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I would hate it id it was like “honey I shrunk the kids” rain/sprinkler lol
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nanouke joined the community
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We currently have no way to get rid of shells
Tylerrr replied to Arctica's topic in Grounded 2: Feedback & Suggestions
Me and my friend were collecting them from day one, we reached about 15 in one little area, until a couple days ago where they all just disappeared, I think the in game days was maybe like 30-35 at that time? -
The public roadmap shows that crickets and earwigs will be added in the winter, maybe you could use their legs to make the jump boots and earwigs have pincers on the back of their bodies which are similar to the shape or a boomerang. here’s an idea for the crafting recipe lol cricket spring boots: 2 Cricket legs 4 Crude rope 4 Cricket parts 2 Cricket antennae Earwig pincer boomerang: 1 earwig pincer 2 earwig parts 2 crude rope
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Scrambled, not whisked is the superior method. Very much am on @ShadySands' daughter's side here. You can vary the degree of doneness until you find one you like, I personally prefer them to not be too dry, but unlike sunny sides up, the yolk isn't supposed to be runny on scrambled eggs. Salt them a little in the pan. Lard makes for the best eggs (guess also the highest cholesterol ), followed by butter. A neutral oil works too if you have nothing else. Season liberally with paprika and add some freshly ground black pepper, but I can see how crunchy garlic with chili oil works perfectly fine too.
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Snail Eyes
Tylerrr replied to justinbuxton15's topic in Grounded 2: General Discussion (NO SPOILERS)
Hello, to get the snail eyes, shoot at the base/stalk of the eye with arrows and it should drop them, I had this problem aswell lol, so I just tried shooting at the eyes and now I get them a lot! -
shikeed joined the community
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That looks very simple, I will try that tomorrow
- Today
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Grounded 2 – Falling of the Map.
MARK JOSKER replied to Kooffie's topic in Grounded 2: Technical Support (Spoiler Warning!)
I had the same thing happen to my son and i yesterday in our session on xbox... he fell through the map and his game crashed once he hit a certain depth. When he logged back in his inventory was completely wiped no armor weapons milk molars nothing. We found most of the milk molars. We were hunting wolf spiders throughout the map since we got the spicy staff He had fully upgraded scorpion gear, with scorpion Trinket, weaver daggers, red ant club including gloom skewer and the unique staff you find at the fire pit all gone. Tried soft reset, game repair recover back backs in case that was an option. He checked his buggy inventory because he was riding his red ant buggy and nothing. We even tried soft resetting his console maybe it was a software glitch etc but nothing. I just hope theres a way to get his stuff back he was pretty bummed last night, especially the unique items as they dont respawn in the world. -
MARK JOSKER joined the community
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Niall McGinty joined the community
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Give it whirl and see how you like it. I found you an actual recipe for them. https://thecookful.com/hard-scrambled-eggs-the-american-method/ Everyone in my house will eat those "rough" scrambled eggs but then they start differing from there and I like to tell them I'm not a short order cook. Wife likes sunny side up, son likes sunny side up, over easy, or over hard and smashed, daughter only likes scrambled and not whisked. LCD wins 90% of the time so we typically all eat what my daughter likes.
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Music: Sharing and Listening - Where words fail, music speaks
uuuhhii replied to ShadySands's topic in Way Off-Topic
like the style -
Ahmed Bdewi joined the community
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love the suggestions, Ladybuggys (love that name lol) perfect hauler tank The ability to see your buggies inventory when mounted would be nice, like it appears next to yours when you open the Sca.b The qa wheel, personally, i want the G1 version, adding the categories instead of just the items, once you add an item you're locked in until you change it Speed build multi prints sounds perfect, go harvest a cr*p ton of grass, then just hold the button as you move along the floors Agreed, but, what if you have a shield, your charge attack actually blocks with the shield while charging, only power attacks can stop your charge Oh, i love those free for alls (sarcasm btw) its worse when a mosquito and stinker get involved I think, quote me if I'm wrong, the mounted archer is actually planned
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Hi there I had a quick search to see if anyone else was having this particular issue to no luck, and it may just be me, but the option to buy the Pebblet Foundation item from the Science Shop keeps reappearing every time I load in a save. I have access to it and the game has allowed me to buy it 3 times (the second was by accident) and the 3rd was testing to see if I was going mad. I'm running the game on PC, through Steam, it's been updated to the latest patch. Is this the best place to report a potential bug?
