Blades of Vanatar Posted February 20, 2018 Posted February 20, 2018 I find my Rogues get easily plinked by Archers. I try to make sure their armor has the pierce proof enchantment. When your Rogue engages in melee he usually chops any opponent down very quickly, so I don’t worry about the other defense types for his armor. Any missile defense item/spell is a good defense for a Rogue. Makes me think it would combo well with Monk in Deadfire. No matter which fork in the road you take I am certain adventure awaits.
dejavu619 Posted October 15, 2022 Posted October 15, 2022 On 8/22/2017 at 8:21 PM, Madscientist said: I want to create a rogue who goes for full offense, moves and attacks as fast as possible and does lots of damage. I want to thank a lot of people who gave me some advice for this, especially Boeroer and MaxQuest. ================================== The fast assassin ================================= diffuculty: hard version 3.06 ( I tried to optimize a lot, so it should work for PotD too) --------------------------------------------------------------------------------------------------------- solo: not intended, should be part of a full party --------------------------------------------------------------------------------------------------------- class: rogue --------------------------------------------------------------------------------------------------------- race: pale elf (elf for dex and per, pale because he is a cold killer) --------------------------------------------------------------------------------------------------------- background: a raider from the deadfire --------------------------------------------------------------------------------------------------------- stats: mig: 11 con: 10 dex: 20 per: 19 int: 08 res: 10 --------------------------------------------------------------------------------------------------------- skills: max stealth, spend the remaining points however you like, maybe survival bonusses --------------------------------------------------------------------------------------------------------- abilities and talents: v1: crippling strike lv2: backstab lv3: reckless assault lv4: two weapon style lv5: deep wounds lv6: weapon focus ruffian lv7: dirty fighting lv8: outlanders frenzy lv9: withering strike (most damage), blinding strike (best debuff) or escape lv 10: vicious fighting lv11: deathblows lv12: spirit of decay lv13: sap lv14: fast runner lv15: shadow step, feign death or something else you did not take at lv 9 lv16: vulnerable attack why would you suggest blinding strike so late at level 9? you're missing out on that debuff for literally an eternity
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