Nemesis7884 Posted August 3, 2016 Posted August 3, 2016 So assuming i like variety and want to switch things up as much as possible and i would like to play a cipher that can be ranged or start ranged and then switch into melee...(im playing on normal, sometimes hard so i dont have to min max to infinity).... Im probably thinking about medium armor, trying to keep talents/abilities as open as possible my questions tough are should i bother uping dexterity at the cost of might/perception since most powers are fast anyway? The other big question i cant decide is if for such a build, should i choose weapon focus ruffian for the bb/pistol and sabres dualwield combo or rather adventurer for the warbow + estoc/blade of endless paths combo? The first probably makes more sense for that initial big hit from guns before switching to melee? Thanks & Cheers
Boeroer Posted August 3, 2016 Posted August 3, 2016 A good approach is to use an Island Aumaua plus Arms Bearer and Quick Switch (or the Coil of Resourcefulness) and have three guns + a melee setup. With that setup you can either fire three fat shots for lots of focus at the start of an encounter, disable enemies and then finish them off with the melee weapons. Or you can do things like start with gun - fire - CC - switch to melee - kill - switch to gun - fire... abd so on, It's avery versatile and powerful approach but it takes a lot of micro. But ciphers need a lot of micro anyway because you constantly switch from casting to attacking and threrefore the switching doesn't add as much pain as it does for classes like fighters or rangers. What I also did - and which worked pretty well, is to take Stormcaller (weapon focus doesn't matter here because soulbound items work with any weapon focus) with Heart of the Storm, fire a few shots to get focus, buff myself with Psychovampiric Shield and do some CC and then go in with melee weapons which have a shocking lash. This will give you good focus, too. The shocking lash will hit harder because of the -6DR from Stormcaller. Deadfire Community Patch: Nexus Mods
Nemesis7884 Posted August 3, 2016 Author Posted August 3, 2016 i was thinking along the same line...ruffian covers both areas, i could use pistols so i dont need penetrating shot and take 2 weapon fighting or take the shock approach what im wondering if i should skill into dexterity or noth bother about it
Boeroer Posted August 3, 2016 Posted August 3, 2016 Maybe you still want to take Penetrating Shot: if you like Amplified Thrust, Mind Lance and Mind Blades for example. Those work with Penetrating Shot. Mind Blades without it is pretty meh, but with Penetrating Shot (and also Ryona's Vembraces) it's good for a kind of AoE damage. Those are also really good for Blunderbusses. With Lead Spitter you can have a maximum of 4+5+3+3 = 15 "passive" DR bypass. That's great for most targets. For ones with even more DR you can always cast Body Attunement - because it's also a good spell for prebuffing before you go into melee. I'm not sure anymore but I think the beams also work with Pen Shot. Deadfire Community Patch: Nexus Mods
Nemesis7884 Posted August 3, 2016 Author Posted August 3, 2016 makes a lot of sense thx! i also just realised that "greater focus" not only improves your max focus but it just gives you 10 focus more to start the battle with... so now i just hit lvl 8 and i got biting + draining whip so far, greater focus and now penetrating shot...next i will take weapon focus and then ill see where i go from there ) 1
Boeroer Posted August 3, 2016 Posted August 3, 2016 Concerning DEX: If you take quick switch and don't reload and also dual wield in melee you don't need a lot of DEX. Dual wielding itself gives you +50% attack speed. And later, with TIme Parasite you will easily hit 0 recovery where DEX doesn't do anything for youzr recovery phase. But don't dump it completely because of spallcasting. Some spells take awfully long when DEX is dumped and you will get interrupted a lot in melee if your RES is also low. With a tank with high RES it's ok, but a relatively squishy dual wielding cipher shoudn't do it in my opinion. I would leave it at 10. Deadfire Community Patch: Nexus Mods
Loren Tyr Posted August 3, 2016 Posted August 3, 2016 Penetrating Shot only affects spells which have underlying type AttackRanged actually (which the bonus that Penetrating Shot gives checks for). Beams have their own AttackBeam type, so those don't get the DR reduction. 1
