aksFourpaws Posted January 23, 2017 Posted January 23, 2017 Finally getting an item seems like such a great thing but after I went through my treasury I ran into a bit of a conundrum: Nothing I have available really excites me for the Paladin. You only get one single card, so what should it be? Many of the usefull utility options are already covered by the abilities or spells. So I wonder how is it for you? What is your Item of choice, or did I even miss something obvious? Getting a strengthboost to offset the loss of one point melee feels a bit weak to me.
Nym Posted January 23, 2017 Posted January 23, 2017 Revelation Quill. You can never have enough Quills. 2
Thyraxus Posted January 24, 2017 Posted January 24, 2017 A Belt of Physical Might (+2 to Str, Dex or Con) is a nice option, if you're up to AD 6. Or before that, I like to give her a set of Masterwork Tools to help her deal with Dex-based barriers that she otherwise has trouble with due to only having a d4 Dex die. 2
Weskingofscots Posted January 26, 2017 Posted January 26, 2017 How can you get more than 1 quill? I thought you could only get those orange cards at the end of a scenario once?
Ethics Gradient Posted January 26, 2017 Posted January 26, 2017 How can you get more than 1 quill? I thought you could only get those orange cards at the end of a scenario once? Trade between parties, or pull some tricks to farm scenario loots. [Details here.]
Longshot11 Posted January 26, 2017 Posted January 26, 2017 Hands down, Masterwork Tools. 2 You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
Borissimo Posted January 26, 2017 Posted January 26, 2017 Masterwork Tools are fantastic for someone who A) sucks at barriers, and B) often wants to go into locations that have 2-3 barriers. I'd also note that there is nothing wrong with giving Seelah the humble ol' Spyglass. Sure, her ability provides scouting, but after you explore, it's nice to use a spyglass to squeeze more out of her scouting power. For example, if the card order is monster/boon, then you can switch it to boon/monster to get the boon to go away. Or not, if it's a valuable boon you don't want to lose.
nsr Posted January 27, 2017 Posted January 27, 2017 In quest mode, the amulet of inescapable location is pretty good. Seelah probably won't make the recharge check but there's a chance to catch the villain or henchman if it's one of the first 6 cards PFID-F5D45B8AF20421AC
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now