LaSpeakeasi Posted September 2, 2017 Posted September 2, 2017 If you have more than 6 characters, or multiple versions of the same characters, transferring cards between parties is such a pain. Can we just get a centralised inventory page that allow you to freely transfer cards between all 24 characters?
Hannibal_PJV Posted September 3, 2017 Posted September 3, 2017 In original tabletop game you only could transfer cards between the same group, so the digital version already is hacked to do more. I personally would remove the transfer right all together, but who knows, maybe direct transfer would be better than stash... the problem with stash and other transfer cards between croups system is that I can see so Many new bugs related to them. Not the system itself because I can always chose not to use that feature, because IMHO it is cheating from the point of original rules. But as I said, if someone is cheating in the games it is not my problem. Possible bugs Are.
LaSpeakeasi Posted September 3, 2017 Author Posted September 3, 2017 In original tabletop game you only could transfer cards between the same group, so the digital version already is hacked to do more. I personally would remove the transfer right all together, but who knows, maybe direct transfer would be better than stash... the problem with stash and other transfer cards between croups system is that I can see so Many new bugs related to them. Not the system itself because I can always chose not to use that feature, because IMHO it is cheating from the point of original rules. But as I said, if someone is cheating in the games it is not my problem. Possible bugs Are. I never played the tabletop version. It is advertised as a collectible card game so I'll play it as a collectible card game. The same way if someone bought the physical cards, there's no real way of stopping them from giving themselves amazed party with the best cards.
Hannibal_PJV Posted September 3, 2017 Posted September 3, 2017 Maybe so, but the original game is basically adventure card game, with some rpg elements And allmost none collective card game elements. Trust me I own three of the four released tapletop version of this game... and have played the fourth Also. In some games I have newer encountered the best cards. Those has been tough but if you start losing, you deck is getting better so there is self balanging factor in there. The toughest (and most random) has been the Wrath. But my favorite has been the Mummuys mask, because your development is more steady and deck peeping has consequences! I really hope that some day those get digitalized Also. And if you ever have chance to play the tabletop version. Try out! It is fan albeit much slover than the digital version. 1
Jenceslav Posted September 4, 2017 Posted September 4, 2017 I never played the tabletop version. It is advertised as a collectible card game so I'll play it as a collectible card game. The same way if someone bought the physical cards, there's no real way of stopping them from giving themselves amazed party with the best cards. Trust those of us who HAVE played the card game when we say it is not a collectible card game (CCG) as itself. Or you can look at the BGG identificators and compare Magic with Pathfinder card game. https://boardgamegeek.com/boardgame/133038/pathfinder-adventure-card-game-rise-runelords-base https://boardgamegeek.com/boardgame/463/magic-gathering If the tabletop game is advertised as CCG, then that advertising is completely incorrect. The idea is completely different from CCG. Of course you can build your characters with whatever cards you own and thus, by buying additional adventure paths or class decks (or promos) you can enable a sort-of-CCG. But it is against the rules and intents of the game. Imagine you would start e.g. Skyrim with overpowered enchanted armor, weapons and items - at level 1. Or starting Fallout 3 with Mini-Nuke launcher. Even the class decks have very sophisticated rules regarding what can be in your deck at current "level". 2
zeroth_hour Posted September 6, 2017 Posted September 6, 2017 I never played the tabletop version. It is advertised as a collectible card game so I'll play it as a collectible card game. The same way if someone bought the physical cards, there's no real way of stopping them from giving themselves amazed party with the best cards. I'd like to know where it's advertised as a collectible card game. You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game. (Thanks to Longshot11)
Ethics Gradient Posted September 8, 2017 Posted September 8, 2017 I'd like to know where it's advertised as a collectible card game. Pretty much nowhere. The only CCG aspect that Pathfinder Adventures has is the treasure cards. Gotta' collect them all!... though, buying the steam editions with complete card sets really makes that a moot point now. That being said.... there is a digital Pathfinder CCG on the horizon: Pathfinder Duels. Expected release is actually sometime this month. [Pathfinder RPG to be Made into Pathfinder Duels Digital CCG] [Pathfinder Duels is a New CCG in Development] It isn't at all related to the Pathfinder ACG, but seems to share in the core concept of card-based adventures through the Pathfinder universe. Details are otherwise pretty sparse for a product that should be hitting the app store in a couple weeks.
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