Climhazzard Posted August 3, 2016 Posted August 3, 2016 (edited) Personally I can't play cipher with low or average dex, all average speed spells feel painfully slow when enemies are targeting you, especially the self buffs that can help take off some of the pressure, like psychovampirc shield or borrowed instinct. The only early spell that comes out fast when you really need it to is puppet master. If your cipher is to slow you may end up having to use withdraw on him when he comes under pressure, that's how I feel anyways. As far as versatility goes, I'm surprised people don't recommend gallant focus for accuracy, it effects melee and ranged weapons as well as your spells, and nearby party members. Is it because blessing suppresses it? There's a ton of other spells your priest can spend his time casting instead. To me the most versatile cipher might be an Island Aumuau that has somethng like... Gallant focus Biting whip Draining whip Arms Bearer Quick Switch Two weapon or Two hander Penetrating shot Apprentice sneak attack I like to have veteran's recovery though and there'd be no room for that, I also like to have vulnerable attack when I'm duel wielding. So you'd definitely be giving things up to be more versatile. Still you could use a vast array of weapons if you wanted to, all bows/guns/crossbows as well as your pick of duel wielding or two hander weapons depending on which route you want to go. You'd have 4 weapon sets you can quick switch through for a massive burst of focus at the beginning of the fight too. Also worth noting that you lose a lot of potential accuracy by such a build. If you were on PoTD you'd want more accuracy. Gallant Focus Weapon Focus Marksman Woodelf That would essentially give you 16 more accuracy than your versatile Island Aumuau, but you'd likely just end up using a warbow and maybe 1 gun. Edited August 3, 2016 by Climhazzard
Nemesis7884 Posted August 3, 2016 Author Posted August 3, 2016 Penetrating Shot only affects spells which have underlying type AttackRanged actually (which the bonus that Penetrating Shot gives checks for). Beams have their own AttackBeam type, so those don't get the DR reduction. how do i recognise those?
Boeroer Posted August 3, 2016 Posted August 3, 2016 (edited) @Loren Tyr, thanks for clearing that up. As I said I wasn't sure. @Nemesis7884: A rule of thumb is that all spells that are ranged and hit a single target (so, no AoE circle and no cone) like Necrotic Lance, Minor Missiles, Thrust of Tattered Veils and so on work with Penetrating Shot (also includes "jumping effects"), AND all spells which AoE has the form of a thicker line, like Rolling Flame, Mind Lance, Crackling Bolt and so on. Those work with Pen. Shot. There may be exceptions to this rule. Fo example it may be that Ghost Blades work despite being an AoE cone (?). There was a thread where we all tested and posted those spells, but I can't find it atm and it's also a bit old. Maybe some things changed. Loren has insight to the code, so mabe (if he has nothing else to do and we send him rauatai cookies) he could make a list of spells which work with it. Edited August 3, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Nemesis7884 Posted August 3, 2016 Author Posted August 3, 2016 (edited) Personally I can't play cipher with low or average dex, all average speed spells feel painfully slow when enemies are targeting you, especially the self buffs that can help take off some of the pressure, like psychovampirc shield or borrowed instinct. The only early spell that comes out fast when you really need it to is puppet master. If your cipher is to slow you may end up having to use withdraw on him when he comes under pressure, that's how I feel anyways. As far as versatility goes, I'm surprised people don't recommend gallant focus for accuracy, it effects melee and ranged weapons as well as your spells, and nearby party members. Is it because blessing suppresses it? There's a ton of other spells your priest can spend his time casting instead. To me the most versatile cipher might be an Island Aumuau that has somethng like... Gallant focus Biting whip Draining whip Arms Bearer Quick Switch Two weapon or Two hander Penetrating shot Apprentice sneak attack I like to have veteran's recovery though and there'd be no room for that, I also like to have vulnerable attack when I'm duel wielding. So you'd definitely be giving things up to be more versatile. Still you could use a vast array of weapons if you wanted to, all bows/guns/crossbows as well as your pick of duel wielding or two hander weapons depending on which route you want to go. You'd have 4 weapon sets you can quick switch through for a massive burst of focus at the beginning of the fight too. Also worth noting that you lose a lot of potential accuracy by such a build. If you were on PoTD you'd want more accuracy. Gallant Focus Weapon Focus Marksman Woodelf That would essentially give you 16 more accuracy than your versatile Island Aumuau, but you'd likely just end up using a warbow and maybe 1 gun. doesnt the paladin aura also supress the focus? nobody seems to care about greater focus? is it cause the extra 10 focus become pointless later one? at lvl 7-8 i still find it quite useful.... Edited August 3, 2016 by Nemesis7884
Boeroer Posted August 3, 2016 Posted August 3, 2016 (edited) Here's the thread I was talking of: http://forums.obsidian.net/topic/74505-penetrating-shot-spells/?hl=%2Bpenetrating+%2Bshot+%2Bmind+%2Blance&do=findComment&comment=1623449 I don't like Gallant's Focus too much (except when soloing) because it gets supressed by every active ability that raises ACC except Inspiring Radiance and also by Zealous Focus - and it's only +4 and nothing else which is really neglectible at higher levels. Aspirant's Mark for example gives you +8 against deflection and reflex and is a much better choice for the early game in my opinion. Edited August 3, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Climhazzard Posted August 3, 2016 Posted August 3, 2016 (edited) doesnt the paladin aura also supress the focus? nobody seems to care about greater focus? is it cause the extra 10 focus become pointless later one? at lvl 7-8 i still find it quite useful.... Yeah, I use the defensive aura when I run a Paladin, but the Paladin version is definitely better when you're using it, in which case Ruffian or Adventurer are your most versatile choices. I think you have 170 focus at level 16, or around that, so at that point 10 extra is pretty useless imho. Edited August 3, 2016 by Climhazzard
