The problem is that it's not humanly possible to process everything happening so fast in PoE1. At least on PotD, lower difficulties don't really bring out PoE's myriad of combat problems. The game played almost like a hack and slash alla Grim Dawn, but with 6 PCs, it was maddening and unmanageable trying to understand who is doing what and when if you weren't on slow mode.
Sorry to disagree again, I do respect your opinion, but this is another point on which we diverge:
- Removing a party member was unneeded and dumb, since is the Player to decide how many he/ she wants, not the game. In a party of 6, permanently removing one character is a huge limitation to the tactical possibilities. Plus, if I recall correctly, you get better Exp with reduced party, but don't quite me on that.
- If you play PotD you are asking for the maximum challenge. You get what you want. But still, you can slow-mo and Pause.
- I assure you, I am 100% human and, as I said, I am not any "pro", I can be decent at best, but I never had problem to follow my party, in the worst case scenario (such as occluded view AND tons of enemies) a little Pause and 6 clicks would make the situation clear.
Not totally sold on Grim Dawn, surely on Normal difficulty the game feels more...open? Streamlined? But that's part of the balancing, as well as what segment of users Obsidian wants to satisfy the most. And here comes the issue: the only thing that these recent changes achieved, is to make a "RTwP newbie" feel "better" about himself. Which is kinda bad, because to pursue this goal, so much was lost. And I really, honestly and wholeheartedly, don't think that slowing the game will magically resolve issues that are deeply nested in core mechanics' execution. Besides, people are complaining about the slowness already now, think how it will be at release... Before was too fast, then too slow... It's nonsense. And that's why I would prefer Obsidian to let each player tailor the experience according his or her personal taste and need. In the end, that's the best solution. That, and improving AI and other core mechanics, of course.
Edit: grammar. Sorry but here is late night and I am K.O.
Edited by Hariwulf, 22 November 2017 - 03:03 PM.