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  2. Hi, My apologies if both of these have already been addressed but I somehow trust this dev team enough to write in just in case. I have had recurring issues with both base attacks as well as the picnic table. In terms of the attacks I keep being "defeated" when the bugs assaulting (usually orc ladybugs) keep running away from my base during the attack and I cant do anything about it. once it kept going even when attacked so not too sure on this one. with the picnic table I have fallen through the cloth when climbing to the top and it just clips me to the lower more dangerous levels if not to my fall death multiple times. this has also happened once when i was somewhere above an anthill tunnel. hope no one else has had to deal with this but love the game and the direction its headed otherwise can't wait for what else y'all have in store! PS I'm hoping at this point it's in an optical disk at this point but the quick select wheel is teeny tiny even in a game about being shrunk. lets get the old one that was actually useful back.
  3. Context While playing Grounded 2, I noticed some bugs seem to be part of related species groups. For example: Attacking a Stinkbug causes nearby ****roaches to become hostile. Attacking a Ladybug triggered aggression from a nearby Butterfly. This inspired two separate armor system ideas. These are independent — either could be implemented on its own. Option 1: Mixed Armor Set Bonuses Currently, wearing 3 pieces of the same armor grants a full set bonus. The suggestion is to add secret synergy bonuses when wearing specific mixed armor combinations. Wearing 1–2 pieces from related bug families (e.g., 1 Ladybug + 2 Butterfly) could trigger unique passive bonuses. Bonuses are only unlocked through specific armor combinations, encouraging experimentation. Keeps set mixing viable without breaking full-set benefits. No specific bonus ideas yet, just the base system concept. Option 2: Familial Team Set Bonuses If multiple players in a group wear full armor sets from bugs in the same insect family, they unlock team-based passive bonuses. Example: One player in Orb Weaver armor, another in Wolf Spider — both receive a shared bonus. Bonuses scale based on the number of players and whether their sets fall under the same bug category. Adds value to multiplayer coordination and set variety. Dev Notes Bonuses could be subtle (minor resistances, shared regen, etc.) to stay balanced. Promotes deeper armor crafting, team coordination, and experimentation. Does not interfere with existing full set mechanics. Just a system-level concept, no mechanics nailed down, mainly to explore ways armor sets could interact beyond individual bonuses. Thank you for reading to the end and considering this idea. I will be posting more suggestions. I love Grounded and Grounded 2, STAY TINY!
  4. Idea: Add a new category of combat mutations called Fighting Stances, unlockable styles inspired by specific bugs. Each stance slightly alters how players fight and gives unique bonuses. Only one stance can be active at a time. System Overview Fighting Stances are unlocked by: Collecting gold cards for a group of related bugs Completing a challenge or ritual (e.g., eating a food, fighting a mini-boss, visiting a location) Each stance includes: A passive bonus A special combat trigger A unique attack animation set (can be minimal or visual-only to reduce dev strain) New “Stances” tab added under the mutations menu Stances are exclusive — only one can be equipped at a time Example Stances Spider Stance (rogue/agile style) Unlock: Gold cards for Orb Weaver, Wolf Spider, Tarantula Ritual: Eat a special spider dish at a web-covered shrine Special: On a successful dodge, the next attack triggers a 3-hit combo (like enraged Black Widow) Passive: Chance to apply poison on all attacks Animation: Low, stabbing, skittering movements Mantis Stance (fighter/tactical style) Unlock: Gold card for Mantis + 1 other mantid Ritual: Duel a spirit version of the original Mantis boss in a hidden location in the wall of the park. Special: Perfect block chains add stackable bleed. Attacking right after a perfect block triggers a counterattack with a small crit chance Passive: Slight crit boost; increased Poison Coating effectiveness Animation: Fast, slicing forearm-like strikes Dev Notes Animation needs can be kept minimal at first — reusing or slightly altering existing ones works Adds purpose to gold card collection and biome exploration Gives players soft class identity without adding gear complexity Future styles could include (Bruiser/Tank), Butterfly (Mage), and Something flying for Archer, (maybe just literally kung fu for fist that would be cool) Easily balanced since it’s isolated from weapons and armor Why It Works Gives long-term players more depth Encourages bug study and full biome exploration Fits the theme and tone of Grounded 2’s world Can be expanded slowly without major system overhauls Thank you for reading to the end and considering this idea. I will be posting more suggestions. I love Grounded and Grounded 2, STAY TINY!
  5. Today
  6. One thing I really like about the wolfsbane fangs daggers is the venom coating on the ends of them. A little detail that I would love to see added to them is a little dripping effect while holding them. Nothing crazy, just subtle enough to where you can still notice it. I think it would be a nice touch and look sick.
  7. Yeah mine was doing the same but it wouldn’t even let me create a shared copy from the game. It says it has to be done from the main menu, but I can’t do that.
  8. Sorting inventory crashes the game...
  9. Anyone find a work around for this? The game has had 2 updates now in the past 24 hours, was running smooth. I saved. Left. Then went to load my world and can't play anything, as it inst crashed when loading save files. Xbox series X
  10. Bug - General - Gameplay - Camera - When using First Person view and opening a Storage container, the player head model is visible from the inside-out.
