dunehunter Posted January 21, 2018 Share Posted January 21, 2018 (edited) 1. I noticed that when I respec Aloth, he loses all the spells in his grimoire and I have to learn them again, which costs me tons of gold. 2. Spell mastery seems turns one spell from 4 times per rest into once per encounter? Which I find is annoying because I give Aloth Slicken as his mastery spell and now he can only cast it once per encounter, which = R.I.P for the slicken spamming :/ Ah nevermind about question 2 because the fact is I didn't put slicken into my spell book so I thought it turns slicken into a per encounter spell! Any idea on how to avoid learn spells again when respec or which spell I shall choose as mastery? I'm thinking of Spirit shield because its long duration. Edited January 21, 2018 by dunehunter Link to comment Share on other sites More sharing options...
Boeroer Posted January 21, 2018 Share Posted January 21, 2018 (edited) You will have to learn (nearly) all spells again, but that's also a feature: Just write all the spells you know into some grimoires. After retraining, before leveling up, learn all the spells from your grimoires. Then level up and pick the ones at lvl-up that you don't know yet. Sure, it's expensive, but you can learn ALL spells in the game that way (except the ones you can only find in a book, like Ninagauth's Shadowflame for example). You will NOT lose the unique spells that you can't learn on level-up but have to find. Again: for example N's Shadowflame or Llengrath's special spells will allways be with you once you learned them during the course of the game. Edited January 21, 2018 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
dunehunter Posted January 21, 2018 Author Share Posted January 21, 2018 You will have to learn (nearly) all spells again, but that's also a feature: Just write all the spells you know into some grimoires. After retraining, before leveling up, learn all the spells from your grimoires. Then level up and pick the ones at lvl-up that you don't know yet. Sure, it's expensive, but you can learn ALL spells in the game that way (except the ones you can only find in a book, like Ninagauth's Shadowflame for example). You will NOT lose the unique spells that you can't learn on level-up but have to find. Again: for example N's Shadowflame or Llengrath's special spells will allways be with you once you learned them during the course of the game. Thanks! I think every bug that is not fixed is a feature!! Link to comment Share on other sites More sharing options...
Boeroer Posted January 21, 2018 Share Posted January 21, 2018 Err... It's not a bug, it's intended. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Venatoris78 Posted January 21, 2018 Share Posted January 21, 2018 Hiho. Want to add an pure DPS NPC to my group. ) Is Zlebastian Hurtstacker the optimal build for Wizard? Or Druid Spellcaster? My main is priest, i love him^^ Link to comment Share on other sites More sharing options...
Boeroer Posted January 21, 2018 Share Posted January 21, 2018 (edited) To really optimize wizard/druid or priest you would choose another race. Like Wood Elf for example. Nature Godlike is not really an optimal choice because of the rel. weak racial and the loss of the slot for headgear. If you are looking for great damage but no CC I would pick a priest who's build for nuking (maxed MIG, INT, good PER and DEX, dumped RES, rest CON). Shining Beacon is unbelievably strong with very high MIG, INT and ACC (so that it crits). It also stacks with itself. There are two Seals of Faith in the game as well. It's also great to have halved buffing time at the start of an encounter (when having two priests). The other two (wizard and druid) have a lot better CC options obviously. And they can both be strong at dealing damage as well. Edited January 21, 2018 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
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