Yeah, that 5-4 scenario really sucks. Ezren ended up losing his +2 int crown that lets him play another item on a check. Of course, I was a bit greedy in that I had three +2 int items that helped him pound down the baddies, but losing it hurt. Lem lost the enervation wand. Ugh.
When I went to the vault, I saw another wand, but I didn't see the crown. Maybe if I'd chosen the robes, they'd still be in the vault since their a scenario reward? I could farm the crown (it's not the loot crown) but I've played that particular party without farming and just taking what I get as I complete the scenarios. I want to play it as if it were tabletop. Well, just a game and all, but it hurts losing good gear.
While I fully support they finally implement "decline to acquire", what I don't get is - why doesn't anyone in that location just discard their own items (so they have nothing to banish, if the location is triggered)? Am i missing something?
Yeah, the first time I was caught by surprise, because I had completely forgotten the location power (from playing the card game), and I misread it (in the digital game), so I thought it was the typical "When you acquire an item, banish an item", not "banish another item".
The second time I didn't have this excuse.
I will point out your approach causes you to burn turns. If you draw items, you have to not explore in order to pitch the items. Of course, you only have to do this while there are items in the deck (but there are a lot). But it could be painful to a large party.
I was playing the "I can choose a bad skill and avoid the acquire" game. But Lini still made a Strength 5 check with a d4+1.
Edited by elcoderdude, 24 November 2016 - 05:53 AM.