Ganrich Posted January 27, 2017 Posted January 27, 2017 (edited) http://jesawyer.tumblr.com/post/156448088931/so-weve-got-obsidians-biggest-grognard-as-lead melnorme asked: So, we've got Obsidian's biggest grognard as Lead Designer now. Hard countery mage duels, are they happening? Sawyer: Sort of, but not really. Something to keep in mind is that, while Bobby definitely is OEI’s biggest grognard, that means that, like me, he started playing A/D&D in the early 80s. In TTRPGs and CRPGs prior to BG2, spell counters were not as common. BG2 stands alone among A/D&D games in its heavy emphasis on them (arguably a few of the later Gold Box games, but even they weren’t as reliant on them). What Dave Williams (our lead system designer) and I have done is expand the keyword system and introduced counters between keyword types. E.g., Water can counter Fire. Note that Boiling Spray, which does Burn damage, has the Water keyword, but it will still extinguish a persistent Fire effect. In our Fig trailer, you may notice a shot around the 2:40 mark where barrels of gunpowder next to Pallegina explode. Only a Fire effect will ignite them, causing them to explode within a few seconds, but a Water effect can counter that. We have a reorganized Affliction system with a better set of counters to them and a redesigned Concentration/Interrupt mechanic that makes their use more deliberate and specific to combat circumstances. All of this is to say that hard defenses and counters are, broadly speaking, more of a part of Deadfire, but those elements are spread across the classes, not concentrated among wizard spells. It seems an easier way to stop afflictions is coming, and some elemental magic can neutralize other kinds of damage. will we be able to set Slicken locations on fire? Cover enemies in water and freeze them? Or is this just for afflictions, and their removal. Edited January 27, 2017 by Ganrich 1
Madscientist Posted January 27, 2017 Posted January 27, 2017 Great news. Looks like they learned from Divinity Original Sin. 1
AndreaColombo Posted January 27, 2017 Posted January 27, 2017 Sounds very promising! "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Lamppost in Winter Posted January 27, 2017 Posted January 27, 2017 This sounds great, but I hope that non-elemental magic is still very prevalent. 2
Ganrich Posted January 27, 2017 Author Posted January 27, 2017 This sounds great, but I hope that non-elemental magic is still very prevalent. Absolutely! I expect it will be, but I tend to prefer the non-elemental myself.
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