Dr <3 Posted January 12, 2017 Posted January 12, 2017 Someone explored all the possibilities that can happen with the Little boy? Having 5 survival and tech him how to swing the dagger change something?
JerekKruger Posted January 12, 2017 Posted January 12, 2017 I believe that if you give him the dagger without the high survival, one of the town crier announcements later is about a boy cutting his fingers off, but if you do that never happens. Other than that I don't think there's any difference.
anameforobsidian Posted January 13, 2017 Posted January 13, 2017 Someone explored all the possibilities that can happen with the Little boy? Having 5 survival and tech him how to swing the dagger change something? It's actually mentioned in the end. He can become some type of knight or cut his fingers off.
Dr <3 Posted January 14, 2017 Author Posted January 14, 2017 Lol i never payed attention to the cut finger things. Where is said he will become a knights? The last time i see him is when his father find him with the dagger and scold you for giving the dagger to him
rheingold Posted January 19, 2017 Posted January 19, 2017 Is it definitely a survival check? Haven't played in a while but for some reason I think it might be tied to resolve. At any rate it's pretty obvious that if you don't hand the dagger to him carefully and warn him, someone is going to get hurt! "Those who look upon gods then say, without even knowing their names, 'He is Fire. She is Dance. He is Destruction. She is Love.' So, to reply to your statement, they do not call themselves gods. Everyone else does, though, everyone who beholds them.""So they play that on their fascist banjos, eh?""You choose the wrong adjective.""You've already used up all the others.” Lord of Light
Faerunner Posted January 25, 2017 Posted January 25, 2017 (edited) Most of the possibilities are pre-quest completion. The quest opens with him promising to tell you where some treasure is hidden if you get him the dursteel dagger. You can promise to get the dagger, or beat him up and make him tell you. If the former, you go to the one vendor in the city who sells it, and find out that some orlan mercenary already bought it. Then you have the option of convincing the orlan to give it to you, or pay him for it, or kill him and loot the dagger. Once you have the dagger, return to Gordy. You can then give him the dagger in exchange for the information, or lie that you'll give it to him after he tells, then decline to give him the dagger now that you know where the treasure is. As for giving him the dagger, the next phase is a survival check. If you have 4 survival or higher then you can warn him that the dagger is not a toy and he needs to handle it carefully. He nods, keeps it sheathed, and carefully takes it home--then presumably later grows up to be a prominent knight. If you don't meet the survival skill, he eagerly grabs it like it's a toy, presumably runs off to play with it, then later you hear a town crier announce that a kid cut off his fingers with a dagger, and that's the last you hear of him. So, yeah. The quest has a number of outcomes, but most of them are made before the fateful "give Gordy the dagger" moment. Basically, 4 Survival and you can warn him it's not a toy to save his fingers (I always invest in at least that much to save the kid), or don't bother and let him definger himself. Edited January 25, 2017 by Faerunner "Not I, though. Not I," said the hanging dwarf.
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