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Odd behavior from Wall of Draining



During multiple battles, I have noticed that Wall of Draining will hit targets that are neither inside nor near (ie: half a screen away, perpendicular to the wall) from the wall. If necessary, I can try to replicate, but it is not possible to save in combat, making providing a saved game difficult. 


The wall also procs extremely rapidly (four+ times a second) meaning that any buffs on targets "within" the wall are removed fairly instantaneously.


The combination is a bit absurd. 

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Git that issue as well.


@Sking ?

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus


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