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Looking for Soundtrack Files with Tags, etc.

tag music soundtrack

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26 replies to this topic

#21
theBalthazar

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For me, the best combat theme is this :

 

https://www.youtube....utu.be&t=35m53s

 

I love it.

 

She tell me an epic and difficult story.

 

The boss combat (magnificient) is also better than Pillars of eternity OST.

 

https://youtu.be/ggrtVfzCJLI?t=37m09s

 

The white march is more inspired (it's my opinion)


Edited by theBalthazar, 22 November 2016 - 08:56 AM.

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#22
Justin Bell

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Hi PangaeaACDC, 

 

Apologies for the annoying sound, I definitely know how irritating it can be to hear the same sound over and over.   Unfortunately I don't know how easy it would be to remove that sound.  It's not in the VO folder, it's considered a sound effect.  The best I can do at this point is let our QA know here and find out if there's going to be a patch we could get a potential fix in.

 

I can't make any promises unfortunately, but I'll try.

 

Justin

 

Hi Justin. Thanks for looking into it. Doesn't sound like there is likely to be a patch or workaround, nor that it's easy to find the file and delete it. If you hear anything, though, please let me know. Would love to get that guy out of the game ;)

 

Spent quite some time yesterday trying to find it, without any luck. Since you say it's not in that folder, my next bet would be in assetbundles/vo, unless that too is simply considered VO instead of sounds. There are some files with names such as barks and ambient. But these are unity files, with surely loads of content, so can't be deleted.

 

Will have to continue to liberally use the mute button I guess, and try to prevent going into inns.

 

 

It's definitely in an asset bundle, which one is anyone's guess though.  Unity's way of choosing where to store it's data is sort of a mystery.   If you were lucky enough to track down which bundle the data is in, and you could somehow edit that data, these are the assets you'd be looking for:

 

..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_004.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_005.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_006.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_007.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_008.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_009.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_010.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_011.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_01.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_02.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_03.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_04.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_05.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_06.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_laughter_07.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_001.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_002.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_inn_laughter_003.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_01.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_02.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_03.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_04.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_05.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_06.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_07.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_08.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_09.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_10.wav
..*\Assets\Data\Audio\amb\amb\amb_inn_common_floor\amb_os_drunk_people_11.wav

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#23
Justin Bell

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Sorry I couldn't be more help, I feel your pain with annoying audio! :(


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#24
Justin Bell

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For me, the best combat theme is this :

 

https://www.youtube....utu.be&t=35m53s

 

I love it.

 

She tell me an epic and difficult story.

 

The boss combat (magnificient) is also better than Pillars of eternity OST.

 

https://youtu.be/ggrtVfzCJLI?t=37m09s

 

The white march is more inspired (it's my opinion)

 

Thank you theBalthazar!  I feel the same in many ways as well about the White March :)  



#25
PangaeaACDC

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It's definitely in an asset bundle, which one is anyone's guess though.  Unity's way of choosing where to store it's data is sort of a mystery.   If you were lucky enough to track down which bundle the data is in, and you could somehow edit that data, these are the assets you'd be looking for:

 

[...]

 

Bit of a detective work  :blink:

 

Via grep command in Linux I managed to find out where the files are stored. They're in level114, sharedassets2.assets, sharedassets7.assets, and resources.assets. No sign of the "...inn_laughter.." files, but there are 11 of them, so at a guess it's the same or renamed "drunk_people" files.

 

Tracked down a program called Unity Asset Bundle Extractor (UABE). It's for Windows so I had to run it via VirtualBox. It worked fine, however, and I managed to extract the sound files and play them in VLC. The "os_laughter" files seem fine, they aren't so "in your face". Many of the "drunk_people" files seem fine too. It is especially "drunk_people_04" that I'd like to put 6 feet miles under.

 

The bad news is I have no idea how to actually remove them from the game. I did try to simply remove them from the asset files in UABE. The game started up, but instantly crashed to desktop when I tried to load a save.

 

I tried to put the edited/muted .ogg files themselves in the "/PillarsOfEternity_Data/assetbundles/override" folder, but that didn't have any effect. Expected tbh, but it was worth a shot. There is a worldmap file though, so maybe the game can somehow understand things there. If it needs .unity3d files, I don't know how to convert .assets files to that.