Climhazzard Posted August 3, 2016 Posted August 3, 2016 (edited) I don't like Gallant's Focus too much (except when soloing) because it gets supressed by every active ability that raises ACC except Inspiring Radiance and also by Zealous Focus - and it's only +4 and nothing else which is really neglectible at higher levels. Aspirant's Mark for example gives you +8 against deflection and reflex and is a much better choice for the early game in my opinion. Does it really? I'm aware that it gets suppressed by Zealous focus and Blessing, what else? I'm sure it's not suppressed by Devotions of the Faithful, Crowns of the Faithful, or Inspiring Radiance, and unlike Aspirant's Mark (or Blessing for that matter) it doesn't run out and you don't have to cast it. Edited August 3, 2016 by Climhazzard
Boeroer Posted August 3, 2016 Posted August 3, 2016 (edited) Let's say it gets suppressed by everything that also supresses Zealous Focus. There are better talents than this for a party. If you don't have a priest or a paladin it might be ok though. It's true, you don't have to cast it - but Aspirant's mark can be cast at a long range and your party members don't hasve to stand near you to benefit from it. And it's duration is over 40 secs - it's quite the spell for early levels because it's like a spell mastery, but from lvl 1 on. But you can of course take Gallant's Focus AND Aspirant's Mark - then you will basically have +12 against deflection and reflex. Edited August 3, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Climhazzard Posted August 3, 2016 Posted August 3, 2016 Let's say it gets suppressed by everything that also supresses Zealous Focus. There are better talents than this for a party. If you don't have a priest or a paladin it might be ok though. I don't know what suppresses Zealous Focus other than Blessing, I'd genuinely like to know, might help me plan my parties better.
KDubya Posted August 3, 2016 Posted August 3, 2016 When I run without a Priest and with only one Paladin, I like to give Gallant Focus to Kana. I also give him Aspirant's Mark. The Paladin then runs the defensive aura mainly for the hit to graze which I value over the DR. I'd think an Island Aumaua would do fine without quick switch or the extra weapon slot. You'd have three slots for two guns and a melee set up. Bang, swap, bang, swap to melee and cast some spells. I've never taken the quick switch and never really noticed the time delay, I guess I'm OK with being a little inefficient. Soldier focus is another good one with arbalest, arquebus and greatswords, pikes and war hammers. Since you are just shooting once per weapon you'd want to go for heavy hitters like the soldier or ruffian group has. I'd probably skip penetrating shot as well, you don't need it on the two gun shots. I'd concentrate more on the melee aspect. Use the gun shots for some quick starting focus and then wade in with the melee. If you wanted to be more tanky weapon and shield with sabres or war hammers would be another way to go. With Psyhcovampiric shield you'd be 100+ deflection which would be enough to survive in melee. The two soul whips adding +40% damage would make the one handed weapon damaging enough, even with a 10-12 Might allowing for more dexterity, perception and intellect without dumping anything below 10.
Boeroer Posted August 3, 2016 Posted August 3, 2016 You never noticed a time delay without quick switch? I can't believe that. If you want to shoot all three guns (if you took Arms Bearer with an Island Aumaua) at the start of the combat you will notice a big difference. Also if you are in melee, kill your foe and want to switch for a quick shot so you don't have to run to the next. The difference is huge. I agree that Psychovampiric Shield + weapon & shield (I really like Bittercut with Spirit of Decay as main weapon) is a nice alternative. Makes melee less complicated and is good enough for focus gain while using good things like Antipathetic Field to shred your foes (also works with Spirit of Decay). Deadfire Community Patch: Nexus Mods
Jojobobo Posted August 3, 2016 Posted August 3, 2016 I think it depends, I got bored and tried ranged options while I'm working on my "unique" paladin option. While no quick switch/coil of resourcefulness is fine adn workable (likely on a Cipher it's not so much of a problem in party play so long as you're far from the front line), with one of those options you have rapid fire alpha strikes which can certainly be more benefit to a party. It really depends on what you need, but I think Island Aumaua with an extra weapon slot would always be the way to go.
