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AI behavior bug about Action Cooldown


dunehunter

Question

So in my understand, action cooldown should be the loop time for the AI to check conditionals and activate actions.

 

But currently, everytime after the action cooldown, the actions will be activated without checking conditionals. For example, my wizard will cast Fleet Feet every 10 second if I set the Action Cooldown = 10, I set the Conditionals as Self: Target has Dex Inspiration, Not = checked. So there shouldn't be this kind of problem, my only guess is after cooldown AI didn't check the conditionals at all. Hope the devs can take a look into this issue.

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Good find!

 

Looked into it and it looks like there's an issue with the wrong logical operator getting swapped when using "NOT". I've just checked in a fix into our main build.

 

Ah so it's not conditonals are not working, but 'NOT' is not, that explains because I usually just use Self: Target has inspiration, Not for self buffing. Thanks for the fixing!

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