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  2. I’ve seen the glitch that you were talking about and based off of my social media feeds it seems to be something all of us, or a fair portion at least, have encountered. It somehow made the wolf spider both more horrifying and yet somehow humorous. I don’t know if the wonky legs are related to the issue that I had where a wolf spider followed me into the stone stash tunnel, and I couldn’t actually fight it because it was bouncing around in a very glitchy fashion and seemed to be ignoring collision with terrain.
  3. Locked Blueprints: Blueprints sometimes “lock” and I can not move or delete them normally. It’s not due to another blueprint being attached to it. This can happen when there is only one blueprint used. I have to use the menu option to delete nearby blueprints. New blueprint acting like primary support: I was adding onto one of my structures and I changed my mind on where I placed down new blueprint so I tried to delete it and my entire “already built” building collapsed… None of the building was using this blueprint to support it. The blueprint was not built. It had not existed before the rest of the building. I reloaded my save and tried to remove it again and it collapsed the building again. Using the menu to delete nearby blueprints did fix this. Support Points: I really want builds to recognize multiple support points with the landscape and not just the first piece placed. I know that it’s recognizing support from other building pieces (at least most of the time) but it sure doesn’t seem to be recognizing if I have reached another root, or a fence post or reconnected with the ground beyond when a piece tries to cut too far in and thus displays “location occupied”. Support Miscount: There are times in my builds where the building pieces don’t seem to recognize that they’re supporting each other and that each piece is counting all of the other pieces as being supported by them. Nothing like the railing on the balcony saying it’s supporting several hundred pieces when it’s only connected to a single flooring piece. Reloading fixes this. Random Unsupported Surface: I have noticed that the tops of the fence post logs will randomly display “unsupported” when trying to build. Canceling the blueprint and retrying is sometimes enough to fix that and other times I need to reload. The error can also occur when trying to place down a pallet. ORC Raids on builds: When ORC raids are happening and I’m on a build, sometimes the ORC bugs cannot move past a certain point. There’s nothing visible in their way. They seem to just be stuck on the connecting point between flooring pieces.
  4. I encountered the enemy inside of landscape object issue all over the map. A few examples: There’s a small/medium size stone by one of the log fence poles (lower right of picnic table) that seems to have mites or spiders within it a fair portion of the time and one time a red ant. On the far upper left of the map, there is some firewood. Right in front on the wood I watched a ****roach half submerged in the ground running around. Further to the right, but still on the northern part of the map there is another larger stone next to another log fence post that has the bombardier beetle that supposed to be on top of a brochure/magazine. I have found it stuck inside the rock several times.
  5. I’ve had a happen multiple times, particularly when dismounting the buggy. Moving the floor/ceiling or remounting the buggy (if I can see it) tends to release my character.
  6. Today
  7. I fully agree that there should be upgrade options for the saddle and I hope that it has options for everything you listed. If they ever implement a dying feature, I want it to include the ability to dye the saddle as well. It would also help the differentiate between buggies on sight when they’re the same bug type.
  8. So everytime I load in 2 of my mutations ha e been deactivated, also I may be being really blind but xbox series x appears to have e no quick switch mutation loadout option like Grounded had
  9. Oh thank you, didn't know that as well I thought it was a trinket only dropped by that specific Roach Queen. Thank you
  10. I have this list, I have some interesting ideas below! Grounded 2 – Feature Suggestions & Gameplay Improvements (Community Pitch for Obsidian) 1. Advanced Insect Taming Commands Add command options for tamed creatures: Patrol, defend, stay, harvest. Radial command wheel or quick hotkeys. Essential for solo players managing multiple companions. 2. Insect Breeding System (Mid-Game Hatchery Upgrade) Expand the Hatchery to support controlled breeding: Combine two insects to create offspring. Inherited traits like speed, poison resistance, armor. Rare mutations possible. Requires food, time, and upgraded facilities. 3. Fusion Breeding (Hybrid Insects like Spider-Ants) Introduce experimental insect fusion in the late-mid or endgame: Combine two compatible species (e.g. Orb Weaver + Ant) to create hybrids: Spider-Ants: Agile, venomous mount with carrying capacity. Beetle-Bees: Tanky fliers with built-in armor. Aphid-Spiders: Cute companions with web traps. Fusion requires rare resources, possibly from science labs. Adds lore depth and variety to tameable creatures. Hybrids are unique: can’t be found in the wild, only created. 4. Flying Mounts Rideable bees, dragonflies, or mutated ants. Flight could be stamina-limited for balance. Unlocks new vertical zones. Hatch or tame from stolen larva. 5. Custom Game Mode / Difficulty Settings Full control over game systems: Hunger/thirst rate, enemy aggression, damage scaling, solo perks. Solo-friendly accessibility mode with story focus. 6. Enemy Scaling Based on Story, Not Gear Stop punishing explorers. Big enemies (like Scorpion) should spawn after milestones, not science unlocks. 7. Better Solo Balance Passive solo perks: Faster pet leveling. Slight defense boost when playing alone. Option to bring 2+ tamed creatures. 8. Egg Stealing and Mutation More emphasis on egg stealing: Steal spider/myrmec egg to raise new tames. Different outcomes depending on how you raise it (light, food, etc.) Risk of parental aggression or tracking. 9. Pet Specialization Paths Choose pet class: Tank / Scout / DPS / Utility. Grows based on tasks or training routines. Adds progression and personality. 10. Mutated Enemy Variants Rarely spawn with color changes and special traits. Can drop rare gear or be tameable. Optional late-game challenge. 11. Friendly Insect Gear Craft armor based on insects you’ve tamed, not killed. Reduces aggression from that species. Encourages peaceful playstyles. 12. Mini-Boss Territory Control Scorpions or other mini-bosses guard zones. Can be defeated or calmed with offerings. Clears the area permanently or reduces spawns.
