MortyTheGobbo Posted March 20, 2018 Share Posted March 20, 2018 So I'm making my way through Pillars once again, and this time I decided to put Grieving Mother in the front-line, or close to it anyway. But I figure once Zahua and Maneha join up, it'll get crowded there, particularly since I'm playing a druid who often goes melee as well. So I'm thinking that instead of having Kana Rua tank in the front-line, I might put him in the back, so he focuses more on support. But I'm not sure if I can get away with giving him a ranged weapon, or if it should be a pike or other long melee weapon. Or what phrases/invocations would be best for this purpose. Link to comment Share on other sites More sharing options...
Boeroer Posted March 21, 2018 Share Posted March 21, 2018 If you don't use a ranger then I'd give him Stormcaller, use Wengrith & Sure Handed Ila, light armor and spam Killers as often as possible. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted March 21, 2018 Author Share Posted March 21, 2018 Hmm. I do have Sagani, so either I'd give her something else or I'd need a new plan. Link to comment Share on other sites More sharing options...
rod.homie Posted March 21, 2018 Share Posted March 21, 2018 So I'm making my way through Pillars once again, and this time I decided to put Grieving Mother in the front-line, or close to it anyway. But I figure once Zahua and Maneha join up, it'll get crowded there, particularly since I'm playing a druid who often goes melee as well. So I'm thinking that instead of having Kana Rua tank in the front-line, I might put him in the back, so he focuses more on support. But I'm not sure if I can get away with giving him a ranged weapon, or if it should be a pike or other long melee weapon. Or what phrases/invocations would be best for this purpose. I'm using Kana as Backline also (playing on PS4). But every single time I summoned those ogres, they appear with no weapons. They execute the attack moves as if they are wielding clubs but there are no clubs and the damage they inflict is ridiculous (2 or sometimes 0.9 damage). This happened to you too? Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted March 21, 2018 Author Share Posted March 21, 2018 I've rarely ever used the ogre-summoning invocation and I play on the PC, so I can't tell you. Link to comment Share on other sites More sharing options...
Boeroer Posted March 21, 2018 Share Posted March 21, 2018 Hmm. I do have Sagani, so either I'd give her something else or I'd need a new plan. Sagani is also great with Persistence. Its wounding enchantment can be used to trigger Predator's Sense 100% of times. It's also the ranged weapon with the highest single target dps. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted March 21, 2018 Author Share Posted March 21, 2018 Sounds like Kana can get Stormcaller, then. He'll just need another bow in the meantime. Doesn't matter if it's a hunting bow, since soulbound weapons work with any talent. Link to comment Share on other sites More sharing options...
rod.homie Posted March 22, 2018 Share Posted March 22, 2018 Sounds like Kana can get Stormcaller, then. He'll just need another bow in the meantime. Doesn't matter if it's a hunting bow, since soulbound weapons work with any talent. I gave the Stormcaller to myself (playing as a ranger moon-godlike cipher). Really enjoying it. My party consists in 2 backliners (me and Kana), 2 Paladins, 1 Fighter and 1 Barbarian all of them at the front line with acolyte radiances, they can pretty much take care of themselves. I'm destroying everything with this set-up Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted March 22, 2018 Author Share Posted March 22, 2018 I could also get him the new soulbound arbalest, which apparently works with chanters. Link to comment Share on other sites More sharing options...
Boeroer Posted March 22, 2018 Share Posted March 22, 2018 It is bugged and gets slower and slower with every upgrade... Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted March 22, 2018 Author Share Posted March 22, 2018 (edited) Well. That's quite the bummer, isn't it. Stormcaller it is, then. He'll just use another bow until I complete it. Edited March 22, 2018 by MortyTheGobbo Link to comment Share on other sites More sharing options...
Abbzug Posted March 24, 2018 Share Posted March 24, 2018 There's a fan fix for the arbalest on nexusmods here https://www.nexusmods.com/pillarsofeternity/mods/171 I'm not positive but I don't think the deadfire soulbound weapons (club and arbalest) work like other soulbound weapons. I don't think they work with any weapon focus or priest talent, I think they need the weapon focus specific to that weapon type. Idk could just be a display error or me not remembering correctly. Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted March 24, 2018 Author Share Posted March 24, 2018 Interesting, thank you. Now I have an actual choice here. Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted March 26, 2018 Author Share Posted March 26, 2018 It seems that Kana's low dexterity makes his shots with an arbalest very slow. Though it does make for some good damage in the early combat. The highest upgrades should make it faster, with the patch, but it'll be a long time before I get there. Link to comment Share on other sites More sharing options...
Boeroer Posted March 26, 2018 Share Posted March 26, 2018 With Gunner and Sure Handed Ila you can reduce reloading times a lot, too. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted March 26, 2018 Author Share Posted March 26, 2018 I do have Sure Handed Ila, but I don't think I've taken Gunner let. I'll take it and see how it goes. I prefer to have varied weapons in my party, so if Sagani uses a hunting bow and Devil of Caroc uses a war bow, it's well-rounded. Link to comment Share on other sites More sharing options...
Boeroer Posted March 27, 2018 Share Posted March 27, 2018 Once the Spike Flinger is fixed and upgraded it's quite fast. The only drawback is that stacked reloading bonuses have reduced impact with every added bonus. That's because it is calculated like so: 100 frames reloading time (just an exemplary number) with Gunner (-20%) = 80 frames. 80 frames with Sure Handed Ila (-20%) = 64 frames. 64 frames with Spike Flinger's bonus (-50%) = 32 frames (I assume). And so on. But maybe the Flinger does it differently because it's a bonus on a weapon. But generally you can't reach 0 reloading time because those bonuses get multiplied, not added. Of course every bonus still does something, but it's effect is diminished the more bonuses you stack. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted March 29, 2018 Author Share Posted March 29, 2018 It doesn't look like the bug is even going to come into play, fix or no fix, because I'm unlikely to be able to stun enough enemies with Kana before I'm finished with the game. But he's doing alright shooting the arbalest and providing defensive buffs and ranged attack speed to the party. Even if all my usual problems with chanters still apply. Link to comment Share on other sites More sharing options...
Boeroer Posted March 30, 2018 Share Posted March 30, 2018 (edited) Funnily, if you stun with the thunder invocation (tier 1) while holding the Flinger it also counts. Made upgrading it a lot easier... Edited March 30, 2018 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MortyTheGobbo Posted March 30, 2018 Author Share Posted March 30, 2018 Well, I certainly wish I'd known that before. Oh well. Maybe I'll still have him use the invocation on some trash enemies just to try it out. Link to comment Share on other sites More sharing options...
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