I'm enjoying the app, but have encountered a number of bugs and some rules choices I'm not sure about.
1. I've encountered multiple freeze bugs associated with all things Habe. Habe's own "look at three cards in another location" ability locked my game at the character's end of turn; closing and restarting the app resolved the freeze. And the Sanitorium's When Closing ability also seems a source of problems: both times it froze my game, I'd gotten a roll of "1" which resulted in 0 cards healed, and the game froze up. All three of these freezes, the animation continued and I could click on the White Arrow and other active screen elements but nothing would actually happen beyond the sound effect associated with touching those elements.
2. Ezren's ability that gives him +1/+2 to recharge works inconsistently. I've seen it fail with both the Web spell and the Invisibility spell. The graphic associated with it appears but the bonus isn't displayed or calculated in the rolls.
3. I'm unsure the mechanism by which I can select a character in two instances where I believe I should have the ability:
3a. When temporarily closing locations, if I have multiple characters at a location, the game selects the character earlier in the turn order to attempt the closing first. Shouldn't I be able to choose?
3b. When encountering a villain with two checks to defeat, the character encountering must make the first check. The rules indicate that another character at the same location can make the second check to defeat, but I can't seem to actually do that.
4. A rule that I believe is being misapplied: some enemies increase their difficulty to defeat by a die roll under certain circumstances (like the Skinsaw Man if encountered alone). As worded and as I understand the rule, the die roll to increase the difficulty should trigger once (note the wording on the card says increase the difficulty of checkS to defeat). The game treats each check separately and rolls the difficulty increase twice, meaning the second check on the Skinsaw Man is increased by 2d4 and not 1d4.
Question
Narsham
I'm enjoying the app, but have encountered a number of bugs and some rules choices I'm not sure about.
1. I've encountered multiple freeze bugs associated with all things Habe. Habe's own "look at three cards in another location" ability locked my game at the character's end of turn; closing and restarting the app resolved the freeze. And the Sanitorium's When Closing ability also seems a source of problems: both times it froze my game, I'd gotten a roll of "1" which resulted in 0 cards healed, and the game froze up. All three of these freezes, the animation continued and I could click on the White Arrow and other active screen elements but nothing would actually happen beyond the sound effect associated with touching those elements.
2. Ezren's ability that gives him +1/+2 to recharge works inconsistently. I've seen it fail with both the Web spell and the Invisibility spell. The graphic associated with it appears but the bonus isn't displayed or calculated in the rolls.
3. I'm unsure the mechanism by which I can select a character in two instances where I believe I should have the ability:
3a. When temporarily closing locations, if I have multiple characters at a location, the game selects the character earlier in the turn order to attempt the closing first. Shouldn't I be able to choose?
3b. When encountering a villain with two checks to defeat, the character encountering must make the first check. The rules indicate that another character at the same location can make the second check to defeat, but I can't seem to actually do that.
4. A rule that I believe is being misapplied: some enemies increase their difficulty to defeat by a die roll under certain circumstances (like the Skinsaw Man if encountered alone). As worded and as I understand the rule, the die roll to increase the difficulty should trigger once (note the wording on the card says increase the difficulty of checkS to defeat). The game treats each check separately and rolls the difficulty increase twice, meaning the second check on the Skinsaw Man is increased by 2d4 and not 1d4.
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