Jump to content
  • 0

Bug regarding level scaling and "skulls"


Spungizzle

Question

Sorry if this has been posted already ...

But if you use the level scaling feature (I do, but only up) no enemies or quests have the skull feature, where you ca see if they're way ahead of you! 
Not really game breaking, but super annoying running into a room just to get insta pounded into the ground :p 

Link to comment
Share on other sites

6 answers to this question

Recommended Posts

  • 0

Well the response was something like: Whenever the user turns scaling feature on the difficulty indicator does not work because every quest indicator is done manually and not dynamic. In other words that system was never meant to support this.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...