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Questions, Answers and a Little Bit More

Entries in this blog

NWN2 News December 7, 2007

Neverwinter Nights 2 Community Update December 7, 2007   Hello again! For this update we will talk about some changes, a custom mod and some community works.   Monty is Assimilated! Well, more like he has come to the Dark Side.   Monty Markland has come to work for Obsidian Entertainment. "Who is this Markland guy," you ask? He was the head of the Community Modding group Rogue Dao Studios - the makers of that great Purgatorio mod we have all been watching so closely. So, to ea

Rob McGinnis

Rob McGinnis

NWN2 News April 25th, 2007

Neverwinter Nights 2 Community Update   Hello again, everyone. This week I thought I would dedicate the update to a few of the community works. Just a warning, though: There's a lot of screenshots in this one, so it may take a while to load fully.     Formations, Formations, Formations (Not to be confused with the famous "Developers" speech, from a certain MS guy).   Jasperre has been working on a great little AI script that allows for formations! After watching the video, I aske

Rob McGinnis

Rob McGinnis

NWN2 News May 23, 2007

Neverwinter Nights 2 Community Update   Welcome back to another Community Update. Today we are going to spend a little time talking about the 1.07 patch. Of course, I can't give everything away, but I will give you a little peek into what's coming up.   NWN2 Worlds Down? You may have noticed that the Persistent World-focused site NWN2worlds.net has been down for the last few days. Strauss is in the middle of moving and assures me his site will be up and running again shortly. If you

Rob McGinnis

Rob McGinnis

NWN2 News August 10, 2007

Neverwinter Nights 2 Community Update August 10, 2007   Another week, another update. This one should be fun... (Make sure you read to the bottom. That's where the juicy bits are).     For The Music Lovers! Many of you have been seeing me prattle on about how much I love the music for MoTB. Well, today you get your chance to hear for yourself.   This clip is the main theme from Mask of The Betrayer. Please right-click it and save the file to your hard drive before listening.

Rob McGinnis

Rob McGinnis

NWN2 News February 1, 2008

Neverwinter Nights 2 Community Update February 1, 2008   Just a quick update on the patch progress today since I was out of office for a week+. I will be going through the volunteers for the closed beta next week, so you may receive an e-mail or PM from me.   I think next week I will give another update and include some community content and perhaps a PW spotlight, for those of you that have been missing that.   So, without further delay...  

Rob McGinnis

Rob McGinnis

NWN2 News April 11th, 2007

Neverwinter Nights 2 Community Update   So, based on the feedback from the Bioware NWN2 forum, it seems we have been neglecting the news side of things. One of the issues is that we give out information in so many places, it's difficult to remember what information was given where. Hopefully we can change that with this Blog.   Starting today, I plan on releasing some news every week, when there is news to give. If there is no news, I will probably post about some of the cool things I h

Rob McGinnis

Rob McGinnis

NWN2 News September 14, 2007

Neverwinter Nights 2 Community Update September 14, 2007   It's that time again. This week we look at the Sacred Fist prestige class, a couple great community mods and the Sundren Persistent World.   Mask of The Betrayer   Sacred Fist Sacred Fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. Sacred Fists have forsworn the use of weapons and heavy armor. They con

Rob McGinnis

Rob McGinnis

Interim Community Update

Neverwinter Nights 2 Community Update May 2, 2008   It's been a while since the last community update. As such, I thought I would give you a little teaser for some of the 1.13 patch notes, while I write the real Community Update. Please remember that this list is very much incomplete.   Bug Fixes   General The toolset and game now load hak files in the same order. Skills such as Search will no longer broadcast multiple messages to the chat window while in use. A single mes

Rob McGinnis

Rob McGinnis

Ideas for Consideration: Data Management and Feedback

'Sup G's?   Sooooo... lately I have been talking with some of the other Obsidz folks about issues that affect the making, use, and distribution of custom content. Chief among these are:   * The lack of an official hak editor. * The lack of an official UTF-8 string editor. * The lack of a place where "stand-alone" (unaffiliated with modules and campaigns) haks can live (override and data folders not really being a good home for such things). * The lack of documentation on the order i

J.E. Sawyer

J.E. Sawyer

NWN2 News May 16th, 2007

Neverwinter Nights 2 Community Update   May 16th and the year is flying by. Time for another update.   There's been a lot of action on the vault lately. I'm going to focus on the player-made shtuff again for this update.     Stained Glass Windows Ar_Pharazon has created a great hakpack with some stained glass windows. If you have been looking for that special touch for your church or cathedral building, here it is. Great work.         Prestige Class Wizard Thankfull

Rob McGinnis

Rob McGinnis

NWN2 News June 7, 2007

Neverwinter Nights 2 Community Update   June 7, 2007   For this week's Community Update, we'll take another look at some of the great community creations out there.   NWN2 Community Representatives In Europe Working with Atari Europe, we are expanding the Community Representative program to Europe. Currently, we are testing the system with the French-speaking part of the community and, if all goes well, we should be expanding it to other languages as well. We have a great bunch of

Rob McGinnis

Rob McGinnis

NWN2 News August 24th, 2007

Neverwinter Nights 2 Community Update August 24, 2007   Another week has passed and we are now another week closer to the release of Mask of The Betrayer.   This week we will announce the winners of the Fan Art contest and talk about the next contest and contests to come. We get another voice recording from one of the MoTB characters, and we take a look at some of the community creations.   Mask of The Betrayer   Over the last few weeks we have been seeing quite a bit of discuss

