JiggleFloyd Posted March 23, 2017 Posted March 23, 2017 Using a one-handed weapon with no shield provides an innate +12 ACC. Using two weapons provides an innate 50% recovery time decrease. Is there a innate bonus for using two-handed weapons? And while we're at it, is there an innate bonus for using a one-handed weapon and shield? And no, I don't mean "well, two-handed weapons have more base damage" or "you get to use a shield, duh!" I mean bonuses like that of using two weapons or only one weapon. Anyone know?
Boeroer Posted March 23, 2017 Posted March 23, 2017 Nope. I mean I know: there is no auto-bonus like with onehanded or dual wielding. Deadfire Community Patch: Nexus Mods
MaxQuest Posted March 23, 2017 Posted March 23, 2017 (edited) If you dual-wield - you don't get the recovery penalty for using single weapon. If you use one-handed weapon with no shield - you get 12 bonus acc. If you use two-handed melee weapon - you get the indirect benefit of having higher base damage Edited March 23, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
JiggleFloyd Posted March 23, 2017 Author Posted March 23, 2017 Thanks, that's a shame. Having a shield is a good enough benefit in and of itself, even if it's a small shield. And the sword and shield style is a very nice talent. But I think they should have an auto-bonus for two-handers.
Boeroer Posted March 23, 2017 Posted March 23, 2017 Well - higher base damage is way better than an auto +10% damage bonus would have been. So there's that. Deadfire Community Patch: Nexus Mods
JiggleFloyd Posted March 23, 2017 Author Posted March 23, 2017 (edited) Yeah..I don't know. I need to do some more testing with the game. I just did a playthrough which included a Barb and Fighter who both went two-handed style. The Fighter went Estocs and eventually ended with the Endless Paths blade. The Barb went Greatswords and eventually landed with the Hours of St. Rumbalt. The fighter did more damage in the playthrough (way more than I expected since I used Fighters only as tanks in the past) but the barb was catching up at the end. I didn't feel the two-handers were weak but I think that dual-wielding can produce better results, we'll see. Edited March 23, 2017 by JiggleFloyd
Boeroer Posted March 23, 2017 Posted March 23, 2017 (edited) Dual wielding is better for certain abilities, for example Heart of Fury and also Knockdown and Charge. Edited March 23, 2017 by Boeroer Deadfire Community Patch: Nexus Mods
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