May 15, 20187 yr I wanted to build a lifegiver druid that focuses on control and healing and wanted to know if leaving might at 10 will be okay or will the healing feel bad without that extra 25%. Also would it be good to multiclass with anything? I was thinking maybe chanter for more support and a little summoning.
May 15, 20187 yr +3% healing per point, additive. A druid has a lot of healing overtime, and should not have an issue keeping people alive even at 10 might by stacking the heal spells.
May 15, 20187 yr I had good time with druid/paladin. https://store.steampowered.com/curator/33102093/ - Picky Gamer Girl!
May 15, 20187 yr Might's certainly good for healing, but I doubt you'll have any real problems with average Might. Xoti has 12 Might and heals my party fine on PotD.
May 15, 20187 yr I think Might is better if you are benefiting from damage and heals. If you just wanna cc and pop some heals, 10 Might is all good. And Might does f all for summons. Edited May 15, 20187 yr by Yosharian Yosharian's Deadfire Builds
May 15, 20187 yr As might is now additive and no longer multiplicative, it is not as important. If you are sitting on +100% healing from chanter song, +15% healing from practiced healer, +x% from power level and +x% from equipment/resting bonus adding +3% per point from might seems not to be very much.
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