Madscientist Posted November 23, 2017 Share Posted November 23, 2017 My main char is a corpse eater/skald. During the final battle inside of the adra pillar I ordered her to eat a fallen enemy. While she was eating the last enemy died and the dialogue text showed up. While the dialogue window was there my char was kneeing on the ground, moving her head up and down. It looked like some kind of prayer. When dialogue was over she finished eating and everything returned to normal. expected behaviour: Chars should not move while the dialogue window is shown. Link to comment Share on other sites More sharing options...
0 AndreaColombo Posted November 24, 2017 Share Posted November 24, 2017 Similarly, characters don’t turn to facevyou when you address them and just keep doing their thing during dialog, which looks odd. It’s fine if the rest of the world doesn’t freeze in place when you talk—in fact that’s a good feature. However the person who talks to you should generally, well, talk to you—not show you their back and do something else. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
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Madscientist
My main char is a corpse eater/skald.
During the final battle inside of the adra pillar I ordered her to eat a fallen enemy.
While she was eating the last enemy died and the dialogue text showed up.
While the dialogue window was there my char was kneeing on the ground, moving her head up and down.
It looked like some kind of prayer.
When dialogue was over she finished eating and everything returned to normal.
expected behaviour:
Chars should not move while the dialogue window is shown.
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