 

There is an edit function for the sound files within UABE, but it can only change parameters. I've effectively muted the file with Audacity, but don't know how it would be possible to somehow get this edited file back into the asset. So, is there anything in the screenshot that might mute the file? Or do anybody have some other idea to go about this business?

Attached Files


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#26
PangaeaACDC

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Yes. Yes! YES!!!  :dancing: :wub:

 

 

Thank you soooooooooo much for putting me on the right track by mentioning the file names :) Finally found a way to do it, the game doesn't crash, and best of all, the laughing man is sitting silent and sulking in a corner. Woot!!

 

Thanks also goes to DerPopo from here, although he'll never see this post of course. That link contains the last but vital step.

 

[Edit: Not sure if there is an easy and fast way to search through the content of large amounts of files in Windows, but in Linux this can be done with the grep command in terminal. I navigated to the PillarsOfEternity_Data folder and ran this command

grep -r "drunk_people" *

It takes a little while as there are some pretty big files to search through, but you will get a list of the files that contains this phrase within all files and sub-folders. So when I initially searched for "laughter", there were a fair  few instances of "laughter" and "slaughter" from conversation files. [/Edit]

 

Here is the recipe for doing this. Hope it helps somebody else:

 

  1. Download and extract Unity Asset Bundle Extractor (UABE)
  2. Open the asset file that you need, which in this case is sharedassets2.assets
  3. View -> Search by name -> Enter *drunk_people* and hit F3 until you find the sound files you want to remove from the game. "amb_os_drunk_people_04" is the worst by some distance, but I also removed ...02, ...05 and ...06.
  4. DO NOT remove them by hitting the "Remove" button at the bottom of the screen. This crashed the game on my end (in hindsight, it *might* work if you only do it from sharedassets2.assets, because I did it in all 4 assets files, and that messed up their sizes when I saved them).
  5. Instead, click "Export Dump", which saves the file as a .txt file.
  6. Open the file in Notepad or whatever, and change "int size" to 0. The line will then state e.g. "0 int size = 0". Before the edit, the parameter will be as big as the size of the array (which presumably contains the actual sounds). Save the .txt file.
  7. Click "Import Dump" in UABE and import the edited .txt file. I think you need to have the right 'line' selected in UABE, for instance where "amb_os_drunk_people_04" is listed, so the import goes to the right spot (but I'm not sure about this, the program may simply import the .txt to the right spot anyway, based on the parameters).
  8. Click "OK" at the bottom of the UABE screen, and you should get a popup box asking you to save (or simply choose "Save" from the File menu). You need to pick a different name, as the program can't overwrite the file itself. Make it simple, and for instance save it to (in this case) sharedassets2_.assets (with the underscore, or some other character of your choosing)
  9. Swap the filenames around, by giving the original file a different name (and back it up, just in case), and giving your saved .assets file the name of the original file, in this case sharedassets2.assets (remove the underscore from before).
  10. The sound file should now in effect be removed from the game.

This should work for all sound files. As mentioned I removed 4 files, and after hanging around the Copperlane inn for a few minutes, no laughing jackass could be heard, and that usually happens within about 3 seconds (on a good day). I therefore think this workaround actually works :)

 

As you can see from the attached image, if you hit "View Data" in UABE, the array in the file appears to be gone, with no items listed, and the size at 0. Previously there was a massive list of array items, which was in the range of 15-30,000 for these relatively small sound files.

 

I'm so happy this succeeded, because now I can enjoy wandering around the inns and brothels and so forth without wanting to throw the computer out the window, or needing to mute the sound while in there (because I kinda need the computer).

 

(Of course I hope there won't be some type of knock-on effect, like the computer catching Ebola and the population in northern Europe dying off as a result of this move. No guarantees :biggrin: )

Attached Files


Edited by PangaeaACDC, 24 November 2016 - 01:38 PM.

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#27
Justin Bell

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Yes. Yes! YES!!!  :dancing: :wub:

 

 

Thank you soooooooooo much for putting me on the right track by mentioning the file names :) Finally found a way to do it, the game doesn't crash, and best of all, the laughing man is sitting silent and sulking in a corner. Woot!!

 

:o  :o  :o  :o  :o  :o  :o  :o  :o

 

WOW!  You have done the impossible!  That's impressive stuff PangaeaACDC!  Nice work!!!!!  Glad I could be of service :)


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