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GivenToRant joined the community
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i want my mushroom bricks back, maybe we could make some paint from grub goo and use it on decals, graffiti etc
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The Hot Deposit is kinda buggy, it keeps putting my bow away, but only if I haven't used it for a while, but yes it deposits all resources that currently have a matching item, unless the chest is full, but you just hold the key on one chest and it sorts everything, everywhere
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Experience & findings after 8 hours
Raven Scar replied to vibegamer's topic in Grounded 2: Feedback & Suggestions
web bridges are slow because spider webs are sticky, like walking across honey The omnitool is a unique addition and yes I get the hate but it is a lot better than swapping tools just to attack a mosquito when your digging clay Tier 2 and up, yeah I agree, but once tier 3 is in fully, the outlook may change The armours aren't pick what looks good, they may have the same stats but its the buffs/perks you want to look at, ie. Wolf armour deals poison damage on a charge attack with poison weapons, the Weaver armour doesn't Torches are an off hand item, so it will replace the shield, 2 handed and duel wield weapons, that being said it would be nice if you could have one of the daggers with the torch Ladybugs are weird with that I'm assuming you didn't play G1 in early access, it was exactly the same, just with a lot less in the beginning And that is why you don't skip dialogue on the first playthrough Early game is planning phase, but yeah, you stand around alot You can actually have 2 worker ants but its slightly buggy and sometimes they bugger off on there own Antenna bugs? If you mean O.R.C. bugs, the ones that beep, they actually have increased stats I haven't had to select perspective when loading my game, that might be a bug Hoops has grown up, she "matured" but yes bring back the original personalities, unless its a lore thing BUGS: Backpack, pause game, click game repair, reset backpacks. It puts them outside the tutorial area, if they're not there, save and load Not too sure on the summoning The buggy returns to the nest when you enter the Chill, its a thing, not a bug Web bridges have very weird physics, but its a new game, and Early Access Not played in mp, can't help there, apologies Hope this helps. -
Robert Šusta joined the community
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bounce shoes sound good but dont over power them, say half your standard jump height added for T1, T2 is 3 quarters added, T3 is double jump height Twin Arrow Trinket, link it to Perfect Draw, so a Perfect Draw shoots 2 arrows Not sure on a Boomerang though it sounds unique
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We currently have no way to get rid of shells
Raven Scar replied to Arctica's topic in Grounded 2: Feedback & Suggestions
you could attempt to move it or just fence it off and wait for tier 3, at least you will know where it is, plus it might make a stylistic addition to the basic flooring -
Add a changelog in the starting menu
Raven Scar replied to veroaghe's topic in Grounded 2: Feedback & Suggestions
I agree, you can look on News section of the official website, but having a basic breakdown in game would be nice -
cptcookies joined the community
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Cerai started following Trail Marker Clutter Improvements
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I'm absolutely loving being back but if you're like me and enjoy making the world more navigable as you explore (Death stranding is right behind me, isn't it?) You might make use of trail markers. Unfortunately the locations are myriad, with more on the way and eventually you end up with markers taking up way too much of your screen to enjoy or navigate effectively. My proposed solution uses existing game systems to get less intrusive uses from these navigation tools. Solution - Custom trail marker Range Visibility limit : Markers currently can return distance to the player in their data. Use this information and allow players to create markers with range limits. Some need to be seen from any distance but perhaps not EVERY ranger outpost needs to be seen from our home base? Having them pop up based off a distance slider in the trail marker customization menu would be a godsend for players and their friends who only have a general idea of a location without completely inundating them with countless markers. - Peep.R Only Markers : To complement the range limited markers, creating markers that only appear when peeping (out of combat perhaps?) would suit many distant landmarks that you have to travel to without requiring the markers be visible at all times. Once oriented toward an objective after all, you may not NEED to see where it is again before you arrive. - Range Limited markers with unlimited distance when using Peep.R : Want to go to the Blueberry Orchard from a new location? Peep for markers and then use it as a heading. It'll appear as you get close Together, these tools make for HUGE QoL. Let me list how I would likely use these tools and perhaps their usefulness will be more clear. * BASES: Unlimited distance. Peep.R only. * NEARBY RESOURCE: 100cm limit. Unpeepable. * RANGER STATION : 200cm limit. Peepable *MAJOR LANDMARK: Unlimited Distance With these changes you can appreciate the games graphics and gameplay more, while being able to better navigate areas you've already explored. Hope you all agree!
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LIBOR joined the community
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Cerai joined the community
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Thats interesting, I only ever whisk my scrambled eggs I can see how that other method would work but no one I know cooks eggs like that
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fafaDylan started following Questions Regarding Dispositions
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I wondering, are there any changes from the disposition system of PoE1 to PoE2? Like, other than Priest/Paladin classes, what significant effects does the Watcher's dispositions have? Normally, I like to play the utilitarian, pragmatic hoarder in these types of RPGs. I make my choices based on what gives me the most material benefits, be it in the form of unique items, additional stats, etc. It's like a hybrid of completionist/hoarder with a tinge of min-maxer. So, the real question is: what would be the most beneficial Disposition to have given my type of gameplay? I've read somewhere that you lose access to buffs like Nature's Resolve when you have a Cruel Disposition. For reference, I've mostly been Honest/Rational back in PoE1, but I dabbled in 1 point of Cruelty just so I could sacrificed Durance to the Blood Pool. Any advice would be really appreciated
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After initially gaining access to Solace Keep (via the drawbridge), I gathered multiple Starmetal fragments across the world and returned to the keep to turn them in to Forgemaster Dela, this is after visiting him the first time when I just had 1 piece. However, after progressing in the main quest (“Our Dreams Divide Us Still”), the drawbridge to Solace Keep re-raised and lava is now spewing across the path again despite the sluice gates having already been opened earlier. Attempts to re-lower the drawbridge or interact with the sluice system do not trigger any quest or world state updates. I have Marius in my party, and the original dialogue options that allowed me entry are no longer available. I now have all remaining starmetal fragments but cannot deliver them, and cannot complete Forged of Star Stuff or upgrade the starmetal weapon further.
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I hate to say anything negative because it’s such a well done game. My only complaint is that when you get off the buggy to harvest an item like an acorn it follows you so closely that you hop back on it between strikes to break it. Gotta keep some separation. I actually just found another really big issue while base building. I built a platform around the top to shoot flying enemies with arrows, but I can’t duck be hind the walls because there is no way to exit building mode. This is a huge problem. When I try to duck it either highlights the piece in front of me or adds a new pieces. This should be an easy fix and is very important in a base building game. this is actually the only game I’ve ever played that has motivated me to build bases and have fun with it, and the mechanics make it impossible.