Rob McGinnis

Rob McGinnis

NWN2 News January 11, 2008

Neverwinter Nights 2 Community Update January 11, 2008   Quick update today as things are pretty busy with 1.12 getting underway...   3d Model Contest Just a quick update on the model contest. We received a lot of great entries. Unfortunately, many of those entries also came with the accusation of plagiarism. That means the entries have to be reviewed for authenticity, unfortunately this is proving difficult. I am now planning to announce the winners in February to give us time to

Rob McGinnis

Rob McGinnis

NWN2 News May 10th, 2007

Neverwinter Nights 2 Community Update   Welcome back to the Neverwinter Nights 2 Community Update. This week's update will be a little on the short side and delayed due to workload. Because of this I am adding a little secret surprise at the bottom of the page. I think it may be well worth the wait.     Patch 1.06 Released as Beta On Monday we released the 1.06 patch as a beta to the community. It contains a lot of fixes and new features for the builders in the community, chief among

Rob McGinnis

Rob McGinnis

NWN2 News July 11, 2007

Neverwinter Nights 2 Community Update July 13, 2007   This week we take a quick look at the NWN2 Fan Art Contest, Some great user-made content and we take another small peek at the NWN2: Mask of The Betrayer expansion.       NW2 Fan Art Contest   I thought I would show off some of the entires for the NWN2 Fan Art Contest. The contest ends July 31st, so get your entries in quickly. We have two categories you can submit your entries for. The first category is Your Favorite Creature

Rob McGinnis

Rob McGinnis

New UI Callback Parameters

In 1.06, callbacks can take 2 new 'variable' parameters in addition to global:# and local:#.   The first new parameter type is listboxrow:listboxname   This will insert the row # that is currently selected in the listbox indicated by listboxname   For example, if I had a callback that looked like:   OnLeftClick=UIObject_Misc_ExecuteServerScript("myguiscript",listboxrow:mylb)   On the same UIScene I have a listbox called 'mylb' where I have selected the 3rd row.   When the OnL

Rob McGinnis

Rob McGinnis

NWN2 News June 20, 2007

Neverwinter Nights 2 Community Update June 20th, 2007   Another busy week has gone by. Since the last update, we have been playing on the 1.06 patch. Things are definitely improving and I am sure many of us are thankful for the undo functionality added to the toolset. [Edit: I was just sent a PM from JasonNH on the Bio Boards. Unfortunately, there appears to be an issue where Undo removes water. This was not reported in the beta, so some investigation is underway. New information: This

Rob McGinnis

Rob McGinnis

NWN2 News August 3, 2007

Neverwinter Nights 2 Community Update August 3, 2007   Time for another Community Update. This week we are going to look at some new spell chants for MoTB, a new feature for builders in 1.07 and a great Persistent World. We will also get a small peek at the options screens for the new camera and controls and a great new community addon by cdaulepp!     New Feature for 1.07   One of the things we have been trying to do is include some of the improvements from the expansion in the pa

Rob McGinnis

Rob McGinnis

1.06 Progress

By: Rich Taylor, Lead Programmer   The 1.05 beta was posted today. One tweak that I intend to have made before 1.05 final is to remove the 'tabs = 5 spaces' change in the script editor. While some people do want some option like that, I think it needs to be implemented as something that can be turned on/off/adjusted, so for now, it's best to leave it out and re-implement it correctly in 1.06.   As far as 1.06 goes, I've spent a lot of time this week integrating a lot of the NWN1 1.67 chang

Rob McGinnis

Rob McGinnis

NWN2 News August 8, 2008

Neverwinter Nights 2 Community Update August 8, 2008   Well, it's been a long time since I have done an update. I have been so busy lately that I haven't had much time to research anything for the community works section, but I wanted to come here and fill you in on some of the progress we have been making.   If you haven't heard already, we have an expansion in the works. Yes, it's true! The expansion (which we refer to as NX2) is titled Neverwinter Nights 2: Storm of Zehir. With th

Rob McGinnis

Rob McGinnis

IntToObject

By: Rich Taylor   This is just a quick note to mention that I've added: object IntToObject( int nInt );   and   int ObjectToInt( object oObj );   scripting functions for 1.06.

Rob McGinnis

Rob McGinnis

NWN2 News Feb 17, 2008

Neverwinter Nights 2 Community Update February 17, 2008   This week's Blog is dedicated to the fine folks over at the Neverwinter Nights Podcast. Apparently Jay has been missing the community content side of things. Well, it has been a while since I have posted anything on that, so today's Blog will focus mostly on that side of the community. We will also feature another Persistent World spotlight and talk a bit about the upcoming patch.   Community Works   RWS Pocket Cathedral

Rob McGinnis

Rob McGinnis

NWN2 News July 3rd, 2007

Neverwinter Nights 2 Community Update July 3, 2007   Welcome back to another NWN2 Community Update. This week, I am doing the Community Update a day early, due to a Holiday in the United States. Today's edition features some of the Console Commands that will be available to DMs in 1.07, a little information about Multi-Select, some changes to the camera and controls in Mask of The Betrayer, a look at an upcoming Persistent World, and a little surprise for patch 1.07.   Multi-Select T

Rob McGinnis

Rob McGinnis

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