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Posted (edited)

I can't believe nobody has posted about this yet, or I can't find it. Anyways, my problem is that at 1280x720 resolution, the comparison popup goes off the screen.

 

The first screenshot shows it at 80 something text scale.

https://steamuserimages-a.akamaihd.net/ugc/927057751319916965/088E052E5D744C34DBB3A43999B06EFE7F2FFC53/

 

The second screenshot shows it at my preferred setting of 120.

https://steamuserimages-a.akamaihd.net/ugc/927057751319917129/0188363DE7058F129EC0A93B28D6464E66926438/

 

It also happens in the inventory screen, except vertically.

https://steamuserimages-a.akamaihd.net/ugc/927057751319936210/141762D8271889E3EB4223C10FB96FAD84FD0105/

 

In both cases I'm able to get around it via the compare function (or in the case of dual wield, I remove one item), though the screen is a bit crowded, heh.

https://steamuserimages-a.akamaihd.net/ugc/927057751319949145/81E06B0998803EE64F543107B97DBF3B6E8AC828/

 

Also, not everything suffers from it horizontially, it's things like weapons that make the window go wide which are more prone to it.

Edited by smjjames
  • Like 1

7 answers to this question

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Posted

1680*1050, default text size, happens a lot.  Although when I first started the game it had some crazy high non supported resolution, so maybe the games assumption is that everyone's running something crazy.

  • 0
Posted (edited)

@lokithecat: Oh, it happens on bigger resolutions too? I’ll change the title to reflect that. May also want to post a screenshot or two so that the devs can see how it looks for you.

 

The main thing is that it’s not trying to stay within the screen and doesn’t flip to the other side if there’s room on the right.

Edited by smjjames
  • 0
Posted

Same for me on 1440x900.

 

Item comparisons go off the screen, combat ‘shift’ calculations windows overlap, the character/enemy status window in combat extends down ‘behind’ the portraits so it can’t be read...

  • 0
Posted

Same for me on 1440x900.

Item comparisons go off the screen, combat ‘shift’ calculations windows overlap, the character/enemy status window in combat extends down ‘behind’ the portraits so it can’t be read...

Screenshots would be good, also, the third one you mention is pretty insignificant of a bug since you can move the camera around and there’s inevitably going to be someone complaining about it covering the portraits (which are way more important to have visible).

  • 0
Posted

Hi smjjames,

 

This issue is logged from development and comes back with game changes, so I will log the problem as live again.

 

Thanks,

 

-Caleb

I like big bugs and I cannot lie...

  • 0
Posted

Hi smjjames,

 

This issue is logged from development and comes back with game changes, so I will log the problem as live again.

 

Thanks,

 

-Caleb

 

 

Hi there, i think the game was recently updated and am still having the same problem here. It is inhibiting the gameplay. 

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