  11. The mysterious stranger stopped raiding me once I completed the 4 orc transmitters along with 1 of the MIXR events.
  12. Simple way to do find snail eyes is if you go on to your map you're actually able to locate resources individually. Provided you have already obtained them once before you can search for snail eye stalks and the radar will show on the map which snails will drop them.
  13. Game is still in the 1st stage of early access. I'm sure the developers will be adding tons of content in the future. When the 1st Grounded was in early access we had nowhere near as much content as Grounded 2 in its 1st stage of early access. Just be patient the fall update should be dropping in a month or 2 and will be adding a new boss and armors.
  14. every time I load up a save, 2 of my mutations are automatically de-activated. It always shows 2/4 of them active.
  15. Really great game for Early Acsess, although there are a few bugs, some unintended lol. First up are bugs clipping into walls and the floor all over the map, be it just a stone or the trees for example. This also goes for caves for example. Secondly there are problems with the loading/ rendering of a few bugs, that will for example start sleeping upside down or in a weird way with their libs twisted. Thirdly, in multiplayer there is the problem with buggiesrandomly transfering onto other players, in my expirience just the host. There also seems to be a problem with some 3d models of specific cards not loading or rendering in the right way. Be it just a squished 3d model instead of the normal.
  16. Could be interesting. I like that altering your playing behavior can help you avoid any trouble with them, but at the same time most players are going to accidentally trigger them at some point. Gives you another reason to watch your stats and a hazard to working on the cardio fan mutation.
  17. Is this an idicator of things to come??
  18. Upgrade saddle for buggies, ability to carry more, add lights, and access inventory while sitting on it.
  19. So far I am absolutely loving my time with grounded 2! Finished the quest to the current point absolutely geeked out at the masked stranger and its one of my favorite voice actors! Only thing that felt missing so far from the first game was the excitement I felt from being able to see EVERYTHING I could build from the work bench. Since it was exclusively in the build wheel there were a few times certain things I could build I totally forgot about or it was lost in that window. I wish I could see everything in the workbench and while I'm building use the circle window. So far thats the only thing I feel missing. It is something I could see myself getting used to but it would be nice for crafting and building to just be the same again. Maybe another bench or station for building but I think its the only thing that feels missing from the first for me. The workbench just feels lacking a bit without all the options. Next thing is a very fun glitch that I had a couple times is getting on my buggy and they get a super bounce and pretty much lose fall damage. I was able to jump over grass stems and escape encounters easily. Doing it with the spider buggy was the fastest ive ever gotten around the park. I could jump over grass stems in one bounce and get pretty much anywhere. Now I dont think its something that should happen as a random glitch but def something I think would be fun if you could make it happen to your mount as a temp buff.
  20. Yesterday
  21. Same, It's very frustrating. Why can't we release finished games.
  22. I had a full inventory when I looted the ORC Roach Queen and missed Roach Rage. I’ve gone back and scoured the room but it seems to be long gone. I’ve read that the trinket can drop from non-ORC Queens. Can anyone confirm? Also when I loaded an earlier save to test, I immediately got her gold card when I looted her. I never got a gold card on my main file. If the gold card was meant to be automatic I guess I’ve got a glitch. Hopefully updates either give it automatically or add more respawning ORC Queens to fight.
  23. Same here. I thought I was going crazy the first and second time it happened but by the third I knew something was wrong. I’m now 3K Raw Science short of where I should be.
  24. I'm really enjoying grounded 2 and the new park so far. there are some major issues that may have already been reported but I'd still like to add them just in case. Entrance wolf spider is no longer spawning in the planter area at all, nor the mosquitos behind it on the concrete steps close to the game signs. Ceremony wolf spider is inside the big black rock and cannot get out. materials sometimes fall through the ground(map) dismounting buggy on elevated built platforms causes you to get stuck in the floor piece. buggy is not as fluid as it should be when running along the surface/ground getting stopped by tiny piles of dirt and such so annoying. My suggestions Please in the next grounded can we have carried progression while bringing in the new? I found it very restricting that the ideas all have to be relearned and the stopping point leaves the game feeling empty if whats new besides the buggy's and the park area. New bug Ideas and suggestions Fleas Tarantula Hawk wasp centipedes(aggressive) millipedes(Docile) Monarch butterfly Trapdoor spider(more underground discoveries) Since we're going to be collecting parts for Burgle another option besides the base moving being able to craft those fast travel elevator tubes as seen in the statue and some ranger stations, to travel between floors. they can be used to travel between bases players build as well as an elevator system to travel between player built base floors. Hope we see the return of the Ant-lion!
  25. My husband and I played without big problems on PC. Some freezes and crashes on my side, he is the host without any problems. Suddenly today his game crashed and now he couln't host or join any multiplayer session: "There was an error connecting to the multiplayer service. Please check your connection an try again." We tried every solution from the internet - nothing worked. Unfortunately he also can't play Grounded 1 in MP since this problem occurs. I hope there will be a hotfix for this problem asap, because now we can't even play Grounded 1 together.
  26. Hey, Don't know if you still have this problem or even care about playing the game anymore but it's some kind of DirectX shenanigans, so if you have this problem use dxvk to change to Vulkan and that will fix everything.
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