May 14, 20187 yr This is a big issue for naval combat: If you let aggressive enemy ship run away during combat it will immediately attack you again with full HP\sails\crew.
May 14, 20187 yr Have noticed the same thing, although in my case it was the AI ship who tried to get away. When I re-entered combat their hull was magically at full health, although it was only 1-2 seconds after the previous bout ended. Our hull was not fixed, so this could be pretty frustrating in some cases.
May 14, 20187 yr Really annoying, true. *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
June 14, 20187 yr Hello all, This was indeed reported post release, and should already be resolved in patch 1.1. Let me know if it is still affecting your games! Best, -Caleb I like big bugs and I cannot lie...
September 9, 20205 yr On 6/14/2018 at 5:04 PM, Cdiaz said: Hello all, This was indeed reported post release, and should already be resolved in patch 1.1. Let me know if it is still affecting your games! Best, -Caleb Yeah, imagine someone googling this 2 years later, and found out it's still not fixed yet! Enemy ship just jumps like a bit farther away with magically full shield, and full hp crews in that 2 seconds they took to run away, while our ship is still damaged.
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