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Created account to say: (a word or two about camping supplies)
Posted 06 November 2015 - 10:21 AM
- Zenbane likes this
Posted 06 November 2015 - 01:47 PM
I thought about jumping and ultimately decided it was a bad idea and didn't.
Posted 06 November 2015 - 02:40 PM
i read this thread. i empathize with the OP; brings fond memories of when i imagined fantastical outcomes to game states before finishing it and realizing that nothing ever lives up to what you hope for.
be thanks for your PotD experience: it sounds like it was hella fun!!! dungeon crawling takes HARD WORK
lastly i wish to randomly point out that on potd level 4 of caed nua has a total of 21 Troll enemies, and a TRULY inspiring 34 oozes of various types. Way to go Obsidian! TRULY these paths are ENDLESS indeed. I can only hope their area designers and combat implementers are at this very moment enjoying life and sipping a fine win becasue these heroes are the veneer of dedication.
a single-minded and never ever! questioned desire to stoke the primal and atavistic spark only beginningto embre in the PoE player as he or she descends these ENDLESS paths by posing them with a masterful narrative that is as old as time: to be or not to be. yes, such a quandary of being, of states, of value creation both internal and external. they achieved this through the incessant and almost draconian repetition of of ENDLESS paths and halls that lead the player through their journey of getting from one circular room where they must duel wits with hideous manifestations of their fears, i.e. actual trolls that exist independantly from them!
wow! inspiring subversion is not often seen like this, my friends. each of these trolls, and be wary for as i mentioned before they are truly ENDLESS in repetition and and also in their approach! each time the hero, ever on his way down these magnificently ENDLESS flights of starways and and cramped corridors that serve both to enhance the spiritual significance of the journey itself; for what is life? the ENDLESS repetition of man's venture from one small room where he bested wits with 5 trolls and thrice as many spores by going to them and engaging in a philosophical debate of a puzzling nature: questions of fire and piercing steel, but would result in a curious outcome to the imaginary observer with every single one of the ENDLESS encounters with these repeating every floor in greater quantities and with even smaller corridors and the hero accepting the inevitable fate that awaits the man who seeks englightment and thus engage every one of the ENDLESS amounts of ENDLESS enemies in ENDLESS corridors and ENDLESS use of kiting.
IMO endless paths are p. boring. too many trash mobs and super lazy design. 10/10 would play poe again.
- Gairnulf likes this
Posted 06 November 2015 - 03:00 PM
I don't think overall Caed Nua is bad. I enjoyed it quite a bit. However, and I'm not one of the folks who clamors for everything to be 'more like BG2,' I think it fell short of my favorite dungeon in the IE series, which was Durlag's Tower. In fact, while I enjoyed the action better in IWD and PS:T is one or two on my all time favorites list, Durlag's Tower was a masterpiece. There was plenty of action, but the tricks, traps, and puzzles really made it shine. If I replayed BG:TotSC again, it would be specifically for that dungeon.
Caed Nua fell short of it. Good solid dungeon, but it just didn't flow as well, wasn't as creepy, and was actually a bit long in my opinion.
EDIT: damn it, forgot my main point for posting in the first place. I reread the first post and it doesn't seem to rise to the level of spoilerism. Someone mentioned spoilers in the thread, but I think we've been general enough not to break anyone's ability to play the game fresh. It's simply a reality that, although we try to keep everything spoiler free, things do loosen up in that regard just a wee bit after the game's been out for a while. However, if you see something truly spoilerish, just report it and we'll try to clean it up or move it as needed.
Posted 06 November 2015 - 03:07 PM
I might be doing precisely that thing largely for that very reason. I just got Dynaheir (long time from the tower's level requirements)
If I replayed BG:TotSC again, it would be specifically for that dungeon.
Edited by Fenixp, 06 November 2015 - 03:11 PM.
- Cantousent likes this
Posted 06 November 2015 - 04:05 PM
Posted 15 May 2017 - 04:49 AM
Reading this thread almost two years later is absolutely as entertaining as it was the first time; just like PoE!
Posted 16 May 2017 - 10:24 AM
I'm surprised no one pointed out that from a game perspective it's obviously a dev intent vs player compromise thing.
The devs obviously intended for camping supplies to be an important resource, but they didn't want people to waste time lugging massive amounts of loot into/out of dungeons ala the infinity engine backpack weight system. So you instead get a bag of holding by default, and it's up to you to roleplay how that factors into your game. You can simply rationalize that you're actually performing multiple merchant-runs when you finally sell all your loot, for example - the game is simply allowing you to skip all that mindless back-and-forth travel.
You people also have to understand that when Bioware abandoned the RPG strategy genre after DA:O we basically lost a decade's worth of progress in that direction. If you turn on the design commentary for the various areas of the game, it should be obvious that the people behind PoE are basically starting from scratch - from rediscovering the importance of negative space to the importance of points of interest/symmetrical balance in maps (this is especially obvious if you track their progress from the original areas maps to more recent maps like WM2's Whitestone Hollow, which is a much better designed wilderness area both visually and mechanically - it even has a unique interaction with Zahua's personal quest).
Caed Nua is basically a product of their "Baldur's Gate phase" and should be taken as such. PST and BG2 didn't exactly spring the minds of their developers fully formed - it took a lot of work/time/trial and error/player feedback to get there.
And so while Caed Nua may seem rather "meh" hopefully the devs are learning from that experience and will be able to give us a much better experience in the future (and given WM2 content, I'm pretty optimistic).
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