  11. Hi im having the same issue however my buggy died and I cant recall it anyway to save my save file. I also dont have a previous file before its death so cant do it that way either
  12. I’m doing the step that says “Defeat the O.R.C. guards at the Berry Stash”. I killed one of the bees, but the other one I shot with an arrow. It flew back higher into the sky. Didn’t have any way to reach it so I shot it again. It got pushed even higher into the sky. With no way to reach it I started building a huge staircase. Couldn’t get height enough to it. Went into photo mode and hit the ceiling and the bee is even higher than the limit. There are no other bugs to kill, I’ve looked all around the area. But I can’t progress in the story now and there aren’t any game repairs to bring the bee back. Please help, thanks!
  13. Known bug I've noticed when cutting grass sometimes it won't register. It will show the grass not cut and if you get too close you can glitch through it or sometimes even the ground
  14. The Omnitool is really convenient in fact I love it but I'd like something that I can carry around and swing I think the option to carry around tools, even to your own peril, would be nice maybe I'll get used to it but it just doesn't feel the same I don't know I'm loving the game though keep it up : )
  15. I've only played the game a bit, but I'm really liking what I see so far! I'm not gonna bother giving feedback about Unreal Engine 5, I wish this game used another engine but it is what it is and I can at least get the game to run at a steady 60fps with maxed out settings, tho I did have to "lower" my resolution to a measly 3840*1080. Sarcasm aside, here is my actual feedback and bug reports so far! PC Specs: AMD Ryzen 7 5800X AMD Radeon RX 7900 XTX 32GB DDR4 @ 4000MTs 1TB NVMe Samsung 970 EVO Plus --- General Feedback: I absolutely love the more realistic look to the graphics. I wasn't sure if I preferred a more cartoony look or not, but I think this realism is way better, it's beautiful even! I'm also impressed with the early 32:9 aspect ratio support so far. I haven't had to do any of my usual AAA fixes to get UI elements to scale properly so thank you for keeping this feature working. --- Bug - General - Options - Keybinds - My crouch and dodge hotkeys got swapped back to default despite every other hotkey I changed staying the same when I reloaded my save file from yesterday by hitting Single Player and then Continue and double-clicking on my save file or hitting Enter to load it. --- Bug - Typo - Mutation Loadouts - Sharpshooter - "A film crawls across your eyes as you to focus with deadly clarity. Charged shots gain critical hit chance." --- Bug - General - Loadscreen - Loadscreen image crops the top half when using 32:9 resolution --- Bug - General - Gameplay - Gathering - Many gatherable objects will slide underneath the terrain surface as well as decoration objects like rocks and other plants, making them unable to be picked up as they sometimes fall behind collision.
  16. Could possibly just disconnect your steam from you xbox account through the app and then retry, but these were the steps I took.
  17. Hello, I ran into a glitch while playing the story quest "Wait, There's More!" During the objective where you're supposed to defeat the O.R.C. guards at the Stone Stash, no enemies appear when I arrive, only the market is there. I checked YouTube and noticed that others encounter the O.R.C. Northern Scorpling during this part of the quest, but in my case, nothing spawns. I think the issue might be related to me visiting that area earlier in the game, when I had to break the wall to get the shield. Could you please help or let me know if there's a fix?
  18. The orc gaurds at the candy stash aren’t spawning, I’ve went into old saves going wayyy back. I glitched out the map and they aren’t in the pipes or walls or even on the bottom of the map, seen a few other posts bringing up this issue with other places, I beg this gets fixed I can’t progress the story at all
  19. Not sure what is going on if its the game or me, I assume the game because it works fine with every game except this one. When I throw my spear it works 1 or 2 times then its like the button RB on my controller unassigns itself and won't let me use it to throw anymore. I have restarted the game, and everytime it does this I have to save and load if i want my throw button to work again. Any Ideas would be appreciated.
  20. Hi guys, great game so far! One thing I've noticed is that we can’t clip into terrain anymore when building walls, etc., and I’m currently getting "object is obstructed" messages whenever I try to build walls that need to continue. This doesn’t seem to be due to support issues. I loved Grounded 1 and really hope to see this minor issue resolved soon—hopefully without losing the base I’ve created so far. Great work, guys, and thank you for making my whole weekend wonderful by letting us in on Act One. WTG!
  21. Mine was stuck under i went above it and i used the buggy wheel (right d pad on xbox) and i was whisteling following and stay over and over and it spawned beside me
  22. Yesterday
  23. Weirdly, I find this song cleanses my musical palette. Maybe it's the contrast between the guitar distortion and Kim Deal's haunting background melody? But, where is my mind?
  24. The fix is to create a copy that you can reload and then re add the people into your shared world. The problem is autosaves no longer register for them come and they can’t host your game when you’re not on anymore. Shared hosting is busted after the last update
  25. One thing I forgot to mention is I do kinda miss just swinging to take down grass with an attack click, but I also think leaving the hold “e” in the accessibility options instead would be good in case some people are prone to hand cramps!
  26. if white house burn down again it can be rebuild as overpriced gold house instead pretty sure current administration of usa would love that
  27. I think it would look insanely cool if there were really big bows that are like the size of you. I think these would be slower firing but they would do really insane damage. I think it would also be cool if they had an overcharge feature where you could charge your bow past the normal charge to do way more damage in one hit.
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