Weskingofscots Posted May 4, 2016 Share Posted May 4, 2016 Is there a limit to how many times i can use sneak attack in any given scenario? Hope i'm not missing something obvious. If not seems to easy? Link to comment Share on other sites More sharing options...
Hannibal_PJV Posted May 4, 2016 Share Posted May 4, 2016 (edited) One time per check. It is powerfull power! Edited May 4, 2016 by Hannibal_PJV Link to comment Share on other sites More sharing options...
da_mayor Posted May 4, 2016 Share Posted May 4, 2016 Just once per check/step. Otherwise, unlimited. "I need a lie-down" is the new "I'll be in my bunk..." Link to comment Share on other sites More sharing options...
Kgk4569 Posted May 4, 2016 Share Posted May 4, 2016 Is there a limit to how many times i can use sneak attack in any given scenario? Hope i'm not missing something obvious. If not seems to easy? It is limited to 1 time per check, as people have said, but that is just topical. You are further limited by cards in your hand, both numerically and strategically. You need to weigh on if you want to lose access to those cards, even if it's only temporary because of a refresh. Next you are limited by the Refresh/Discard. Refresh keeps you alive, but if you think you may need more power you may need to discard, which is pinging your life. Link to comment Share on other sites More sharing options...
Weskingofscots Posted May 4, 2016 Author Share Posted May 4, 2016 Thats weird because i just was playing and encountered the pillbug boss(not sure of name atm) and i did not have the option to choose it. and dont think it was wild card related or location? Link to comment Share on other sites More sharing options...
Kgk4569 Posted May 4, 2016 Share Posted May 4, 2016 Thats weird because i just was playing and encountered the pillbug boss(not sure of name atm) and i did not have the option to choose it. and dont think it was wild card related or location? Was she the only character at that location? It is only available if no other characters are at the location. Link to comment Share on other sites More sharing options...
Hannibal_PJV Posted May 4, 2016 Share Posted May 4, 2016 And that is that powers drawback! Those pesky assasins don't wan to have witnesses when They practice their art. Link to comment Share on other sites More sharing options...
da_mayor Posted May 4, 2016 Share Posted May 4, 2016 Plus, noisy clerics get those wily monsters on their guard, while a single sneaky rogue can stab them while they're playing horribly addictive games on their tablets... 1 "I need a lie-down" is the new "I'll be in my bunk..." Link to comment Share on other sites More sharing options...
Weskingofscots Posted May 4, 2016 Author Share Posted May 4, 2016 that was it. Thanks. Good to see a helpful community for this game. Cant wait for more add-ons to the game. 1 Link to comment Share on other sites More sharing options...
StormbringerGT Posted May 4, 2016 Share Posted May 4, 2016 Yes we have a community of Ninjas. Its crazy. 1 Link to comment Share on other sites More sharing options...
Kgk4569 Posted May 4, 2016 Share Posted May 4, 2016 Yes we have a community of Ninjas. Its crazy. You guys should make an in game baddy (bane) called "Obsidian Ninja". In one scenario he gets shuffled into the Blessings deck (as opposed to the locations decks, and all locations decks have a closing requirement of removing cards from the blessings deck (4,3,2,1 depending on party size)) and if he comes up on your turn you can take no other actions except encountering him, and he can not be evaded or automatically defeated. Obsidian Ninja (bane) Roll vs Perception, on fail take 1d4-1 damage. If you fail to defeat the Obsidian Ninja the Scenario is over, each character must banish an ally from their decks. If you succeed at defeating the Obsidian Ninja, you gain an ally named Obsidian Ninja. Obsidian Ninja (ally) Bury this ally, look through the location deck and encounter one henchman, adding 1 die to your combat check. Link to comment Share on other sites More sharing options...
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