- Wands of Enervation still keeps multiplying. I don't know how or when but as long as you keep using them, there's a chance that you will duplicate them. In Rise of Runelords campaign, I have 4 wands on my Wizard, 5 on Sorcerer, 4 on Rogue and 6 on Bard. I also have a healty stack of 6 wands on my stash, just in case I have to bury them (yes, they are the cheapest thing to bury since they keep coming back).
- Sunburst/Song of Hawkmoon and wands of enervation. Play a wand of enervation to lower opponents strength. Then play sunburst spell and then cancel the spell. Opponent is restored to his original strength but you don't get the wand of enervation back - it will remain buried.
- Blessing of Thassilonian Virtues. It says on the card "Bury this card to automatically succeed at your check to close a location". No such mechanics exists and you can't bury that card to automatically succeed room closings. I've tried it in various rooms with several different characters - it just doesn't do what it's supposed to do.
- Action economy in general. I played the game a lot over few months and basically completed everything on legendary except the last campaign (see below). If you don't do anything weird, everything runs smoothly. As soon as you start cancelling things (cards, abilities, weapon/spell discards) things can go wrong. It doesn't happen often but it does happen frequently enough to make you wonder why are you frustrating yourself with this game and not playing something else. I have failed quite a few quests on legendary difficulty because actions get messed up and for a short while you have no idea whats going on.
More specific stuff.
- Rise of Runelords/Spires of Xin-Shalast/Road through Xin-Shalast, Legendary difficulty. My group is as follows: Fighter, Paladin, Rogue, Cleric, Wizard, Sorcerer. I always place my fighter in the room "Heptaric Locus" because it has one of the highest combat difficulties. Before you fight a henchman, you have to add 2d6 on Legendary to his difficulty. All the henchmen require you to roll constitution first and if you fail, you get 1 force damage. Since it's a small amount I never try to pass this roll. After rolling constitution you have to beat the henchman and then something incredibly stupid happens - the game goes into a loop. You have to roll 2d6 again to add to henchmans strength, then roll constitution and then beat him again and so on. All this is cumulative so you end up beating him on 30, then 37, then 42 etc.. The first time this happens I think I got up to 80 or so before I gave up and Forfeit the game.
This has happened 5 times already. Something similar happens with the dragon as well once you even get there - the dragon might or might not go into this stupid loop and you've lost the game.
I have tried this quest 15+ times on legendary and it's already a pretty hard thing to finish on time, thanks to the 2d6 extra difficulty. Bugs like these don't make it easier.
- Rise of Runelords/Spires of Xin-Shalast/Cabin in the Snow. There's an option to banish hantings to increase your rolls. When you encounted a Wendigo, a popup with an option "Banish"/"Continue" or something pops up with no description what's going on. Let me tell you - banishing cards is really-really bad. My characters are equipped up to their necks with rare cards so this popup is like a jumpscare. I don't think i've ever managed to banish the haunts because I figured this was some other special ability from room/player that pops up and I cancel it as quickly as possible. This is not the only place this happens, the game could really use more help. When I picked up the app (and I did play through the "tutorial"), I had no idea what was going on. I was afraid to bury cards because I thought I would loose them forever, I banished cards I needed and so on. The only way to get some clue as to what's going on is to spend a few hours googling and learning about the bloody card came. This game is not for a casual gamer. If not for the "Pathfinder" tag in your game name, I would never have gotten past the first quest. I would have uninstalled immediately.
- Rise of Goblins, first campaign, first quest. I saved the biggest problem last because this was my final straw. I bought Rise of Goblin and created my usual party (Fighter, Paladin, Rogue, Cleric, Wizard, Sorcerer). I completed the first quest and every character was rewarded with new card abilities. I chose +1 to blesses for everyone except the wizard since he doesn't use blesses.
After choosing new abilities, you get sent to the store. If you don't have enough items in your stash, you get sent to the store where you can buy new cards. In my case, I needed 5 new blessings. The problem is - THERE ARE NO CARDS ON SALE and therefore you can't proceed. So that was it. For the 5 or 6 euros I spent, I got to complete one quest only to become stuck right after it with no way to progress.
PLEASE HIRE MORE TESTERS. DO NOT USE YOUR PLAYERS AS YOUR ONLY OPTION FOR BETA TESTING! You will only alienate them from your products.
