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Posted

If you want damage then focus on Might > dex > per.

 

If you want big pally auras and long cipher charms then focus on intellect > might > dex > per.

 

If you want a more tanky build then focus on resolve. I'd leave con around 10, and focus on whatever other attributes you'd like to make you better for what spells you want.

 

If you want mostly melee damage then use Soul Blade. Use your Flames of Devotion to help build focus, and then use your sould annihilation ability to dump your focus.

 

If you want ranged then I would play ascendant and use FoD to max focus, then dump cipher spells as much as possible.

 

Paladin subs are minor in difference. So I would select the Order that fits how you plan to do dialogue. If that doesnt matter then play the one whose sub specific ability fits the play style you're going for.

 

There are a lot of ways to build this combo, and I'd need to know what you want out of the class in order to be any more specific.

Posted (edited)

if you want to be a spell caster its probably worth while to go with a ranged weapon that hits hard like a blunderbuss or a arquebus and with a soulblade melee and focus maybe more on the cipher passives and the buffs - like the +penetration and borrowed instincts...

 

sworn rival is nice cause it refunds the cost...so that you can hopefull repeat the cycle of sworn rival -> flames of devotion -> soul annihilation

 

i think ascendant + arquebus + pally could be interesting....

 

for a melee build, i tried around a bit and think devoted + soul blade is a bit better for pure melee as long as you can commit to a weapon

Edited by Nemesis7884
Posted

i'd go dual-wielding goldpact-soul blade with high might, intelligence, some dexterity and perception

focus on sworn rival + flames of devotion + soul annihilation and good passives

  • Like 1
  • 3 weeks later...
Posted (edited)

If you want damage then focus on Might > dex > per.

 

If you want big pally auras and long cipher charms then focus on intellect > might > dex > per.

 

If you want a more tanky build then focus on resolve. I'd leave con around 10, and focus on whatever other attributes you'd like to make you better for what spells you want.

 

If you want mostly melee damage then use Soul Blade. Use your Flames of Devotion to help build focus, and then use your sould annihilation ability to dump your focus.

 

If you want ranged then I would play ascendant and use FoD to max focus, then dump cipher spells as much as possible.

 

Paladin subs are minor in difference. So I would select the Order that fits how you plan to do dialogue. If that doesnt matter then play the one whose sub specific ability fits the play style you're going for.

 

There are a lot of ways to build this combo, and I'd need to know what you want out of the class in order to be any more specific.

OK, I've been playing this build for a week now. here's the thing: when you use soul annihilation, it will do less raw damage the more OTHER damage effects you have going on at the same time.

 

example: you hit a target with shared flames (instead of eternal devotion). you build up to max focus, then next round you hit with annihilation. you will do the physical damage of the weapon, plus max raw damage (up to your current max focus). so if you hit for say 30 base damage, and your max focus is 60 it will add 60-90 raw on top of that, depending on if crit, roll of dice, etc.

 

NOW, if instead you hit with eternal flames, that is gonna add 10% of your base damage as fire damage to your next attack. instead of adding that to the raw damage when you hit in your next round with annihilation, it SUBRACTS from the raw damage you do. so, again if you did 30 base damage, you would have 3-5 fire damage on top of that, which subtracts from the raw damage which will then be about 55-85. and it adds up. the more damage bonuses you have going when you hit with annhilation, the LESS raw damage you will do. you still do the same total damage, but less of it will be of the raw type.

 

interestingly, the game recognizes you have spent less than your max on raw damage, and REFUNDS that as focus points! so instead of having zero focus after an annihilation attack where you had other bonus damage types, you now have a percentage of focus left, based on the percent of only raw damage the attack inflicted. so, again, say you had a weapon that has bonus 20% crush damage + 20% corrode damage built in. you do your eternal flame strike, which will give you a 10% fire damage bonus on your next strike. so now, 20% of your next strike will be crush, 20% corrosion, and 10% fire. meaning when you hit with annihilation, you will do 50% bonus raw damage on top of the other bonuses, and be left with half of your focus points remaining.

 

what does this all mean? well, what it means is that the inquisitor is extremely well balanced and not op at all, since damage bonuses apparently max out at 100%, and must split if they would go over that. so, you will need to plan ahead. if you want more focus to be left over after you do annihilation, and are facing an enemy that is not resistant to fire or other damage buffs, use a weapon that already has buffs aside from base damage on it. if you want sheer raw damage, and don't care about using all your focus, use a weapon with NO + damage buffs on it at all, and use shared flames instead of eternal, since there is no lasting damage buff.

 

yeah, I know, it sucks you can't do 400% bonus buff stacked damage, but clearly the intention is to balance this out, and make sure there is a limit to how much raw damage you can add. I rather like what they did, actually. you can plan ahead to have some focus left after an annihilation attack to use spells, should you so choose, or not. do all physical + raw damage, or mix and match.

 

just saying that it's not as OP as I have heard mentioned in places, while at the same time, being able to add significant raw damage is almost always a good thing.

 

also, FWIW, goldpact paladins seem to get the most class related dialogue options and are a good choice overall.  bleak walkers do the most damage, but have very very few dialogue options (otoh, lots and lots of opportunities to boost aggressive and cruel dispositions in general via dialogue).

 

 

 

Edited by Ichthyic
Posted

i'd go dual-wielding goldpact-soul blade with high might, intelligence, some dexterity and perception

focus on sworn rival + flames of devotion + soul annihilation and good passives

it's a minor issue, but while the paladin flames of devotion is a full attack (meaning it applies to both weapons and whatever base damage they have), annihilation is NOT.  it's a primary weapon damage attack only, which means if you want to max your raw damage output, 2h is the way to go.  I'd say overall it balances out pretty well, since while you are doing far less raw damage with a dual wield setup, you are likely attacking more often.  it just depends on how important doing raw damage is to you.  frankly, I have yet to see that it is critical at all, so people could do fine with any build they like in this game, even on PotD difficulty... WITH full scaling.  if you did well in PoE 1, this game is actually a bit easier overall.

 

bottom line, it doesn't matter.  one handed, two handed, dual wield, ranged... they did a pretty good job of balancing out the amount of total damage each build can do, it just boils down to rpg preference really, which I like quite a bit.  right now, oddly enough, the only builds I have seen that are really "OP" are some of the monk builds, and mostly because they take advantage of a glitch: the repeat attack chance that can daisy chain.  that will likely be fixed in a patch.

 

 

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