If you want to retain as much "character" as possible when trasitioning to Deadfire I would look at the actual Backer Beta of Deadfire and which builds are currently good. Then I would try to mimic somthing like that in PoE.
Currently the following things are working really good:
- multiclassing a melee guy with a wizard in order o get the really good self buffs and also Citzal's Spirit Lance (Paladin/Wizard, Berserker/Wizard, Devoted/Wizard, Unbroken/Wizard, Monk/Wizard and so on)
- multiclassing a ranged guy with a wizard in order to use Kalakoth's Minor Blights + special abilites (like monk's Lighting Strikes or Paladin's Flames of Devotion for example)
- multiclassing a ranger with a monk in order to combine Swift Flurry + Long Pain + Driving Flight (flying fists all over the place)
- Sharpshooter/Helwalker with dual scepter + modal (wounds all the time and crazy ranged damage)
- Priest/Paladin or Priest/Monk for using the sumoned weapon of the priest with Flames of Devotion or Lightning Strikes(+110% lash damage)
- Paladin/Monk for using Lightning Strikes + Flames of Devotion
- Druid/Paladin or Druid/Monk for using Wildstrike + Lightning Strikes or Flames of Devotion
- Assassin/Soulblade: kill an enemy with a great sword out of stealth, get a ton of focus and kill the next enemy with Soul Annihilation: two enemies dead in the first 3 secs of combat.
- Assassin/Evoker: cast a damaging spell out of stealth and get assassination damage for the spell (+200% damage and bonus penetration)
- Skald/melee class that raises crit chance, dual wielding. Chanters are very powerful per se in Deadfire atm and the Skald gets phrases when he crits in melee. He also pays less phrases for offensive invocations. This allows him to spam things like Killers Froze Stiff or Hel-Hyraf (very powerful in Deadfire) all the time.
- Ranger/Beckoner: having 1 pet and being able to summon 6 skeletons (that scale with level!) is very powerful. You are having your own army and won't get touched at all.
and many more...
The most powerful of those combos in PoE would be a ranged monk who uses the Long Pain mainly. There is a build in the list (Witch Doctor) which evolves around the Long Pain. One could alter it to get a more "rangerish" vibe.
Another thing would be to play a melee wizard with good CON and Veteran's Recovery and aim for Citzal's Spirit Lance, using Concelhaut's Staff in the meantime and making heavy use of self buffs mainly. This is also a quite fun and powerful apporach in PoE.
A melee chanter, dual wielding and with good self healing (Veteran's Recovery + Ancient Memory + Beloved Spirits) who focuses on short phrases in order to fire Killers Froze Stiff and Seven Nights a lot would also be good. This could mimic the Skald combo.
A rogue with all spell binding gear he can get (Sun-Touched Mail, Amulet of Summer Solstice, Flames of Fair Rhian, Bittercut, Animancer's Boots and so on - spells work with Deathblows and crit conversion - spells which do pierce/slash or crush damage even trigger Deep Wounds) to mimic the Assassin/Evoker. This is also quite powerful in PoE.
A rogue with Backstab, Cape of the Master Mystic, unlocked Nightshroud and Feign Death, using Tidefall as main backstab weapon and putting on Munacra Arret, Ring of Changing Heart and Spirit Spiral to mimic the cipher (Soulblade) part OR a cipher with Firebrand, using as many damge bonuses against flanked enemies as he can get (Apprentices Sneak 15% + item like Glanfathan Stakling Boots +10 and survival 12 or even 16 + 2 from item in order to get +20% or even +30% damage). This can mimic the assassin part because you can get up to +55% against flanked targets and that's massive with Firebrand. With Phantom Foes you can constantly trigger flanked on enemies.
I also once played a melee unarmed wizard with Novice's Suffering and maxed MIG and heavy use of self buffs, especially Citzal's Martial Power. I tried to mainly use touch based spells (Grimore Slam, Jolting Touch and so on) in order to mimic "special attacks" of a monk. It worked quite well and was a lot of fun. That's because Novice's Suffering works really well with high MIG but totally sucks with crits and damage bonuses. A wizard won't have plenty of the last two ones, so it's perfect. Also, grazes with Novice's Suffering do almost the same damage as with crits. So the low melee ACC of the wizard is no problem at all. But it's easy to get high MIG with a wizard once you get Martial Power. In Deadfire you can easily multiclass a wizard with a monk and make use of the great self buffs of the wizard and combine that with the good survivability and melee damage of the monk. Maybe here the "drunken master" thing would be fun where you take a Nalpasca Monk and a wizard.
That are my initial thoughts...
Edited by Boeroer, 06 January 2018 - 04:33 AM.