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Featured Replies

This is a big issue for naval combat: If you let aggressive enemy ship run away during combat it will immediately attack you again with full HP\sails\crew.

Have noticed the same thing, although in my case it was the AI ship who tried to get away. When I re-entered combat their hull was magically at full health, although it was only 1-2 seconds after the previous bout ended. Our hull was not fixed, so this could be pretty frustrating in some cases.

Yep. Pretty frustrating

Really annoying, true.

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

  • Author

Strange that this was not found by QA before release 

  • 5 weeks later...

Hello all,

 

This was indeed reported post release, and should already be resolved in patch 1.1. Let me know if it is still affecting your games!

 

Best,

 

-Caleb

I like big bugs and I cannot lie...

Can confirm it still happens.

  • 2 years later...
On 6/14/2018 at 5:04 PM, Cdiaz said:

Hello all,

 

This was indeed reported post release, and should already be resolved in patch 1.1. Let me know if it is still affecting your games!

 

Best,

 

-Caleb

Yeah, imagine someone googling this 2 years later, and found out it's still not fixed yet! Enemy ship just jumps like a bit farther away with magically full shield, and full hp crews in that 2 seconds they took to run away, while our ship is still damaged. 

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