jeffotron Posted December 3, 2017 Share Posted December 3, 2017 This is my first playthrough of the game after hearing about the deadfire hype and I spent a while looking through the build guides to come up with a party that has been pretty great up to this point. Playing on hard difficulty. Got down to level 15 of Od Nua with my party at character level 9 and got brutalized by the Adra dragon which I'm fine with, I got the sense that was an end game boss option so I'll save it for later. By the time I was ready to move on to Elmshore I was character level 11, chose to scale the difficulty, and now I can't seem to beat the first encounter of that map, full party wipe after multiple attempts. The first encounter I run into is the set of Adra beetles, forest lurkers, and 3 adragons just to the south of the entrance. For reference my party is as follows: PC - wizard following the zeblastian blaster wizard guide modified to be a wood elf instead for a little less glass cannon-ness. Great for cc and is responsible for the majority of the party damage output. Eder - 2H off tank that I usually use as a back line disrupter modeled off the 0-recovery variant of the lady of pain build. Second most damaging character in the party. Pretty durable too but mobility is an issue (hopefully improved with the charge talent). Pallegina - tank support more or less modeled off the counselor ploi build. Meh. I think she's probably contributing a lot passively but the charm cc utility is nonexistent thanks to her being a godlike without munacra arret or any of the other charm items and some of the other key support abilities from the guide are inaccessible since she's not a shieldbearer. I use her sworn enemy skill to help with scrolls of paralysis and confusion on high priority targets. Kana - tank and aoe damage based on the drake ambassader build. Dragon chant is amazing. Durance - priest support based on the fire priest build but rarely casts damaging stuff because fights are usually over by the time support spells are cast Grieving mother - meh. cipher. Not many builds to go on here, basically following Mr. Speedo since the retaliation cipher listed is defunct and the other boerer guide is for dueling ciphers. The Mr. Speedo one hardly qualifies since it's basically just attributes and talents. Using the persistence bow now, planning on using the stormcaller bow later and we'll see if that helps but since it's in the expansion content it feels like obtaining it is a long way off. I've had a hard time generating focus with her and she is not at all impactful right now. Usually get maybe one 5th or 6th level cast out of her in the mid to late phase of a fight. General approach with fights up to now: position pallegina and kana out in front to draw aggro, position eder on a wing to fold around to back line and start locking down a caster/ranger, position durance, GM, PC in back line. Durance starts buffing usually with bless, inspiring radiance, debuff with interdiction + painful interdiction, buff with dire blessing or devotions for the faithful as needed. Cipher autoattacks to build focus for cc/damage as needed. PC autoattacks and casts cc as needed. I tried to pick a group composition that has a good mix of all the main roles (tank, support, aoe dmg, single target dmg, cc/disruption) with a minimum of micromanagement and like I said, up to now things have been going really well. I don't mind microing one to two characters but a full party of 6 requiring that level of care is a little tedious. I picked the wiz as my main character because I figured it would be the most impactful and so far it is but I probably wouldn't in a future playthrough since he's so good on autoattack with occasional spell casting. Probably pick a high micro character in the future so at least when I'm managing the character it feels like I'm playing me. If that makes sense. So my questions: Was it a huge mistake to upscale the challenge? I enjoy the harder fights but wasn't expecting to get massacred quite so badly with what was basically my first trash mob encounter. Is there a way to get more out of ciphers? I know they're much loved by many of the common forum contributors but so far it's a class that I haven't been able to get much use out of. Is there a better class/build for the back line disruptor role? Eder equipped with the blade of the endless paths does tons of damage when he finally gets to the back line but he can only lock down one target at a time and takes a while to get there. Any strategies for enemy adragons or druids in general? This is the main enemy class that has wrecked me throughout the playthrough (way worse than wizards which I wasn't expecting given how damaging my PC is). The druid ogres in od nua, the adragons with the adra dragon, the adragons in my most recent encounters, and to a lesser extent the menpgwas all have been challenging encounters. Especially if that damn storm spell gets cast. And the dominates. And some mass paralyze spell I have yet to figure out the identify of. Ugh. Quite a bit of text. Thanks to anyone willing to read and offer criticism. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now