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Posted

What skills and languages would you recommend?

 

Interface design would be at the top of my list as that is your customer's (players) portal into your game.

 

What else and why?

  • 3 weeks later...
Posted (edited)

Well, the most essential skill you're ever going to need developing anything is reading, closely followed by this. I'm not trying to troll you, I'm dead serious. For instance, try "basics of game development" and go from there.

 

If you'd like a more directed experience, in 8 days, a game programming course starts on Coursera. After registering with the site, you can gain free access to all released materials and courses which should get you started, just enroll with the course. (In fact, looking trough the course, majority of presentations are already up in the "Preview course" tab so you can even get started straight away.) There are even various tests and assignments which should help you learn. I didn't do the course myself, but I don't think I've encountered one on Coursera which would be straight bad, hope this is not the first one - and it teaches MonoGame which should be reasonably easy for a beginner.

Edited by Fenixp
  • 2 weeks later...
Posted

The ability to work long hours for low pay fueled only by Doritos and Mountain Dew. 

"While it is true you learn with age, the down side is what you often learn is what a damn fool you were before"

Thomas Sowell

Posted

The ability to work long hours for low pay fueled only by Doritos and Mountain Dew. 

 

Punctuated with moments playing sack, if you're lucky. 

 

sack_zps4fj1qazb.png

 

That bottle opener is tight.

  • Like 1

All Stop. On Screen.

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