get influeced by it if there's no counter, missing out on what I think is an excellent and fun game. Of course I am biased: I like the game very much. But still: I made some (I think) pretty solid arguments and gave examples as to why Deadfire's systems are superior compared to PoE's. I was polite, not agressive and I didn't judge your personal opinion. I literally said "it's absolutely valid to dislike the changes made". I merely objected your conclusion and your opinion about the game's systems. There also wasn't a blind defense. I took the time and worded my response carefully and wrote down a bunch of examples - one cannot step back, look at my reply and seriously call that a blind defense. I agree though that I'm not really interested in your position about the game. I'm more interested in the possible effects your rant might have on potential future players - and I want to present a counterargument which is trying to be more objective and resonable... so that those potential players have a chance to make a more educated decision. I like to help players who have problems with/questions about both games' mechanics, rules, builds, tactics and so on. But I'm not interested to play therapist for disappointed players. If you don't enjoy Deadfire then that's fine with me. Not everybody has to like the same things. You're welcome. I also answered your question about Avowed and other Obsidian games. I hoped that would be useful, too. Cheers!
  5. I watched Escape from Pretoria yesterday. Lots of actors trying to get accents right
  6. The worst for me is when I hear South African accents , I dont think we have an accents but apparently we do ..and I mean English South Africans, not Afrikaans
  7. I am not too bothered. It is the voice acting I find annoying, similar to, but not as bad as Expeditions: Rome. Voice actors do a generic "foreign" accent that is supposed to cover the whole Mediterranean and sounds nothing like anyone from anywhere in the world - unless voice actors are actually all from Voiceactorlandia and that is the voiceactorlandian accent. I enjoyed Total War: Troy. Only TW game I managed to finish a campaign. But I have been starving for a non-medival fantasy RPG. I would love an Elder Scrolls type game in a different fantasy setting. Something based on India or Mesopotamia or somewhere that hasn't been done to death. If only Carnal Instinct weren't a porn game :/ Take out the porn and give it proper funding, that game would be fun...
  8. Today
  9. I always get worried when you decide to play any game around Greek Mythology I dont want you to get angry if its not accurate .....please tell me you happy on the lore level
  10. I am playing the original Titan Quest because with 2 coming out, I realised I never did.
  11. The drying rack could be set up to work more like the spinning wheel, grinder or the cookery. All of those items are able to pull from nearby chests without it being a big deal.
  12. Can we bring back the ability to permanently remove grass, it keeps growing into my bases, also maybe let us use the grass seeds to grow back stems directly in the ground. We could use the shovel to help us plant them and a canteen full of water to start the stem, 48 in game hours later maybe a certain radius grows grass. With the teens being a little older maybe we can improve their engineering knowledge? I’d love it if we could build some tree house style elevators using a pulley system. Or if that’s not possible maybe just give us access to the schematics for the elevators used inside of labs already. fire poles and slides would be another really cool edition, getting out of my bases top floor I usually just jump over the railing and risk the fall damage, but if I could slide down a slide or a fire pole from the top floor that’d be absolutely epic. id also love to build inside the biomes a little bit, maybe you could incorporate insulated floors, walls, and ceilings with chill/sizzle resistance using candy shards, everchar charcoals, and icicles? Once the building grid improvement comes along you could establish necessary barriers to avoid letting us get too crazy with it, might be a little too unrealistic to build a base inside of the actual fire pit after all. i know it’s a long read so if you made it this far, thanks for taking the time!
  13. Oh yes, the Houthis There random bombing of cargo ships in the Red Sea has made a huge difference to Israel's imprudent military strategy since 7 October Maybe the Houthis should join BRICS, that will definitely be more significant
  14. 90% of the mobs in the end level fell out od the world. The last roach i killed by seeing a foot because he glitched in to a wall. The last boss did the same tieh the spider. Yes i could kill them but in a wall. The last spider jumped and in to a wall and it was just there. it died like the rooach out of my reach. I could hit it since i saw legs and sometime heads
  15. i understand what your saying but that's kinda more effort than ease, imagine you have 10 storage chests, each one full of perfectly sorted resources, you would have a very difficult time looking through them just to put 3 items on the rack, or even if you could sort by chest, saya drop down menu, still difficult, most people don't name chests. its actually easier to have the items in your inventory and add them
  16. There should be a weekly supply drop and you habe to fight for it.
  17. i like the DnD aspect. But what if you, the player, needs to run a gauntlet, like the maze on the picnic table in G1, just larger, harder and darker, more enemies, a bunch of different traps. The reward; a disc, allowing you to build the traps
  18. Note as it says you can update you cannot update while pending
  19. If you are not aout of the aoe splash it hits you. You cannot parry it. dodging usually is 3 dodged to avoid it. same as the first one. first one 2.5 dodges
  20. crickets are coming, along with earwigs in the winter update. Look at the Roadmap, its on there
  21. there are 2 everchar coals sat around the outside of the firepit, from the right angle you can harvest them without sizzling. If you want to get inside, Sizzle protection armour and anti-sizzle smoothies, Mintito i think it is
  22. i remember that, it made me laugh. There are, just like G2, areas that are safe to build, easy to find. But yh it will need fresh starts but unlike G1 EA, you can't go out of bounds the normal way, this makes me think the current area won't have drastic changes
  23. Butterflies are Neutral, so will attack if provoked.
  24. possible that the previous comment is correct with the roll, or its the hitboxes clipping with the group and those annoying dirt lumps that you can't build through causing it
  25. Same glitched for me aswell at the stone orcs cave, whats the skateboard mixer so i know where to load it from
  26. There is a valid reason for the tree, thats due to some memory reason, basically having a massive hitbox encompassing the entire tree will use a substantial amount of memory, so have it part way up, 99.9% of players won't build that high. As for the bee, yes it lands on a branch but the hitbox there is floating, G1 is exactly the same with the Oak TL:DR, its a memory thing
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