June 16, 20169 yr Hi, I think since v3.02 I am experiencing some text rendering issues. The text is sometimes "jittering" (not sure what the best word is to describe it). Please see the attached picture for an example. I can't take a screenshot, because that looks fine. The text is really switching every refresh it seems. This only happens for the hover/popup menus and it doesn't happen all the time. I have an AMD 7950 graphics card. I will try running different drivers, but I didn't see this issue reported yet in the forums, so thought I'd add a topic. Also since v3.02 the text rendering appears to have changed. The text can be scaled through the options, and before it was rendering all text using the same font. But now it seems that some lines of text have a slightly different font/scaling than other lines. I can take a screenshot of that as well and attach it here. I tried changing the font scaling but that doesn't seem to work. These two issues might be related. Has something changed on the font rendering side in the latest patch? It's not a severe issue, but just a slight annoyance sometimes Thanks and best regards, Ed.
June 16, 20169 yr The small variances in the rendered line height is presumly a Unity bug. And feels like a rounding issue. It changes position on scrolling and could completely disappear. The jumping text is indeed a problem, I have that sometimes too, but its rare for me. More modding for PoE II | How to Work with Stringtables
June 17, 20169 yr ^ The thing is it never happened in v2.00-v2.03. Tbh the first time I have noticed it is v3.02. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
June 17, 20169 yr Also happening to me with the 3.03 beta. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
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