IndiraLightfoot Posted February 3, 2018 Posted February 3, 2018 (edited) While the ghosts themselves do not, their weapons cast shadows onto the desert sand. Pretty spooky for some reason, especially since they are not even ethereal, but solid floating poltergeist wpns, but hardly the intention here. Plus some praise: The new ghost spawn sound is much better, and you see the ghosts more clearly now. More ghosts on level 2: Sadly the old überloud ghost spawn sound is in effect here. But the good news is that the weapons are now ghostly ethereal as they should be, so someone forgot to set a flag somewhere for that Ruins desert. Edited February 4, 2018 by IndiraLightfoot 3 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
0 Cdiaz Posted February 5, 2018 Posted February 5, 2018 Nice catch! Ill ensure this is bug for the system designers to take a gander at. Thanks for the post! You the best, -Caleb I like big bugs and I cannot lie...
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IndiraLightfoot
While the ghosts themselves do not, their weapons cast shadows onto the desert sand.
Pretty spooky for some reason, especially since they are not even ethereal, but solid floating poltergeist wpns, but hardly the intention here.
Plus some praise: The new ghost spawn sound is much better, and you see the ghosts more clearly now.
More ghosts on level 2:
Sadly the old überloud ghost spawn sound is in effect here.
But the good news is that the weapons are now ghostly ethereal as they should be, so someone forgot to set a flag somewhere for that Ruins desert.
Edited by IndiraLightfoot*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
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