* When encountering monsters like Shadow, the monster is undefeated unless the Magic trait is present on the check. Is it possible to have a UI widget that lists the traits that are active on the trait? And perhaps some highlighting to show when these particular monster conditions are satisfied or unsatisfied?
* Is it possible to highlight blessings in a different color if they have the option to a) recharge due to matching the blessing discard top-card or b) add multiple dice, because the correct base die is being used? If a non-active character has a card like this, can this be communicated through the highlight on the exclamation point in the party list so that we can see who might have special cards at a glance?
* When using things like thieves tools or caltrops, it would be nice to list what the effect of discarding/banishing will have. For example, instead of "Banish", use the text "Banish and Defeat/Evade"--I think a few times I have accidentally banished caltrops at the evade stage because of this.
* Once a location deck has been examined (through Spyglass, for example), I was unable to check that information if all characters left the location. It would be nice if we could double-check that information from the "world map" screen. Also, can you allow characters to undo a move if they perform no actions at the location they move to? (A couple of times I've forgotten that I scryed a nasty trap on the top of the deck, then moved back to that location, and then realized my mistake, alas too late to undo and move somewhere else)
* When reordering cards (using Spyglass, for example) or selecting cards from discard (using Lem's start-of-turn ability, for example), many widgets are inaccessible: world map, location closing/permanently closed info, "ruleset", etc. Would it be possible to add a "Hide/Show" button which temporarily dismisses the reordering UI, so that we can inspect the world state before committing to a choice?
* When information about a deck is pulled out by a scry (Spyglass, eg), and then the deck is subsequently shuffled, it would be nice if that card information was shown in the "middle of deck" section. Similarly, it would be great to have a way to review the villain/henchmen information (including which henchmen have been defeated) during the game. This will be particularly important for future scenarios with diverse henchmen, eg Skull and Shackles Adv 1 Press Ganged.
* It would be nice to be able to click on the "roll bonus" box and get a breakdown of how that modifier is calculated. Also, and I'm not sure if this would not be possible due to subtle rules issues, but I would love if all roll penalties such as slashing vs skeletons and non-proficient weapon use were shown in a second box--not baked into "check difficulty" nor "roll bonus", so that it's easier to understand where we are incurring penalties. Also, for checks it would be nice to have a "roll" button (in addition to the swipe gesture); something like the "reroll" interface when using spears would be fine. For rolls that are auto-succeed (bonus + # of dice >= check value), changing the "roll" button to "auto-succeed" button would be nice too. Similarly, for checks that are mathematically impossible (bonus + max value of dice < check value), an "auto-fail".
* As mentioned elsewhere, being able to opt not to roll at a boon is downright necessary, especially with places like the Glassblowers which penalizes you for failing checks. Along those lines, is it possible to waive the check against Goblin Warchanter if you aren't the active player and don't intend to play any cards? I had a game where 2 characters failed that check and lost a card despite not being involved nor had any intention of getting involved
Bugs:
* When I used Aid as an inactive character to add a 1d6 to a check that allowed another character to move out of a location (Treacherous Cave), the Aid spell didn't attempt to recharge until the active character explored.
* When I discarded a blessing as Lem using his start-of-turn ability, I started to put a Blessing of Erastil back to my hand, but then changed my mind; the UI broke by re-placing the card in the wrong spot, underneath another card. I was able to repeat this by dragging all the rest of the blessings, they all ended up stacked under another card and inaccessible.
* One time, when I failed a combat check against a monster that forced me to bury an item or weapon from my discard, after choosing one, the game failed to advance properly, and my scenario was left in a completely broken state. I was forced to abandon the entire scenario through "Story->press X", as attempting to continue the scenario brought me back to this broken state.
Question
aurikasura
Suggestions:
* When encountering monsters like Shadow, the monster is undefeated unless the Magic trait is present on the check. Is it possible to have a UI widget that lists the traits that are active on the trait? And perhaps some highlighting to show when these particular monster conditions are satisfied or unsatisfied?
* Is it possible to highlight blessings in a different color if they have the option to a) recharge due to matching the blessing discard top-card or b) add multiple dice, because the correct base die is being used? If a non-active character has a card like this, can this be communicated through the highlight on the exclamation point in the party list so that we can see who might have special cards at a glance?
* When using things like thieves tools or caltrops, it would be nice to list what the effect of discarding/banishing will have. For example, instead of "Banish", use the text "Banish and Defeat/Evade"--I think a few times I have accidentally banished caltrops at the evade stage because of this.
* Once a location deck has been examined (through Spyglass, for example), I was unable to check that information if all characters left the location. It would be nice if we could double-check that information from the "world map" screen. Also, can you allow characters to undo a move if they perform no actions at the location they move to? (A couple of times I've forgotten that I scryed a nasty trap on the top of the deck, then moved back to that location, and then realized my mistake, alas too late to undo and move somewhere else)
* When reordering cards (using Spyglass, for example) or selecting cards from discard (using Lem's start-of-turn ability, for example), many widgets are inaccessible: world map, location closing/permanently closed info, "ruleset", etc. Would it be possible to add a "Hide/Show" button which temporarily dismisses the reordering UI, so that we can inspect the world state before committing to a choice?
* When information about a deck is pulled out by a scry (Spyglass, eg), and then the deck is subsequently shuffled, it would be nice if that card information was shown in the "middle of deck" section. Similarly, it would be great to have a way to review the villain/henchmen information (including which henchmen have been defeated) during the game. This will be particularly important for future scenarios with diverse henchmen, eg Skull and Shackles Adv 1 Press Ganged.
* It would be nice to be able to click on the "roll bonus" box and get a breakdown of how that modifier is calculated. Also, and I'm not sure if this would not be possible due to subtle rules issues, but I would love if all roll penalties such as slashing vs skeletons and non-proficient weapon use were shown in a second box--not baked into "check difficulty" nor "roll bonus", so that it's easier to understand where we are incurring penalties. Also, for checks it would be nice to have a "roll" button (in addition to the swipe gesture); something like the "reroll" interface when using spears would be fine. For rolls that are auto-succeed (bonus + # of dice >= check value), changing the "roll" button to "auto-succeed" button would be nice too. Similarly, for checks that are mathematically impossible (bonus + max value of dice < check value), an "auto-fail".
* As mentioned elsewhere, being able to opt not to roll at a boon is downright necessary, especially with places like the Glassblowers which penalizes you for failing checks. Along those lines, is it possible to waive the check against Goblin Warchanter if you aren't the active player and don't intend to play any cards? I had a game where 2 characters failed that check and lost a card despite not being involved nor had any intention of getting involved
Bugs:
* When I used Aid as an inactive character to add a 1d6 to a check that allowed another character to move out of a location (Treacherous Cave), the Aid spell didn't attempt to recharge until the active character explored.
* When I discarded a blessing as Lem using his start-of-turn ability, I started to put a Blessing of Erastil back to my hand, but then changed my mind; the UI broke by re-placing the card in the wrong spot, underneath another card. I was able to repeat this by dragging all the rest of the blessings, they all ended up stacked under another card and inaccessible.
* One time, when I failed a combat check against a monster that forced me to bury an item or weapon from my discard, after choosing one, the game failed to advance properly, and my scenario was left in a completely broken state. I was forced to abandon the entire scenario through "Story->press X", as attempting to continue the scenario brought me back to this broken state.
5 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now