I have made a little mod many people have requested. The title should say it already.
Stronghold turns to days is now on v 1.1.
for version 184.108.40.2068 of Pillars of Eternity
What does it do?
- This mod switches the turn based taxing and "ingredients spawn" to day based.
- I kept adventures and "visitor killed" events turn based for logical reason. (outdated from v.1.1 onward)
- Anything else (Attacks, Visitors) have been day based from the start.
Taxing is now every 5 days and ingredients spawn every 24 hours (work in progress)
To install it, follow the readme in the archive
Modification was done with dnSpy.
I could use a little help in testing assembly-csharp.dll and tweaking the "public void SpawnIngredients()" under Stronghold in line 1362. As of now ingredients spawn on every update of StrongholdUpgrade. That is, every 24 game hours or less. I am a hobbyist and any of my attempt to rewrite the code to change it failed. Can someone with better coding skills in c# change the lines so that they depend on StrongholdEvent CollectTaxes.
I also have to point out this assembly-csharp.dll is not written by me. I just modified it. The code is property of obsidian.
Edited by Fhav6X, 27 May 2018 - 09:48 AM.