Boeroer Posted August 11, 2016 Share Posted August 11, 2016 Barbarian brawler might be nice actually, with his Carnage. The Carnage damage reduction is just a -X% damage modifier, so that wouldn't affect the bonus damage either.Right - also Carnage's ACC malus and the barb's low starting ACC may be reason why it works quite well. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Dr <3 Posted August 11, 2016 Author Share Posted August 11, 2016 Up to now is going Pretty good, i'm in the middle of act 2. I'm alternating the armor that gives 3 sun's ray/ day and osric plate, fulvano amulet, blunting belt, +2 int hat, shood of faith. Now lvl 8 and have to decide if build more "stable" with hard skin + gallant focus or more aggro with barbaric blow + bloodlust-thirst ( the one that give 0 recovery after a kill) Link to comment Share on other sites More sharing options...
Abbzug Posted August 11, 2016 Share Posted August 11, 2016 Well I guess if I ever decide to use a large shield I'll use it with fists. Link to comment Share on other sites More sharing options...
Dr <3 Posted August 11, 2016 Author Share Posted August 11, 2016 (edited) Another discovery: apparently the dmg bonus from novice suffering get applied after the game determinate the "minimum damage": for example i did 19 dmg to a amanita with 14 crush dr ( without -dr bonus from my side), i still get a wonderfully 13 dmg applied ( that the game considerate as minimum damage possible ). So the new thing is that for very High dr foes even vulnerable attack may not be worth, i wonder if it is worth at all in this build... Someone have an idea about how to calculate the dr above is better to just swich off vulnerable attack, since also with -5 dr we are doing MIN dmg anyway? So many strange things... Edited August 11, 2016 by Dr <3 Link to comment Share on other sites More sharing options...
Dr <3 Posted August 11, 2016 Author Share Posted August 11, 2016 Update: what i wrote is true only for the main target of the attack, mobs caught in the aoe of massacre still get dmg "normally" ( es: 18 dmg - sd 14 equals to just 4 dmg, with vulnerable attack they get 9). So apparently go for -dr skills/ items is still a good choice. Link to comment Share on other sites More sharing options...
Dr <3 Posted August 11, 2016 Author Share Posted August 11, 2016 Update 2: nevermind must have been some kind of bug, all other enemies exept amanita take dmg as they should... Link to comment Share on other sites More sharing options...
Loren Tyr Posted August 11, 2016 Share Posted August 11, 2016 Not sure how you got 13 damage there, but the damage is definitely added before DR reduction is applied; the unarmed bonus damage is no exception to that. I also get entirely normal 20% MIN damage when I test it out. Link to comment Share on other sites More sharing options...
Boeroer Posted August 12, 2016 Share Posted August 12, 2016 That would have been... superawesome. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Dr <3 Posted August 12, 2016 Author Share Posted August 12, 2016 Update 3: is defenetly some kind of bug, sometimes against very High dr foes it just decide to apply a very High "min" dmg, wich i think is due something like : the base dmg of fist get the dr reducuction, the bonus dmg from novice suffering get applied after for some reason. Just it appear very randomly and rarely, is easy to spot because 15 dmg instead of the 4 expected always cach attention... Link to comment Share on other sites More sharing options...
Boeroer Posted August 12, 2016 Share Posted August 12, 2016 It's the secret ORBUG* modifier! It's related to not so secret OUCHWHIP** I guess. )* Obsidian's random buff for unarmed damage glitch )** Obsidian unknowingly creating (an unbelievable buggy mess of stinking) horsecrap (every frickin' time) when introducing patches Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
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