EDIT: MaxQuest cleared this up here, so it's not a bug. I had no idea Rogues were so disappointingly weak however, as I mention in that thread Wizards do comparable damage to everyone in a group with Torrent of Flames, making reasonable single target damage a little redundant.
My damage range 28-40:
My Sneak Attack + Deathblows damage:
My Sneak Attack + Deathblows + Backstab damage:
These damage values before DR is taken into account seem to reflect only the largest multiplier working only (x2 for Deathblows in the first instance, x2.5 for Backstab in the second instance), as they are both below the value expected if all the damage bonuses were additive on a minimal damage roll of 28, and the Backstab example is also below the value of what you would expect if the damage was multiplicative again on a minimal damage roll of 28.
Is this how they're supposed to work, i.e. the biggest damage boosted suppressing the others? People seem to report this isn't the case (see topic here), and even if this is intentional I'd say it make Rogues even more niche and unviable compared to pretty much every class. One of the Monk builds on the forum can manage 200 damage in a single round of various stacked Retaliation effects (i.e. by doing nothing), and I'd say Wizard's aren't far off doing similar in an AoE with decent Might using their spells. With how these damage multipliers work a Rogue, 200 damage would be probably around the maximum you could possibly do. Seems to me that this makes the claim of Rogue's doing "the highest single target damage" stated by Sawyer and other devs simply not true.
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Jojobobo
EDIT: MaxQuest cleared this up here, so it's not a bug. I had no idea Rogues were so disappointingly weak however, as I mention in that thread Wizards do comparable damage to everyone in a group with Torrent of Flames, making reasonable single target damage a little redundant.
My damage range 28-40:
My Sneak Attack + Deathblows damage:
My Sneak Attack + Deathblows + Backstab damage:
These damage values before DR is taken into account seem to reflect only the largest multiplier working only (x2 for Deathblows in the first instance, x2.5 for Backstab in the second instance), as they are both below the value expected if all the damage bonuses were additive on a minimal damage roll of 28, and the Backstab example is also below the value of what you would expect if the damage was multiplicative again on a minimal damage roll of 28.
Is this how they're supposed to work, i.e. the biggest damage boosted suppressing the others? People seem to report this isn't the case (see topic here), and even if this is intentional I'd say it make Rogues even more niche and unviable compared to pretty much every class. One of the Monk builds on the forum can manage 200 damage in a single round of various stacked Retaliation effects (i.e. by doing nothing), and I'd say Wizard's aren't far off doing similar in an AoE with decent Might using their spells. With how these damage multipliers work a Rogue, 200 damage would be probably around the maximum you could possibly do. Seems to me that this makes the claim of Rogue's doing "the highest single target damage" stated by Sawyer and other devs simply not true.
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