I wanted to create this thread after debating of rogues once more under following thread :
Basically, the current problems of the Rogue are :
- Rogue is the least liked class :
- Rogue is usually seen as the least powerful class :
- Rogue might be a bit single-trick pony, and a bit bland.
There are 2 parts in the poll, one for minor tweak for PoE1 content, and one for bigger changes for future PoE2 evolutions. Feel free to express your wishes. You should choose to prioritarize some tweaks or changes over some others.
Minor Tweaks :
At this phase of the game, it is unlikely to have big changes to current balances. I still believe that a bit of balance to Core rules would be a good thing for the future PoE2, so there still might bit a chance for minor tweaks to happen.
I explained why they would be suitable for me in the original thread.
Big Changes and Evolutions :
For bigger changes, I think they are not likely to happen before PoE2. But there were a lot of nice ideas from the original thread, so I tried to gather them here. I have voluntary separated them from the minor tweaks.
The idea behind most of these suggestions (except "Even more Single Target DPS at High level” of course) is also to make rogue a bit more interesting than just a girl/guy that deals big single target damages.
So, here are these ideas :
Even more Single Target DPS at High level:
Such as scaling sneak attacks. Single Target DPS is rogue speciality. Let's give him more. This one is pretty straightforward.
Some Area of Effect damages:
I really could see a rogue using tricks like grenades, even if I feel AoE damages shouldn't be Rogue Speciality. But you may disagree.
Specialization toward temporary Single Target DPS Burst:
Rogue currently has some very high Single Target DPS for very short time, such as Final Blow and Backstab. You may think future improvement should stress even more this aspect, could it would emphasize rogue's assassin role.
Backstab rework for better effects for small weapons:
Due to how Backstab mechanism work, it I currently better with big weapons, and even more with firearms. You may think it is unfair, and daggers and stylettos should be the weapon of choice for backstab. This would require a rework on how backstab work, such as better damage multiplicator for small weapons.
More ugly and dishonorable tactics :
Rogue should be more than brute force. There should have more dirty tricks such as per encounter traps, feints, or more backstab possibility. Dirty tricks should be based on risk & reward mechanism, and should have very powerful effects when you meet their conditions, that could be hard to trigger.
More defensive tricks:
Rogue should never be tank, but I could see them specialized in temporary or conditional defense. They could be specialized in defense against a single target (THEIR target). They could get bonus defense from ennemies with active status (mirroring sneak attack). I could totally see a swashbucker sub-class being able to execute single-target parry, dodge, and various evasions.
More interesting Strikes mechanism:
Strikes are currently a bit simple. In many games, Rogue-like class have some kind of combo points or chained strike. Why rogue couldn't have common pool of ressource to manage their strike ? Why can't they have a kind of more interesting mechanism for their attacks ?
Special skill with consumable items:
Due to their high accuracy, bonus crits and deep wound, rogue are currently one of the top (probably the top) item users. Rogues have always been very good item users in similar games. Therfore, I think they could get a couple of bonus to their item uses, such as trap throwing, bonus with scrolls, fast potion, or “deep pockets” by default…
In PoE, all classes already have a kind of “Use Any Items” ability.
Edited by Elric Galad, 08 February 2017 - 02:55 PM.