Question
grynberg
Device Info
General bugs
- Wands of Enervation still keeps multiplying. I don't know how or when but as long as you keep using them, there's a chance that you will duplicate them. In Rise of Runelords campaign, I have 4 wands on my Wizard, 5 on Sorcerer, 4 on Rogue and 6 on Bard. I also have a healty stack of 6 wands on my stash, just in case I have to bury them (yes, they are the cheapest thing to bury since they keep coming back).
- Sunburst/Song of Hawkmoon and wands of enervation. Play a wand of enervation to lower opponents strength. Then play sunburst spell and then cancel the spell. Opponent is restored to his original strength but you don't get the wand of enervation back - it will remain buried.
- Blessing of Thassilonian Virtues. It says on the card "Bury this card to automatically succeed at your check to close a location". No such mechanics exists and you can't bury that card to automatically succeed room closings. I've tried it in various rooms with several different characters - it just doesn't do what it's supposed to do.
- Action economy in general. I played the game a lot over few months and basically completed everything on legendary except the last campaign (see below). If you don't do anything weird, everything runs smoothly. As soon as you start cancelling things (cards, abilities, weapon/spell discards) things can go wrong. It doesn't happen often but it does happen frequently enough to make you wonder why are you frustrating yourself with this game and not playing something else. I have failed quite a few quests on legendary difficulty because actions get messed up and for a short while you have no idea whats going on.
More specific stuff.
- Rise of Runelords/Spires of Xin-Shalast/Road through Xin-Shalast, Legendary difficulty. My group is as follows: Fighter, Paladin, Rogue, Cleric, Wizard, Sorcerer. I always place my fighter in the room "Heptaric Locus" because it has one of the highest combat difficulties. Before you fight a henchman, you have to add 2d6 on Legendary to his difficulty. All the henchmen require you to roll constitution first and if you fail, you get 1 force damage. Since it's a small amount I never try to pass this roll. After rolling constitution you have to beat the henchman and then something incredibly stupid happens - the game goes into a loop. You have to roll 2d6 again to add to henchmans strength, then roll constitution and then beat him again and so on. All this is cumulative so you end up beating him on 30, then 37, then 42 etc.. The first time this happens I think I got up to 80 or so before I gave up and Forfeit the game.
This has happened 5 times already. Something similar happens with the dragon as well once you even get there - the dragon might or might not go into this stupid loop and you've lost the game.
I have tried this quest 15+ times on legendary and it's already a pretty hard thing to finish on time, thanks to the 2d6 extra difficulty. Bugs like these don't make it easier.
- Rise of Runelords/Spires of Xin-Shalast/Cabin in the Snow. There's an option to banish hantings to increase your rolls. When you encounted a Wendigo, a popup with an option "Banish"/"Continue" or something pops up with no description what's going on. Let me tell you - banishing cards is really-really bad. My characters are equipped up to their necks with rare cards so this popup is like a jumpscare. I don't think i've ever managed to banish the haunts because I figured this was some other special ability from room/player that pops up and I cancel it as quickly as possible. This is not the only place this happens, the game could really use more help. When I picked up the app (and I did play through the "tutorial"), I had no idea what was going on. I was afraid to bury cards because I thought I would loose them forever, I banished cards I needed and so on. The only way to get some clue as to what's going on is to spend a few hours googling and learning about the bloody card came. This game is not for a casual gamer. If not for the "Pathfinder" tag in your game name, I would never have gotten past the first quest. I would have uninstalled immediately.
- Rise of Goblins, first campaign, first quest. I saved the biggest problem last because this was my final straw. I bought Rise of Goblin and created my usual party (Fighter, Paladin, Rogue, Cleric, Wizard, Sorcerer). I completed the first quest and every character was rewarded with new card abilities. I chose +1 to blesses for everyone except the wizard since he doesn't use blesses.
After choosing new abilities, you get sent to the store. If you don't have enough items in your stash, you get sent to the store where you can buy new cards. In my case, I needed 5 new blessings. The problem is - THERE ARE NO CARDS ON SALE and therefore you can't proceed. So that was it. For the 5 or 6 euros I spent, I got to complete one quest only to become stuck right after it with no way to progress.
PLEASE HIRE MORE TESTERS. DO NOT USE YOUR PLAYERS AS YOUR ONLY OPTION FOR BETA TESTING! You will only alienate them from your products.
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