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About this blog

Musings and uh, Stuff.

Entries in this blog

Old World Blues Contest Winners.

Fallout New Vegas DLC contest this time was to suggest research projects for DLC3: Old World Blues, taking you to the technological graveyard of the Big Empty, one winner:   I chose the one from Blinzler below, because like Old World Blues, it draws upon the history of Fallout and in this case, Blinzler's entry reminded me of the Burrows (even though the Burrows never existed, one of the goals of Old World Blues was to dig into the history of how certain inventions and critters in the

Chris Avellone

Chris Avellone

NWN2: Mask of the Betrayer + Convention Season

Off to Comic-Con within a week, although we won't be showing Mask of the Betrayer there, the plan is to show it at Gen-Con Aug 16-19, and PAX Aug 23-25 as it currently stands. This may fluctuate, so don't quote me on this.   In honor of convention season, I present some things to look forward to at game conventions.   Enjoy and have a good weekend, folks.

Chris Avellone

Chris Avellone

Morality in Games, Part 1.

I recently did an interview regarding morality and games for a student's Master's Thesis, and I wanted to share in case anyone was interested. Or wanted to quote me in or out of context for fun.     What is your name and professional title? My name is Chris Avellone, and I'm Creative Director (and Lead Designer on our Alpha Protocol CIA RPG) here at Obsidian Entertainment.   For how long have you been working in the computer games industry? Over ten years

Chris Avellone

Chris Avellone

Kotor II Questions

Knights of the Old Republic II: Sith Lords questions from Joakim... some spoilers follow.   1. K2 pretty much changed on how the force, the galaxy, the Jedi are portrayed. How did that work in terms that you were making a sequel to a very typical Star Wars game? (KotOR1, we have this evil dude who wants to blow up the galaxy just for the hell of it).   A lot of it came from deep-rooted feelings and opinions about the Star Wars franchise, both positive and negative, and especi

Chris Avellone

Chris Avellone

Interview Advice.

Some minor tips for interviewing... or deciding where to interview.   First off, know what you want to do. If you're not sure if you want to be a programmer or a designer, choose one and focus on that until you (1) realize you hate it, or (2) discover you love it. More than that, if you decide to be a certain discipline - art, programming, design, or production, research the field enough to know what sub-set of that discipline you want to pursue. For example, for design, knowing whethe

Chris Avellone

Chris Avellone

If you're heading up a Kickstarter, let us know if you want help.

Obsidian gets applicants for internships all the time from schools across the States, and it may be that if you're forming a Kickstarter, you may need a lot of technical, production, and development help for tasks that students and juniors would love to do to contribute to their careers and education.   If you're running a Kickstarter and would like to consider a pool of applicants to help you hit your game's mark, let us know - there may be interns/juniors in your area or could assist

Chris Avellone

Chris Avellone

How much character backstory is enough?

Next question about game writing is from Jonas...   WARNING: This blog is a spoiler, so if you haven't played Knights of the Old Republic II you may want to stop reading here.   Hey Chris,   I'll try to keep this short out of respect for your time. I just found myself with a deep desire to know how much background material you tend to write for an average companion NPC in the party-based games you've worked on. I'm trying to get a feel for how much background mater

Chris Avellone

Chris Avellone

Honest Hearts FNV shirt winners + honorable mentions.

Here are my ruthlessly subjective winners for the most honest act in Fallout: New Vegas that made your heart hurt.   Of the 200+ entries, here are the winners followed by a lot of honorable mentions.   Next contest for Old World Blues should be up on Twitter soon. It'll probably involve experiments. Or captions. Or something blue-sy.   Warning: Spoilers below.   Winner ==============   KnotworkOrange Created my account just to answer. Though

Chris Avellone

Chris Avellone

Home is wherever I'm with you

It's been a while - aside from Obsidian work, I've been doing quite a bit of talks here at Dragon*Con and across the sea in Spain at Gamelab on a variety of subjects, from advice to getting into the industry, to Kickstarter, and even our approach to designing characters for video games. Even better, I'll be doing the same coming up here in October at Austin GDC's narrative track concerning Obsidian's narrative approach - and going through our design process at the end of the month overseas conce

Chris Avellone

Chris Avellone

General Design Questions, Part 1.

Got some general questions from Joakim, and wanted to post them in 2 parts in case folks were interested. If not, that's fine, too. Joakim had some Knights of the Old Republic 2 questions as well, and I'll post those in a few days.   1. If you couldn't be a game designer what would you be, and why? (in the game industry of course)   I would either be cartooning (I still do one-shots for the comic "Knights of the Dinner Table" from Kenzer & Co), writing game supplements (C

Chris Avellone

Chris Avellone

Game Pitches + Design Thoughts

Game design...   One game design question from Nicole Swimley:   How do you go about getting ideas into a cohesive format? And what methods do you use to start narrowing down what makes for a better design?   - Write one sentence about your game, tell it to someone you trust, then study their expressions to see if they get the hook. Repeat this to various people until you have a good sampling. Ideally, any game you do should be cool enough to explain why it's cool a

Chris Avellone

Chris Avellone

FNV Perk Contest Winners.

Couldn't fit all the entries on Twitter, so here's a selection of winners for the Fallout New Vegas perk contest.   Broke them into Most Useful/Interesting, Most Ennio Morricone-Inspired and Most Humorous. #FNV   Most Useful/Interesting: @ericsiry Six Million Cap Man, @Spartan3995 The New You!, @Spartan3995 Burden to Bare, @Soultaker696 Sole Survivor.   Most Thematic and Ennio Morricone-Inspired: @ericsiry Trick Shot, @gogukaizer Evil Eye, @amoebasoid A Few Caps Mor

Chris Avellone

Chris Avellone

Fallout Fan Question

Alex Nistor:   Concerning Fallout 3 , I really was curious to hear your more in-depth opinion about it.   So you said you had a similiar opinion on it to Sawyer, but what was missing from that, in my opinion, was a breakdown of your pro's and Con's for Fallout 3.   Considering Bethesda made it in a similiar style to Oblivion, I just wanted to know specifically, how was the transition?   And like I said in the above comment, what did you like and not like.

Chris Avellone

Chris Avellone

Emergent Narrative

Questions from Davide Scalzo:   1) What do you think about the concept of emergent narrative?   1. I think the concept of emergent narrative is stronger than any enforced narrative. I think a blend can work well (and it's what I prefer whenever possible), but I think the stories players create on their own from interesting system mechanics and AI behavior has more weight and meaning than anything a designer tries to do. My favorite example is that no enforced narrative can r

Chris Avellone

Chris Avellone

Dead Money, Design Breakdowns.

With Dead Money coming out for the PC and PS3 this week, I got into a discussion about how I feel about its reception and some of the design decisions. In short, my feelings concern the context of the specific design elements. Some folks understand the "why" of the challenge elements even if they don't agree with them, which is fine, as long as they get why we did it the way we did - and that may not be apparent. So: If you play the adventure and want to dig deeper into the reasons behind the co

Chris Avellone

Chris Avellone

Concentrated Casting

Quick question from Rafał Adamek:   I have a question: what types of characters do you prefer? Do you like to create a mass of different episodic persons who can gave you quest, have some background story but are not related to the main hero and don

Chris Avellone

Chris Avellone

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