Climhazzard Posted August 3, 2016 Posted August 3, 2016 (edited) With quick switch and the belt there is no delay as long as you swap before the recovery phase kicks in. Doing so eliminates the recovery phase altogether, which I'm guessing is unintended. Edited August 3, 2016 by Climhazzard
Loren Tyr Posted August 4, 2016 Posted August 4, 2016 Even with the pre-recovery swap exploit (which I agree cannot possibly be intended that way), I can't imagine someone wouldn't notice the effect of Quick Switch. It cuts the extra recovery from 2s to 0.5s, that's a significant reduction in overall recovery duration (and if you are using a gun switching character you're likely to be keeping track).
KDubya Posted August 4, 2016 Posted August 4, 2016 I guess I just never thought a wasted 2-3 seconds at the time of switching was worth a talent slot or two. Maybe if I run out of anything better it'd be worth taking at high levels.
Nemesis7884 Posted August 4, 2016 Author Posted August 4, 2016 (edited) When I run without a Priest and with only one Paladin, I like to give Gallant Focus to Kana. I also give him Aspirant's Mark. The Paladin then runs the defensive aura mainly for the hit to graze which I value over the DR. I'd think an Island Aumaua would do fine without quick switch or the extra weapon slot. You'd have three slots for two guns and a melee set up. Bang, swap, bang, swap to melee and cast some spells. I've never taken the quick switch and never really noticed the time delay, I guess I'm OK with being a little inefficient. Soldier focus is another good one with arbalest, arquebus and greatswords, pikes and war hammers. Since you are just shooting once per weapon you'd want to go for heavy hitters like the soldier or ruffian group has. I'd probably skip penetrating shot as well, you don't need it on the two gun shots. I'd concentrate more on the melee aspect. Use the gun shots for some quick starting focus and then wade in with the melee. If you wanted to be more tanky weapon and shield with sabres or war hammers would be another way to go. With Psyhcovampiric shield you'd be 100+ deflection which would be enough to survive in melee. The two soul whips adding +40% damage would make the one handed weapon damaging enough, even with a 10-12 Might allowing for more dexterity, perception and intellect without dumping anything below 10. i can see the point for that - kana/chanter is kinda like an alternative paladin and you dont really have other stuff to give him except the chanter unique stuff and maybe w&s and cautious attack I think ruffian makes the most sense because you get the blunderbuss for softer targets, pistol for harder targets and you get sabres which hit heavy enough to not use vulnerable attack no? Soldier with pike is another option and i wouldnt need to get that close to the enemy but im slow... several characters also use soldier and i'd like to spread weapon focus a bit. penetrating shot i thought could also be interesting if it is applied to (some of) the cipher powers... thats why i switched from soulshock to mind blades... amplified thrust im not sure - you can just use mental binding for single enemies, dont see the benefit (especially because for some reason A LOT of enemies imune to charming effects are also immune or very resistant to piercing damage). I guess i could still reasonably fast dualwield even without the 2 weapon talent and would gain a lot defense with the W&S talent... i could also use items or the small shield that gives retaliatory damage. Is it possible that greater focus talent was changed? Cause unless i am completly wrong it just gave me flat +10 focus to start the battle with... thanks guys for your ideas, appreciate it. Edited August 4, 2016 by Nemesis7884
Boeroer Posted August 4, 2016 Posted August 4, 2016 (edited) Quick Switch + Coil: I also think it's a bug. It also works with melee weapons. But exploiting it is painful because of all that manual switching you have to do. You can use let's say Tidefall + Hours of St. Rumbalt and switch directly after the hit, before the recovery bar appears = no recovery. Often it also skips reloading - so with a little practice you can cycle through your guns like a Hollywood action star, never reloading. Edited August 4, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Loren Tyr Posted August 4, 2016 Posted August 4, 2016 Is Quick Switch + Coil still (extra) exploitable then? Looking at the code, that seems to be fixed. Anyway, not sure why anyone would (deliberately) do this. I mean, if you're going to cheat, why not just set your dexterity to 100 using the console?
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