bleedthefreak Posted April 17, 2018 Posted April 17, 2018 (edited) I don't really feel like +1 power level is a great solution for increased recovery for other schools and completely zero access to two schools. In fact, some subclasses (such as Enchanter, where +1 spell power is something like +5% duration and nothing else for most enchantments) get almost nothing out of that. And with +1 power level being something that can be obtained through other sources (such we have seen food providing it when camping, for instance) and while I'm not positive, I don't believe it stacks with other effects that grant power level. The perk most of the subclasses have feel lack luster as well, ranging from summoning an easily killable (and super slow casting) familiar to Resistance to Dexterity Afflictions. I propose (perhaps even instead of +1 power level) that each sub class gain the following. "The first spell from %school% you cast each combat does not cost arcane resource and is cast at -50% recovery and casting time." Or something similar. Maybe even make it 0 casting time and recovery. I think one extra casting of a spell from theirs school is a much more compelling and interesting choice for WIzard subclasses than +1 power level. I would also like to see reduced casting times/recovery times in general for the chosen school. 20% faster recovery from %school% for instance. Let's give players some actual incentive to pick these - right now it feels like it's almost always the wrong choice to pick a subclass for Wizard. Edited April 17, 2018 by bleedthefreak 5
Heijoushin Posted April 17, 2018 Posted April 17, 2018 I suppose that's easy to implement, but I would much prefer unique spells for each wizard subclass. "Form of the Fearsome Brute" is the one single interesting ability that a specialist wizard has. If they could have just done a few more like that... 1
bleedthefreak Posted April 17, 2018 Author Posted April 17, 2018 I suppose that's easy to implement, but I would much prefer unique spells for each wizard subclass. "Form of the Fearsome Brute" is the one single interesting ability that a specialist wizard has. If they could have just done a few more like that... While I obviously wouldn't be opposed to that, I prefer the idea of a subclass being really, really good at that school of spell and simply +1 power level or even having a unique spell doesn't really convey that.
Heijoushin Posted April 18, 2018 Posted April 18, 2018 (edited) While I obviously wouldn't be opposed to that, I prefer the idea of a subclass being really, really good at that school of spell and simply +1 power level or even having a unique spell doesn't really convey that. Well, being "really really good" at something implies that you should have more power, more stamina (extra castings) and enough insight to create unique spells. Honestly, if we're going to lose out on two whole schools of magic, I think the specialists can get all of that stuff. Edited April 18, 2018 by Heijoushin 2
gGeorg Posted April 18, 2018 Posted April 18, 2018 rise power is tricky. It could shift overall game difficulty. I would rather see more spells per encounter for specialist.
DigitalCrack Posted April 18, 2018 Posted April 18, 2018 Agreed that the wizard subclass unique abilities are lackluster along with the +1 PL which is kind of meh.. They come off feeling punished and disadvantaged in how they play instead of specialized. 2
DigitalCrack Posted April 21, 2018 Posted April 21, 2018 Not a balance critique but I wish the Transmuter's fearsome brute had a more unique skin and looked less like a standard ogre. 1
Frog Man Posted April 21, 2018 Posted April 21, 2018 Not a balance critique but I wish the Transmuter's fearsome brute had a more unique skin and looked less like a standard ogre. Disagree on this one. Fearsome brute is gorgeous and sexy. I love him. I just wish he was worth a damn!
DigitalCrack Posted April 21, 2018 Posted April 21, 2018 (edited) Not a balance critique but I wish the Transmuter's fearsome brute had a more unique skin and looked less like a standard ogre.Disagree on this one. Fearsome brute is gorgeous and sexy. I love him. I just wish he was worth a damn! Its not bad its just too "standard ogre" for me.. It needs some wizard flair in its visuals to make it be awesome. Edited April 21, 2018 by DigitalCrack
theBalthazar Posted April 21, 2018 Posted April 21, 2018 +1 Here. Simply bad design for wizard subclasses.
drchocapic Posted April 22, 2018 Posted April 22, 2018 Yeah it's really hard to get excited about the wizard's subclass abilities. Banishing two schools from use also feels like a pretty hefty price to pay when there are so few spells to choose from at some levels. I don't want to go Evoker at release because it's the most "generic" school out there but it feels like the only one with pretty solid choice at every level right now. Most of the other subclasses get really shafted on spell selection. Let's hope they balance the spell catalogue out before release. 1
dunehunter Posted April 25, 2018 Posted April 25, 2018 I don't really feel like +1 power level is a great solution for increased recovery for other schools and completely zero access to two schools. In fact, some subclasses (such as Enchanter, where +1 spell power is something like +5% duration and nothing else for most enchantments) get almost nothing out of that. And with +1 power level being something that can be obtained through other sources (such we have seen food providing it when camping, for instance) and while I'm not positive, I don't believe it stacks with other effects that grant power level. The perk most of the subclasses have feel lack luster as well, ranging from summoning an easily killable (and super slow casting) familiar to Resistance to Dexterity Afflictions. I propose (perhaps even instead of +1 power level) that each sub class gain the following. "The first spell from %school% you cast each combat does not cost arcane resource and is cast at -50% recovery and casting time." Or something similar. Maybe even make it 0 casting time and recovery. I think one extra casting of a spell from theirs school is a much more compelling and interesting choice for WIzard subclasses than +1 power level. I would also like to see reduced casting times/recovery times in general for the chosen school. 20% faster recovery from %school% for instance. Let's give players some actual incentive to pick these - right now it feels like it's almost always the wrong choice to pick a subclass for Wizard. Bad idea to me, so if u make so, wizards can cast a lvl 9 blast from stealth, and followed by a ‘free spell’ then a normal spell, 3 meteor shower in a row?!
bleedthefreak Posted April 25, 2018 Author Posted April 25, 2018 Bad idea to me, so if u make so, wizards can cast a lvl 9 blast from stealth, and followed by a ‘free spell’ then a normal spell, 3 meteor shower in a row?! So? At that point, how is it much different than using Meteor Shower two times in a row and another, powerful 8th level spell? You're talking degrees here. I'm looking at the big picture. Let's also not forget that for the power of casting three meteor showers at the near highest levels of the game you would have to be A) single-classed and more importantly B) had to give up TWO ENTIRE SCHOOLS OF MAGIC for the duration of most of the game.
Yenkaz Posted April 26, 2018 Posted April 26, 2018 Don't have the beta but just looking at it makes me go 'meh'. I play a wizard to be versatile, losing two schools and being bad at everything but one thing is the exact opposite. I guess that just means that vanilla wizard is the best for me, but I can't really see any point to a single class wizard unless you cast the same thing over and over or if you want a special multiclass?
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