December 3, 20178 yr am not sure 'bout other folks, but am spending much time creating custom parties. the thing is, we do frequent replicate previously generated builds. is a vanilla priest and a vanilla wizard we have utilized in better than 1/2 parties we created. is a skald (no multi-class) which gets use in 'bout 33% of custom parties. etc. am not certain how tough it would be for obsidian to add, but would be convenient if we could save at least a limited number o' adventurer profiles so we would not need recreate each hireling from scratch. might seem like a little thing... well, it is a little thing. even so... HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
December 3, 20178 yr Yeah, plenty of good old CRPGs have this feature, I'd certainly love to see Deadfire sport a similar function. Edited December 4, 20178 yr by IndiraLightfoot *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
December 3, 20178 yr I've noticed that I tend to have more complex personalities and histories thought up in my head for my custom adventurers than the Watcher character. So I too been asking if it would be possible to import said adventurers from PoE1 to Deadfire and maybe save them as templates for roleplay reasons.
December 4, 20178 yr Agreed, I would love to see this feature added if possible, though I doubt it's something that would be implemented so late in development.
December 4, 20178 yr am not sure 'bout other folks, but am spending much time creating custom parties. the thing is, we do frequent replicate previously generated builds. is a vanilla priest and a vanilla wizard we have utilized in better than 1/2 parties we created. is a skald (no multi-class) which gets use in 'bout 33% of custom parties. etc. am not certain how tough it would be for obsidian to add, but would be convenient if we could save at least a limited number o' adventurer profiles so we would not need recreate each hireling from scratch. might seem like a little thing... well, it is a little thing. even so... HA! Good Fun! Great suggestion Gromnir! I totally forgot about that feature. How could I? This would really be a very useful addition to the game. Let's beat the big drum for this! Maybe also put it into the backer beta feedback/discussion? Edited December 4, 20178 yr by Boeroer Deadfire Community Patch: Nexus Mods
December 4, 20178 yr would be convenient if we could save at least a limited number o' adventurer profiles so we would not need recreate each hireling from scratch. might seem like a little thing... well, it is a little thing. even so... HA! Good Fun! The more I think about it, the more I'm sure it's a pretty big thing, as a matter of fact. *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
December 4, 20178 yr Author am not sure 'bout other folks, but am spending much time creating custom parties. the thing is, we do frequent replicate previously generated builds. is a vanilla priest and a vanilla wizard we have utilized in better than 1/2 parties we created. is a skald (no multi-class) which gets use in 'bout 33% of custom parties. etc. am not certain how tough it would be for obsidian to add, but would be convenient if we could save at least a limited number o' adventurer profiles so we would not need recreate each hireling from scratch. might seem like a little thing... well, it is a little thing. even so... HA! Good Fun! Great suggestion Gromnir! I totally forgot about that feature. How could I? This would really be a very useful addition to the game. Let's beat the big drum for this! Maybe also put it into the backer beta feedback/discussion? feel free to repost or alter as you see fit. Gromnir has no sense o' proprietorship regarding ideas which might improve the game. a better game is all we want. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
Create an account or sign in to comment